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|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s | |align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s | ||
| | |Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels. | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|x65px]]<br>[[Note]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|x65px]]<br>[[Note]]s | ||
| | |Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|x65px]]<br>[[Green | |align=center style="background:#FFFFFF"|[[File:Greenstar.png|x65px]]<br>[[Green Star]]s | ||
| | |Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a celestial jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to lack any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected. | ||
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|x65px]]<br>[[+ Clock]]s | |align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|x65px]]<br>[[+ Clock]]s | ||
|description | |description | ||
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|description | |description | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s | ||
| | |Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Boo]]s. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|x65px]]<br>[[Silver Star]]s | |align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|x65px]]<br>[[Silver Star]]s | ||
| | |Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, the merge to form a full Power Star. | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s | ||
| | |Green mushrooms that give Mario an [[extra life]] when obtained. They also completely restore his [[life meter]]. It is sold at the [[Lumalee|Luma Shop]]. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|x65px]]<br>[[Grand Star]]s | |align=center style="background:#FFFFFF"|[[File:GrandStar.png|x65px]]<br>[[Grand Star]]s | ||
| | |Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes. | ||
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s | |align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s | ||
| | |Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|x65px]]<br>[[Comet Medal]]s | |align=center style="background:#FFFFFF"|[[File:CometMetal.png|x65px]]<br>[[Comet Medal]]s | ||
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|align=center style="background:#FFFFFF"|[[File:StarBits.png|x65px]]<br>[[Star Bit]]s | |align=center style="background:#FFFFFF"|[[File:StarBits.png|x65px]]<br>[[Star Bit]]s | ||
| | |Colorful celestial objects that are eaten by Lumas. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Cursor]]. The Star Cursor works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life. | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>[[Star Chip]] | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>[[Star Chip|Yellow Star Chips]] | ||
| | |Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the environmental context. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG2 Star Crystal.png|x65px]]<br>[[Star Piece Cluster]]s | |align=center style="background:#FFFFFF"|[[File:SMG2 Star Crystal.png|x65px]]<br>[[Star Piece Cluster]]s | ||
|description | |description | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s | ||
| | |Golden collectibles that grant access to new areas. Collecting one opens a corresponding [[Key Door]] or glass dome. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Circle.png|x65px]][[File:SMG2 Screenshot Shell Circle.png|x65px]]<br>[[Small Rock]]s / [[Shell Circle]]s | |align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Circle.png|x65px]][[File:SMG2 Screenshot Shell Circle.png|x65px]]<br>[[Small Rock]]s / [[Shell Circle]]s | ||
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|description | |description | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s | ||
| | |Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s | ||
| | |Gold coins. Collecting one restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s | ||
| | |Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s | ||
| | |Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star. | ||
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|x65px]]<br>[[Spin Drill]]s | |align=center style="background:#FFFFFF"|[[File:SpinDrill.png|x65px]]<br>[[Spin Drill]]s | ||
|description | |description | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s | ||
| | |Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. | ||
|align=center style="background:#FFFFFF"|[[File:Yoshi Egg Tilted Artwork.png|x65px]]<br>[[Yoshi's Egg]]s | |align=center style="background:#FFFFFF"|[[File:Yoshi Egg Tilted Artwork.png|x65px]]<br>[[Yoshi's Egg]]s | ||
|description | |description |
Revision as of 21:56, June 16, 2022
Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.
I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
My favorite video game character is Yoshi.
Sandbox for current project
Comet Medals and Prankster Comets
No galaxy has more than one non-green Prankster Comet
Starship Mario
- Main article: Starship Mario
Hub terraformed to look like Mario's head by Lubba
Rouge group of Lumas live on it, inc. Lubba and Baby Luma
As Mario progresses, power-ups are added to the engine room. Cloud Flower and Yoshi Egg become usable. Visual mark of progress.
Passengers
Another mark of progress - NPCs permently board the ship once specific criteria are met (what are they? Just finishing certain missions or are they tied to Power Stars?)
The NPCs share tricks on level progression and actions: some allude to late-game secrets, or are marks of progress for the player
As the Starship becomes more lively, the music becomes more flourished and complex
(include mini list for NPCs, unlock criteria, and their quotes - no pictures. The pictures for characters are in the following section)
No Piantas :<
No. | Name | Unlock criterion | Placement | Dialogue |
---|---|---|---|---|
01 | Yoshi | Complete "Saddle Up with Yoshi". | tip of nose | none |
02 | Yellow Toad | Complete "Digga-Leg's Planet". | below right ear | "Hey--everyone's waiting for you on the Starshroom! We found a ![]() |
03 | Banktoad | Accumulate 7 Power Stars. | small patch of white flowers on the deck | "Hello from your friendly Banktoad! I can help share your stash of ![]() |
04 | Mailtoad | Accumulate 13 Power Stars. | patch of red flowers on the deck | "Hello! I've held on to every ![]() |
05 | Star Bunny | Complete "Think Before You Shake". | under right ear lobe | "Shake ![]() |
06 | Honeybee | Complete "The Secret Wall Jump". | left of the middle engine | "Bet you'd like to know our secret… When we get ![]() |
07 | Penguin | Complete "Exploring the Cosmic Cavern". | back of the head, near the tea set | "Shake ![]() |
08 | Jibberjay | Complete "Jungle Fluzzard Race". | near the path above the left sideburn | "Listen up! Listen up! There's a trick to going fast with Fluzzard! Point ![]() |
09 | First Lumalee | Collect one Power Star in World 3. | Pipe Room in the left ear | "Lumalee! ♪ Lumalop! ♪ Welcome to the Luma Shop! Care to spin a Chance Cube for only 30 ![]() |
10 | Whittle | Complete "Tall Trunk's Big Slide". | behind the left ear | "Collect many ![]() ![]() |
11 | Gold Gearmo | Complete "C'mere, Goomba". | at tea set | "I kinda dig those ![]() |
12 | Silver Gearmo | Complete "C'mere, Topman". | at tea set | "I just love the way those li'l ![]() |
13 | Second Lumalee | Complete "The Magnificent Magma Sea". | Pipe Room in the left ear | "Care to spin 5 Chance Cubes for only 100 ![]() |
14 | Bob-omb Buddy | Complete "Return of the Whomp King". | near bridge, north of tea set | "Have you heard of this mythical, legendary world? It sounds like an amazing place, but I wonder how you get there…" |
15 | First Green Luma | Complete "Throwback Throwdown". | left of the stern, by the tree | "Seeking the cosmic jewels…it's been our lifelong pursuit… There is a saying that 'they can be found when all the stars have been collected…'" |
16 | Second Green Luma | Accumulate 120 Power Stars. | left of the stern, by the tree | "The universe is so full of joy… Have you ever seen a ![]() |
17 | Rosalina | Complete "The Perfect Run". | big patch of white flowers on the deck | "I want to give you my thanks." |
Items
Name | Description | Name | Description |
---|---|---|---|
![]() Power Stars |
Objects that are a source of energy for the Starship Mario. They are stolen by Bowser to create a galaxy of his own at the center of the universe. Collecting them completes missions and unlocks new levels. | ![]() Notes |
Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star. |
![]() Green Stars |
Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after Mario[note 1] has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a celestial jingling sound when nearby, hinting at its location. Collecting one completes the mission. Grandmaster Galaxy is the only galaxy to lack any Green Stars. The final mission is unlocked once all 120 Green Stars have been collected. | ![]() + Clocks |
description |
![]() Bronze Stars |
description | ![]() Green Shells |
Shells of green Koopa Troopas. Mario grabs one when he makes contact or spins near it. Shaking ![]() |
![]() Silver Stars |
Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, the merge to form a full Power Star. | ![]() 1-Up Mushrooms |
Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter. It is sold at the Luma Shop. |
![]() Grand Stars |
Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes. | ![]() Life Mushrooms |
Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop. |
![]() Comet Medals |
description | ![]() Chance Cubes |
description |
![]() Star Bits |
Colorful celestial objects that are eaten by Lumas. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the Star Cursor. The Star Cursor works like a reticle: pressing ![]() ![]() |
![]() Yellow Star Chips |
Star fragments that each represent one-fifth of a Launch Star or Sling Star. Collecting five causes them to merge into either depending on the environmental context. |
![]() Star Piece Clusters |
description | ![]() Keys |
Golden collectibles that grant access to new areas. Collecting one opens a corresponding Key Door or glass dome. |
![]() ![]() Small Rocks / Shell Circles |
Note to self: the names for both circles come from the internal naming of the textures associated with them, as viewable on noclip.website. These are likely the only official English names for these things, as they are 0 mentioning of them in the SMG2 Prima Guide or instruction booklet. They _are_ listed in the Shogakukan and English-localized Mario Encyclopedia, and are listed together as one object. While the English localizing was done poorly, the way the book itself is organized was not changed from its Japanese counterpart, which was a close collaboration between Shogakukan and Nintendo. They have a long-standing relationship, seemingly closer than that between Nintendo of America and Prima Games, as Shogakukan has been granted access to a significant amount of in-game assets and details not allocated to the Prima Games writers. The organization of enemies, as well as the very screenshots for them in the encyclopedia, would be repurposed on the Japanese character indexes for Mario released to correspond with the 25th Anniversary, so I'm inclined to think the Encyclopedia - while not a reliable source for names for characters, items, and enemies - is at least useable with regards to what the things themselves are. | ![]() Berries |
description |
![]() Balloons |
description | ![]() Big Yoshi Fruits |
Note to self: the FileName directory refers to this as the "Big Yoshi Fruit" and the normal berry as the "Yoshi Fruit". I think due to policy the name we use would be "Big Yoshi Fruit", but that would be odd for readers, I think. The Prima Guide calls it a "giant fruit", but this seems to be in a general sense. Perhaps the Shogakukan Mario encyclopedia offers a unique name. |
![]() Rocks |
description | ![]() Coconuts |
Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. |
![]() Coins |
Gold coins. Collecting one restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. | ![]() Watermelons |
Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file. |
![]() Purple Coins |
Coins that only appear in a galaxy when Purple Comets are in orbit. Collecting 100 awards Mario with a Power Star. | ![]() Spin Drills |
description |
![]() ? Coins |
Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. | ![]() Yoshi's Eggs |
description |
Power-ups
The Ice Flower and Red Star are the only power-ups from the first Super Mario Galaxy to not return.
Power-up | Effect | Description |
---|---|---|
New power-ups | ||
![]() Cloud Flower |
![]() |
The Cloud Flower transforms Mario into Cloud Mario, which enables him to walk on cloud platforms that he would otherwise be too heavy to stand on. Cloud Mario can also create up to three cloud platforms by shaking ![]() |
![]() Rock Mushroom |
![]() |
Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking ![]() |
Returning power-ups | ||
![]() Fire Flower |
![]() |
The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking ![]() |
![]() Bee Mushroom |
![]() |
Touching the Bee Mushroom transforms Mario into Bee Mario. Holding ![]() ![]() |
![]() Rainbow Star |
![]() |
Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. Running in this form makes Mario build speed and shortens the height of his jump. Attempting to collect a different power-up in this form will instead launch it up without collecting it. |
![]() Boo Mushroom |
![]() |
Mario is transformed into a Boo when he touches the Boo Mushroom. Shaking ![]() ![]() |
![]() Spring Mushroom |
![]() |
Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing ![]() |
Yoshi's fruit
Power-up | Effect | Description |
---|---|---|
![]() Dash Pepper |
![]() |
Eating the Dash Pepper transforms Yoshi into Dash Yoshi for eight seconds. He bursts with speed and will only stop if he collides with an obstacle or the power-up wears off, but his direction can be controlled by tilting ![]() |
![]() Blimp Fruit |
![]() |
The Blimp Fruit transforms Yoshi into Blimp Yoshi. He inflated like a balloon and trickles out air from his mouth, causing Blimp Yoshi to slowly rise. His trajectory can be controlled by tilting ![]() ![]() ![]() |
![]() Bulb Berry |
![]() |
The Bulb Berry causes Yoshi to illuminate light as Bulb Yoshi. The light exposes platforms that would otherwise be hidden and enables the player to use them. This form only lasts for only ten seconds, and the radius of Bulb Yoshi's light gradually depletes. The platforms disappear and can no longer be used once the ten seconds have passed. Eating another Bulb Berry before the time has ran out restores Bulb Yoshi's light and resets the timer. |
Objects
Name | Description | Name | Description |
---|---|---|---|
![]() Launch Stars |
description | ![]() Flowers |
description |
![]() Pull Stars |
description | ![]() Sproutle Vines |
description |
![]() Sling Stars |
description | ![]() Cannons |
description |
![]() Pipes |
description | ![]() Star Balls |
description |
![]() Teleporters |
description | ![]() Dandelions |
description |
![]() Checkpoint Flags |
description | ![]() Floaty Fluffs |
description |
![]() ? Blocks |
description | ![]() Leaf Rafts |
description |
![]() Flying ? Blocks |
description | ![]() Springboards |
description |
![]() Brick Blocks |
description | ![]() Trampolines |
description |
![]() Ice blocks[1] |
description | ![]() Drums[1] |
description |
![]() Blocks |
description | ![]() Zipper gates[1] |
description |
![]() Crates |
description | ![]() Poles |
description |
![]() Treasure Boxes |
description | ![]() ![]() ![]() Trees |
description |
![]() Crystals |
description | ![]() Honey walls |
description |
![]() Rubbery bulb plants |
description | ![]() Trapezes |
description |
![]() Snowballs |
description | ![]() Tornados |
description |
![]() Ice sculptures[1] |
description | ![]() Beat Blocks |
description |
![]() Cages[1] |
description | ![]() Pink bricks[1] |
description |
![]() Bull's-eyes[1] |
description | ![]() Rotating lifts |
description |
![]() Coin spots |
description | ![]() Lifts |
description |
![]() Stumps |
description | ![]() Tiles of ice |
description |
![]() Cymbal[1] |
description | ![]() Clouds[1] |
description |
![]() Picture blocks[1] |
description | ![]() Flowers |
description |
![]() Puzzle blocks |
description | ![]() Giant grapes[1] |
description |
![]() Meteorites |
description | ![]() Assembly Blocks |
description |
![]() Grates |
description | ![]() Teeter-totter moon[1] |
description |
![]() Flipswitch Panels |
description | ![]() Gates[1] |
description |
![]() Flipping panels[1] |
description | ![]() Divots[1] |
description |
![]() Red and blue blocks[1] |
description | ![]() Ramps[1] |
description |
File:SMG2 Blue Switch.png Blue Switches |
description | ![]() Ice[1] |
description |
![]() Ground-Pound Switches |
description | ![]() Nails[1] |
description |
![]() Lever Switches |
description | ![]() Windmills[1] |
description |
![]() Arrow Switches |
description | ![]() Boards |
description |
![]() Handles[1] |
description | ![]() Beacon |
description |
References
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tag was found