Kremling craft: Difference between revisions
7feetunder (talk | contribs) mNo edit summary |
7feetunder (talk | contribs) mNo edit summary |
||
Line 2: | Line 2: | ||
{{conjecture}} | {{conjecture}} | ||
{{merge to|The Flying Krock}} | {{merge to|The Flying Krock}} | ||
[[File:DK64 K. Rool's airship.png|thumb| | [[File:DK64 K. Rool's airship.png|thumb|250px]] | ||
'''K. Rool's airship''' is the getaway vehicle used by [[King K. Rool]] in ''[[Donkey Kong 64]]''. It resembles [[the Flying Krock]], K. Rool's airship in [[Donkey Kong Country 2: Diddy's Kong Quest]]. | '''K. Rool's airship''' is the getaway vehicle used by [[King K. Rool]] in ''[[Donkey Kong 64]]''. It resembles [[the Flying Krock]], K. Rool's airship in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. | ||
After the [[Kong]]s deactivate the [[Blast-o-Matic]] in [[Hideout Helm]], K. Rool uses the airship to escape. However, it is sent crashing to the ground shortly after takeoff by [[K. Lumsy]], who had been playfully chasing it around [[Donkey Kong Island|Kong Isle]]. The Kongs then enter the remains of the airship for a final showdown with King K. Rool, which takes place inside a [[boxing arena]]. | After the [[Kong]]s deactivate the [[Blast-o-Matic]] in [[Hideout Helm]], K. Rool uses the airship to escape. However, it is sent crashing to the ground shortly after takeoff by [[K. Lumsy]], who had been playfully chasing it around [[Donkey Kong Island|Kong Isle]]. The Kongs then enter the remains of the airship for a final showdown with King K. Rool, which takes place inside a [[boxing arena]]. |
Revision as of 17:01, March 8, 2023
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors.
If an acceptable name is found, then the article should be moved to the new title.
It has been suggested that this page be merged into The Flying Krock. (discuss) |
K. Rool's airship is the getaway vehicle used by King K. Rool in Donkey Kong 64. It resembles the Flying Krock, K. Rool's airship in Donkey Kong Country 2: Diddy's Kong Quest.
After the Kongs deactivate the Blast-o-Matic in Hideout Helm, K. Rool uses the airship to escape. However, it is sent crashing to the ground shortly after takeoff by K. Lumsy, who had been playfully chasing it around Kong Isle. The Kongs then enter the remains of the airship for a final showdown with King K. Rool, which takes place inside a boxing arena.