Pump 'n' Jump: Difference between revisions
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The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If | {{rewrite-expand|Both players having the same distance by playing normally}} | ||
The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If a draw occurs by neither player doing anything, both players jump off their platorms as they disappear, then perform their losing poses. | |||
==Controls== | ==Controls== |
Revision as of 20:31, June 22, 2022
Pump 'n' Jump | |||
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Appears in | Mario Party 5 | ||
Type | Duel mini-game | ||
Time limit | 10 seconds | ||
Initial record | 200 yards (American languages)/meters (Japanese and European languages) | ||
Music track | Midday Showdown (when building pressure) How Far? (when jumping high) | ||
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Pump 'n' Jump is a Duel minigame found in Mario Party 5. The minigame takes place in a western-themed town common to five of the Duel minigames in this game.
Gameplay
The objective of the minigame is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent and wins. The faster the player presses the button, the more pressure they build, and the higher the character will jump. After ten seconds, the characters will jump high in the air, and the player with the higher jump distance wins the game. However, if both players have the same distance, the minigame ends in a draw.
As the characters jump into the sky, a small window appears in the bottom right of the screen, showing the characters high in the air and being filmed by a Lakitu. This same Lakitu also accompanies the players while they are building up the most pressure possible.
The maximum possible score for this minigame is 859 yards/meters. Even if the player keeps pressing after that, it will not increase past that point.
Ending
It has been requested that this article be rewritten and expanded to include more information. Reason: Both players having the same distance by playing normally
The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If a draw occurs by neither player doing anything, both players jump off their platorms as they disappear, then perform their losing poses.
Controls
- (Repeatedly) – Build pressure
In-game text
- Rules – "Build up the most pressure in the platform to jump the highest. Whoever jumps the highest wins."
- Advice – "The more you press , the more pressure you'll build. Press it as fast as you can!"
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | とべとべハイジャンプ![?] Tobetobe Hai-janpu! |
Flying High Jump | |
German | Himmelsstürmer[?] | Heaven Striker | |
Italian | Pigia e salta[?] | Press and jump | |
Spanish | Salto de altura[?] | High Jump |