Hazard Hold: Difference between revisions
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'''Hazard Hold''' is a 1-vs.-Rivals [[minigame]] featured in ''[[Mario Party 9]]''. The electricity and fire of the solo player's attacks are similar to those in [[Revolving Fire]] from ''[[Mario Party 5]]''. | '''Hazard Hold''' is a 1-vs.-Rivals [[minigame]] featured in ''[[Mario Party 9]]''. The electricity and fire of the solo player's attacks are similar to those in [[Revolving Fire]] from ''[[Mario Party 5]]''. | ||
==Introduction== | ==Introduction== | ||
The screen shows the solo player firing an electricity ring at the other players, who [[jump]] to avoid it. The screen then splits into one side for the solo player and another for the rivals. | The screen shows the solo player firing an electricity ring at the other players, who [[jump]] to avoid it. The screen then splits into one side for the solo player and another for the rivals. | ||
==Gameplay== | ==Gameplay== | ||
The solo player attempts to eliminate all the other players by using three different attacks. The electricity attack button sends a ring of electricity that expands from the center out, with a four-second regeneration time. The fire attack button causes the four [[ | The solo player attempts to eliminate all the other players by using three different attacks. The electricity attack button sends a ring of electricity that expands from the center out, with a four-second regeneration time. The fire attack button causes the four [[burner]]s to activate and slowly pivot 90 degrees, with a four-second regeneration time. The [[wind]] attack button sends a strong gust of wind from the fan, with a three-second regeneration time. All of these moves will instantly eliminate a rival if hit. If the solo player eliminates all the rivals within 30 seconds, the solo player is victorious. If at least one rival survives for the entire 30 seconds, the rivals are victorious. | ||
{{br|left}} | {{br|left}} | ||
==In-game text== | ==In-game text== | ||
* '''Rules''' – ''"Unleash fire, electricity, and wind on your opponents! The solo player must hit all of the other players to win."'' | *'''Rules''' – ''"Unleash fire, electricity, and wind on your opponents! The solo player must hit all of the other players to win."'' | ||
* '''Controls (Solo)''' – ''"Hold the Wii Remote sideways. Press {{button|wii|Pad}} to face the different switches. Press {{button|wii|2}} to activate the switch you're facing."'' | *'''Controls (Solo)''' – ''"Hold the Wii Remote sideways. Press {{button|wii|Pad}} to face the different switches. Press {{button|wii|2}} to activate the switch you're facing."'' | ||
* '''Controls (Team)''' – ''"Hold the Wii Remote sideways. Press {{button|wii|Pad}} to move and {{button|wii|2}} to jump."'' | *'''Controls (Team)''' – ''"Hold the Wii Remote sideways. Press {{button|wii|Pad}} to move and {{button|wii|2}} to jump."'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|ChiM=Triple Trap | |ChiM=Triple Trap | ||
}} | }} | ||
{{MP9 minigames}} | {{MP9 minigames}} | ||
[[Category:1-vs-3 minigames]] | [[Category:1-vs-3 minigames]] | ||
[[Category:Mario Party 9 minigames]] | [[Category:Mario Party 9 minigames]] | ||
[[de:Dreifache Bedrohung]] | [[de:Dreifache Bedrohung]] |
Revision as of 13:01, May 28, 2022
Hazard Hold | |||
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Appears in | Mario Party 9 | ||
Type | 1-vs.-Rivals minigame | ||
Time limit | 30 seconds | ||
Music track | Pandemonium | ||
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Hazard Hold is a 1-vs.-Rivals minigame featured in Mario Party 9. The electricity and fire of the solo player's attacks are similar to those in Revolving Fire from Mario Party 5.
Introduction
The screen shows the solo player firing an electricity ring at the other players, who jump to avoid it. The screen then splits into one side for the solo player and another for the rivals.
Gameplay
The solo player attempts to eliminate all the other players by using three different attacks. The electricity attack button sends a ring of electricity that expands from the center out, with a four-second regeneration time. The fire attack button causes the four burners to activate and slowly pivot 90 degrees, with a four-second regeneration time. The wind attack button sends a strong gust of wind from the fan, with a three-second regeneration time. All of these moves will instantly eliminate a rival if hit. If the solo player eliminates all the rivals within 30 seconds, the solo player is victorious. If at least one rival survives for the entire 30 seconds, the rivals are victorious.
In-game text
- Rules – "Unleash fire, electricity, and wind on your opponents! The solo player must hit all of the other players to win."
- Controls (Solo) – "Hold the Wii Remote sideways. Press
to face the different switches. Press
to activate the switch you're facing."
- Controls (Team) – "Hold the Wii Remote sideways. Press
to move and
to jump."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese | 三重陷阱[?] Sānchóng xiànjǐng |
Triple Trap | |
German | Dreifache Bedrohung[?] | Triple Threat | |
Italian | Marchingegno Infernale[?] | Infernal Contraption | |
Spanish | Triple trampa[?] | Triple Trap |