Koopa Zapper: Difference between revisions
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'''Koopa Zappers'''<ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 33.</ref> are obstacles in ''[[Mario Kart Wii]]''. They are [[shell|Koopa Shell]]s with rotating electricity that appear in the underwater glass tunnel of [[Koopa Cape]]. Their electrical streams rotate around the tunnel, and if any racers come into contact with them, they slow down massively and shrink (as if they were hit by the [[Lightning]] item). The Koopa Zappers are not present in ''[[Mario Kart 7]]'' | '''Koopa Zappers'''<ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 33.</ref> are obstacles in ''[[Mario Kart Wii]]''. They are [[shell|Koopa Shell]]s with rotating electricity that appear in the underwater glass tunnel of [[Koopa Cape]]. Their electrical streams rotate around the tunnel, and if any racers come into contact with them, they slow down massively and shrink (as if they were hit by the [[Lightning]] item). The Koopa Zappers are not present in ''[[Mario Kart 7]]'' or ''[[Mario Kart Tour]]'', despite Koopa Cape returning as a retro course; instead, [[Cheep Cheep]]s occasionally swim around in the tunnel. They work similarly to electric [[Fire Bar]]s. | ||
==References== | ==References== |
Revision as of 12:56, October 27, 2022
Koopa Zapper | |
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First appearance | Mario Kart Wii (2008) |
Koopa Zappers[1] are obstacles in Mario Kart Wii. They are Koopa Shells with rotating electricity that appear in the underwater glass tunnel of Koopa Cape. Their electrical streams rotate around the tunnel, and if any racers come into contact with them, they slow down massively and shrink (as if they were hit by the Lightning item). The Koopa Zappers are not present in Mario Kart 7 or Mario Kart Tour, despite Koopa Cape returning as a retro course; instead, Cheep Cheeps occasionally swim around in the tunnel. They work similarly to electric Fire Bars.
References
- ^ Hodgson, David S. J. Mario Kart Wii Premiere Edition. Page 33.