Goal Door (Mario vs. Donkey Kong series): Difference between revisions
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{{italic title|Goal Door (''Mario vs. Donkey Kong'' series)}} | {{italic title|Goal Door (''Mario vs. Donkey Kong'' series)}} | ||
[[File:Mini_Door.png | [[File:Mini_Door.png|frame]][[File:Mini Default Door.png|frame]] | ||
'''Goal Doors'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' American English electronic manual]. Tab 8. ''nintendo.com''. Retrieved October 23, 2017.</ref> (also known as '''M Doors''',<ref>"''Minis must reach the goal close together, otherwise the '''M Door''' will shut and lock the others out.''" — '''in-game tip''', ''Mario vs. Donkey Kong: Tipping Stars, British English version''</ref><ref>''Mario vs. Donkey Kong: Tipping Stars'' British English electronic manual. Tab 8.</ref> '''exit doors''',<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' North American instruction booklet]. ''nintendo.com''. Retrieved August 23, 2018.</ref> or generically as '''the goal''',<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 25, 2022.</ref>, '''the exit''',<ref>''Mario vs. Donkey Kong 2: March of the Minis'' Construction Zone; screen displayed if a player's level does not pass the play test</ref> or '''the door'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' American English electronic manual]. Tab 9. ''nintendo.com''. Retrieved July 7, 2022.</ref>) are the main objective in most non-boss levels in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. [[Mini]]s must enter these doors to complete the level. | '''Goal Doors'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' American English electronic manual]. Tab 8. ''nintendo.com''. Retrieved October 23, 2017.</ref> (also known as '''M Doors''',<ref name=chainrule>"'''''Chain Rule:''' Minis must reach the goal close together, otherwise the '''M Door''' will shut and lock the others out.''" — '''in-game tip''', ''Mario vs. Donkey Kong: Tipping Stars, British English version''</ref><ref>''Mario vs. Donkey Kong: Tipping Stars'' British English electronic manual. Tab 8.</ref> '''exit doors''',<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' North American instruction booklet]. ''nintendo.com''. Retrieved August 23, 2018.</ref> or generically as '''the goal''',<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 25, 2022.</ref>, '''the exit''',<ref>"''All Mini Marios must make it to the exit within 600 seconds!''" — ''Mario vs. Donkey Kong 2: March of the Minis'' Construction Zone; screen displayed if a player's level does not pass the play test</ref> or '''the door'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' American English electronic manual]. Tab 9. ''nintendo.com''. Retrieved July 7, 2022.</ref>) are the main objective in most non-boss levels in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. [[Mini]]s must enter these doors to complete the level. | ||
Goal Doors debut in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where they are generically referred to as '''the goal''' and appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In this game, the objective of each level is to guide at least one Mini into the goal. When a Mini enters the goal, it sparkles. If multiple Minis consecutively enter the goal while it is still sparkling, a Chain Goal bonus is activated, adding to the level's score. The level will only end when all Minis in the level have either reached the goal or have been destroyed; however, if every Mini in the level is destroyed, the [[Game Over|game is over]]. | ==''Mario vs. Donkey Kong 2: March of the Minis''== | ||
Goal Doors debut in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where they are generically referred to as '''the goal''' or '''the exit''' and appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In this game, the objective of each level is to guide at least one Mini into the goal. When a Mini enters the goal, it sparkles. If multiple Minis consecutively enter the goal while it is still sparkling, a '''Chain Goal''' bonus is activated, adding to the level's score. The level will only end when all Minis in the level have either reached the goal or have been destroyed; however, if every Mini in the level is destroyed, the [[Game Over|game is over]]. | |||
==''Mario vs. Donkey Kong: Minis March Again!''== | |||
Goal Doors return with the same function in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. In this game, the "M" symbol on the jamb is absent, and the door has a thin, hot pink border around the inside. | Goal Doors return with the same function in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. In this game, the "M" symbol on the jamb is absent, and the door has a thin, hot pink border around the inside. | ||
Goal Doors appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' with a different function than in previous games. In levels with only a single Goal Door, the door is red with a golden border. When a Mini enters the Goal Door, a timer | ==''Mario vs. Donkey Kong: Mini-Land Mayhem!''== | ||
Goal Doors appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' with a different function than in previous games. In levels with only a single Goal Door, the door is red with a golden border. When a Mini enters the Goal Door, a timer appears on the inside of the door and begins counting down. If this timer runs out before all the Minis in the level reach the Goal Door, the door will close and the game is over. The timer resets if another Mini reaches the Goal Door. Additionally, every Mini must reach the Goal Door to complete the level; if a single Mini is destroyed, the game is over. | |||
''Mini-Land Mayhem!'' also features Multi-Door levels, where each Goal Door is assigned to only one of the playable characters — [[Mini Mario (toy)|Mini Mario]], [[Mini Toad]], [[Mini Peach]], [[Mini Donkey Kong]], or [[Mini Pauline]]. They are colored red, blue, pink, yellow, or sea-green, in respect to each character. Each Mini must be brought to its respective Goal Door. Goal Doors assigned to characters do not have a timer. Both | ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' also features Multi-Door levels, where each Goal Door is assigned to only one of the playable characters — [[Mini Mario (toy)|Mini Mario]], [[Mini Toad]], [[Mini Peach]], [[Mini Donkey Kong]], or [[Mini Pauline]]. They are colored red, blue, pink, yellow, or sea-green, in respect to each character. Each Mini must be brought to its respective Goal Door. Goal Doors assigned to characters do not have a timer. | ||
==''Mario vs. Donkey Kong: Tipping Stars''== | |||
Both regular and assigned Goal Doors reappear with the same functions in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', along with a green door assigned to [[Mini Luigi]]. In this game, the criterion that all Minis in a level must reach the Goal Door consecutively to one another is known as the '''Chain Rule'''.<ref name=chainrule/> | |||
==''Mini Mario & Friends: amiibo Challenge''== | |||
Goal Doors reappear in ''[[Mini Mario & Friends: amiibo Challenge]]''. In this game, the "M" symbol on the front of the door is replaced with a red flag. Variants of Goal Doors known as [[amiibo Door]]s also appear. | |||
==Gallery== | ==Gallery== | ||
{{more images|Needs images from additional games}} | {{more images|Needs images from additional games}} | ||
===''Mario vs. Donkey Kong 2: March of the Minis''=== | |||
<gallery widths=64px heights=64px> | |||
Mini_Door.png | |||
</gallery> | |||
===''Mario vs. Donkey Kong: Mini-Land Mayhem!''=== | ===''Mario vs. Donkey Kong: Mini-Land Mayhem!''=== | ||
<gallery widths= | <gallery widths=84px heights=80px> | ||
Mini Mario Door.png|Mini Mario Goal Door | Mini Mario Door.png|Mini Mario Goal Door | ||
Mini Toad Door.png|Mini Toad Goal Door | Mini Toad Door.png|Mini Toad Goal Door |
Revision as of 18:08, July 7, 2022
Goal Doors[1] (also known as M Doors,[2][3] exit doors,[4] or generically as the goal,[5], the exit,[6] or the door[7]) are the main objective in most non-boss levels in the Mario vs. Donkey Kong series. Minis must enter these doors to complete the level.
Mario vs. Donkey Kong 2: March of the Minis
Goal Doors debut in Mario vs. Donkey Kong 2: March of the Minis, where they are generically referred to as the goal or the exit and appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In this game, the objective of each level is to guide at least one Mini into the goal. When a Mini enters the goal, it sparkles. If multiple Minis consecutively enter the goal while it is still sparkling, a Chain Goal bonus is activated, adding to the level's score. The level will only end when all Minis in the level have either reached the goal or have been destroyed; however, if every Mini in the level is destroyed, the game is over.
Mario vs. Donkey Kong: Minis March Again!
Goal Doors return with the same function in Mario vs. Donkey Kong: Minis March Again!. In this game, the "M" symbol on the jamb is absent, and the door has a thin, hot pink border around the inside.
Mario vs. Donkey Kong: Mini-Land Mayhem!
Goal Doors appear in Mario vs. Donkey Kong: Mini-Land Mayhem! with a different function than in previous games. In levels with only a single Goal Door, the door is red with a golden border. When a Mini enters the Goal Door, a timer appears on the inside of the door and begins counting down. If this timer runs out before all the Minis in the level reach the Goal Door, the door will close and the game is over. The timer resets if another Mini reaches the Goal Door. Additionally, every Mini must reach the Goal Door to complete the level; if a single Mini is destroyed, the game is over.
Mario vs. Donkey Kong: Mini-Land Mayhem! also features Multi-Door levels, where each Goal Door is assigned to only one of the playable characters — Mini Mario, Mini Toad, Mini Peach, Mini Donkey Kong, or Mini Pauline. They are colored red, blue, pink, yellow, or sea-green, in respect to each character. Each Mini must be brought to its respective Goal Door. Goal Doors assigned to characters do not have a timer.
Mario vs. Donkey Kong: Tipping Stars
Both regular and assigned Goal Doors reappear with the same functions in Mario vs. Donkey Kong: Tipping Stars, along with a green door assigned to Mini Luigi. In this game, the criterion that all Minis in a level must reach the Goal Door consecutively to one another is known as the Chain Rule.[2]
Mini Mario & Friends: amiibo Challenge
Goal Doors reappear in Mini Mario & Friends: amiibo Challenge. In this game, the "M" symbol on the front of the door is replaced with a red flag. Variants of Goal Doors known as amiibo Doors also appear.
Gallery
Mario vs. Donkey Kong 2: March of the Minis
Mario vs. Donkey Kong: Mini-Land Mayhem!
References
- ^ Mario vs. Donkey Kong: Tipping Stars American English electronic manual. Tab 8. nintendo.com. Retrieved October 23, 2017.
- ^ a b "Chain Rule: Minis must reach the goal close together, otherwise the M Door will shut and lock the others out." — in-game tip, Mario vs. Donkey Kong: Tipping Stars, British English version
- ^ Mario vs. Donkey Kong: Tipping Stars British English electronic manual. Tab 8.
- ^ Mario vs. Donkey Kong: Mini-Land Mayhem! North American instruction booklet. nintendo.com. Retrieved August 23, 2018.
- ^ Mario vs. Donkey Kong 2: March of the Minis North American instruction booklet. nintendo.com. Retrieved June 25, 2022.
- ^ "All Mini Marios must make it to the exit within 600 seconds!" — Mario vs. Donkey Kong 2: March of the Minis Construction Zone; screen displayed if a player's level does not pass the play test
- ^ Mario vs. Donkey Kong: Tipping Stars American English electronic manual. Tab 9. nintendo.com. Retrieved July 7, 2022.
Mario vs. Donkey Kong: Tipping Stars | ||
---|---|---|
Characters | Donkey Kong • Mario • Pauline • Toads | |
Minis | Cursed Mini Mario • Gold Mini Mario • Mini Donkey Kong • Mini Luigi • Mini Mario • Mini Pauline • Mini Peach • Mini Toad | |
Enemies | Donkey Kong's robots (Cannon Kong · Capture Kong · Circus Kong) • Fire Piranha Plant • Piranha Plant • Pokey • Shy Guy • Thwomp | |
Worlds | Rolling Hills • Jumpy Jungle • Runaway Warehouse • Crumbling Cavern • Dashing Desert • Twilight Valley • Orbiting Observatory • Bonus Levels (Bonus 1 · Bonus 2 · Bonus 3) | |
Objects | Items | Coin (large) • Hammers • M Coin • Pickup |
Resource items | Blue Lift • Movable Pipe • Pink Block • Purple Conveyor • Red Girder • Spring | |
Fixed objects | Cannon • Color Switch • Conveyor Belt • Girder • Goal Door • Ladder • Magnet Ground • Rock • Spikes • Warp Pipe | |
Further info | Gallery • Media • Official online levels • Slide • Staff (Nintendo 3DS version · Wii U version) • Stamps • Workshop Store |