VS. Super Mario Bros.: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
m (Text replacement - "{{Mario games}}" to "{{Super Mario games}}")
Line 130: Line 130:
<references/>
<references/>


{{Mario games}}
{{Super Mario games}}
{{Arcade}}
{{Arcade}}
{{Switch}}
{{Switch}}

Revision as of 09:06, May 27, 2023

VS. Super Mario Bros.
VSSMB Title Screen.png
The title screen of the game.
Developer Nintendo EAD
Publisher Nintendo
Hamster (Arcade Archives)
Platform(s) VS. System
Nintendo Switch (Arcade Archives)
Release date VS. System:
Template:Release Nintendo Switch (Arcade Archives):
Template:Release[?]
Genre 2D Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Up to two players, alternating
Cabinet VS. UniSystem, VS. DualSystem, and VS. Table
Input
Arcade:
Joystick
Nintendo Switch:

VS. Super Mario Bros. is a two-player VS. System version of Super Mario Bros. which was released in 1986.

Story

The plot is the same as the original Super Mario Bros., featuring Mario and Luigi (second player only) setting out on a quest to free Princess Toadstool from the evil Bowser and restore the fallen kingdom of the Mushroom People.

Differences

This game has higher gameplay difficulty than the original Super Mario Bros., with fewer warp zones and power-ups, and more enemies. Six new levels were created for the game,[1] all of which were reused in Super Mario Bros.: The Lost Levels.

Fire Mario is now more yellowish, much like his sprite in Super Mario Bros. 3, instead of being colored red and white.

Detailed set of level differences

The original version of Super Mario Bros. has some levels repeat, with an easier version with some obstacles removed (Fire-Bars in the castle, fewer enemies, etc) earlier on, and then a later "full" version, e.g. 1-3 is the easier version of 5-3; 1-4 is the easier version of 6-4; 2-2/2-3 are the easier version(s) of 7-2/7-3; and 2-4 is the easier version of 5-4.

In the arcade version, most of the "easier versions" (all except 1-3) are replaced by the "harder version" to make way for new levels.

The following table summarizes the changes. Unlisted levels are mostly the same as the corresponding level in Super Mario Bros., but with minor difficulty increases. Various ?s, especially those that contain power-ups, are often either moved to much harder-to-reach places, or even removed altogether, or the power-ups are replaced with coins. Many bottomless pits and more enemies have been added as well.

VS. level Corresponding level Description
1-2 Super Mario Bros. 1-2 Some bricks above the end pipe have been removed to prevent use of the Minus World glitch, though all of the pipes are still present and it is still possible to perform the glitch. However, the Minus World does still exist in this game, though it is now based on the hidden underwater section of Worlds 5-2 and 6-2 from the original version, respectively.
1-3 Super Mario Bros. 1-3 The ground before the final staircase has been removed.
1-4 The Lost Levels 1-4 Resembles World 1-4 from the original game, but with more lava pits and Fire-Bars.
2-2 Super Mario Bros. 7-2 Replaced with the harder variation from the original game, with a 350-second timer.
2-3 Super Mario Bros. 7-3 Replaced with the harder variation from the original game.
2-4 Super Mario Bros. 6-4 Replaced with the harder variation from the original game.
3-1 Super Mario Bros. 3-1 The Koopa Troopas on the final staircase have been replaced with Little Goombas to prevent use of the infinite 1-Up exploit.[2]
3-2 The Lost Levels 2-2 Similar to 3-2 from Super Mario Bros., but with more obstacles and a large gap requiring use of Hidden Blocks and a high floating pipe to cross. Additionally, there is snow in this version of the level, which is absent in The Lost Levels.
4-1 Super Mario Bros. 4-1 The timer counts down from 350 seconds.
4-2 Super Mario Bros. 4-2 The level is largely the same, but the pipes to Worlds 7 and 8 have been removed (the player can now only warp to World 6, meaning that there is no way to skip to the final world). Additionally, a Buzzy Beetle seen descending a staircase is replaced with a Little Goomba to prevent the infinite 1-Up trick.
4-4 Super Mario Bros. 5-4 4-4 and 5-4 have been switched, but are mostly the same otherwise.
5-3 Super Mario Bros. 6-3 This is now a normal-colored level (much like in Super Mario All-Stars) instead of the gray night as seen in Super Mario Bros.
5-4 Super Mario Bros. 4-4 4-4 and 5-4 have been switched, but are mostly the same otherwise.
6-1 Super Mario Bros. 6-1 The timer counts down from 350 seconds.
6-3 The Lost Levels 4-3 Some extremely long jumps to platforms, including one that requires a bounce off of a Koopa Paratroopa. This is even harder to pull off than in The Lost Levels because Mario does not get nearly as much extra height from a bounce as he does in that game, requiring near-perfect accuracy. Due to World 6-3 being predominantly gray, this entire level has been recolored gray.
6-4 The Lost Levels 5-4 Lots of long, hard jumps and some tricky small ones, plus an extra long Fire-Bar only seen in 5-4 of Super Mario Bros.
7-1 Super Mario Bros. 7-1 Much like World 3-1, the Buzzy Beetle on the end staircase before the flagpole is replaced with a Little Goomba, again to prevent the infinite 1-Up trick, and the timer lasts for 350 seconds.
7-2 The Lost Levels 6-2 A harder and longer version of 7-2 of Super Mario Bros., with very little floor and stretches of low-hanging reef.
7-3 The Lost Levels 6-3 An extra-long bridge with lots of gaps and many more Cheep-cheeps and Koopa Paratroopas than 7-3 of Super Mario Bros.
7-4 Super Mario Bros. 7-4 The layout is largely the same, but the solution to the maze is slightly different.[2]
8-1 Super Mario Bros. 8-1 The timer counts down from 350 seconds.
8-2 Super Mario Bros. 8-2 The timer counts down from 350 seconds.
8-4 Super Mario Bros. 8-4 Same general layout, but with the Hidden Block needed to reach a necessary pipe moved one space higher, and the Bowser bridge now has bricks above, making it more narrow.

The hidden 1 up Mushrooms in 2-1, 4-1, 6-1, and 8-1 have been removed. The ones in 3-1, 5-1, and 7-1 are only available if enough coins are collected in one of two previous -3 levels:

  • World 3-1: Must collect at least 21 coins in World 1-3 or all 35 coins in World 2-3
  • World 5-1: Must collect all 22 coins in World 3-3 or all 27 coins in World 4-3
  • World 7-1: Must collect at least 23 coins in World 5-3 or at least 24 coins in World 6-3

Depending on operator settings, the player may now start with two lives instead of three and the timer may be set to run faster than the NES version's timer did. Worlds 2-2, 4-1, 6-1, 7-1, 8-1, and 8-2 have a 350-second timer. The coin counter now has three digits instead of two, meaning that Mario/Luigi may have to collect more than 100 coins (can be set to 100, 150, 200, or 250 by the operator) to earn an extra life. After a game over, depending on operator settings, the player may continue with four lives instead of three. Additionally, as mentioned above, the infinite lives trick has been removed from certain levels that have either Koopas or Buzzy Beetles descending staircases, by having them all be replaced with Little Goombas, although some levels still feature Koopa Paratroopas descending staircases and were not replaced with Little Goombas, allowing the player to circumvent this issue.

The ending is identical to that which would later appear in The Lost Levels, including awarding 100,000 points for each life the player has left, but the Ending BGM uses the original Super Mario Bros.'s instrumentation. In the original game, the second part was removed to make for a looping song due to storage limitations.[3] After the song ends, the game is over and the player can enter their initials. Additionally, there is no door after the final Bowser like in The Lost Levels, and the princess is still in the area behind him, making the ending cutscene more jarring. Finally, there is no Hard Mode after completing the game.

Production and release

VS. Super Mario Bros. was to be called VS. Mario's Adventure. The only remnant of this earlier title is an arcade flyer with a trademarked name.[4]

The game made its debut at the American Coin Machine Exposition held in Chicago from March 7-9, 1986.[5] Despite the arcade version of the game never being officially released in Japan, Japanese arcade operators allegedly found ways of getting access to the game to use in their arcades by mid-April.[6][7]

Arcade Archives port

In the September 2017 Nintendo Direct, Nintendo announced Arcade Archives: VS. Super Mario Bros., a port of VS. Super Mario Bros. for the Nintendo Switch as part of Hamster Corporation's Arcade Archives series. This time, two detached Joy-Con are used to play with two players.[8] It was released in Japan,[9] the Americas and Europe on December 22, 2017, and in Australia on December 23, 2017.

Media

Help:MediaHaving trouble playing?

Gallery

Screenshots

Trivia

References

  1. ^ Nintendo (December 7, 2010), Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2. YouTube. Retrieved December 21, 2015.
  2. ^ a b https://web.archive.org/web/20170707123117/http://bbh.marpirc.net/skatekid/
  3. ^ shmuplations, "Koji Kondo – 2001 Composer Interview".
  4. ^ VS. Mario's Adventure arcade flyers
  5. ^ Cash Box April 19, 1986 issue
  6. ^ "Jaleco Ships New Game For "VS. System"" (Paragraph 5). Game Machine. Amusement Press. Published May 1, 1986.
  7. ^ "Namco's "Family Stadium" Has Enjoyed Popularity" (Paragraphs 9-11). Game Machine. Amusement Press. Published June 15, 1987.
  8. ^ GameXplain. (September 13, 2017). Arcade Archives for Nintendo Switch Announced (Mario Bros. more). YouTube. Retrieved September 13, 2017.
  9. ^ (December 13, 2017). VS. Super Mario Bros. releasing next week. Japanese Nintendo. Retrieved December 14, 2017.