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Cards also appear with a different function in an [[N-Mark Spade Panel]]. They show various items in a card-matching setup, and matching two cards will automatically add that item to the inventory. Flipping two unlike cards twice or getting all 18 correct will end the diversion. | Cards also appear with a different function in an [[N-Mark Spade Panel]]. They show various items in a card-matching setup, and matching two cards will automatically add that item to the inventory. Flipping two unlike cards twice or getting all 18 correct will end the diversion. | ||
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', cards from the | In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', cards from the ends of levels are renamed '''panels''' in-game; however, the ones from the N-Mark Spade Panel [[minigame]] are still referred to as cards. | ||
==References== | ==References== |
Revision as of 00:32, February 20, 2022
- This article is about the cards in Super Mario Bros. 3. For the items in the Mario vs. Donkey Kong series also known as "cards", see Mini Mario Card. For other kinds of cards, see Category:Cards.
Cards are collectibles found at the goal in Super Mario Bros. 3. The player acquires one out of a roulette every time a course is cleared; the pictures depicted are Mushrooms, Flowers, and Stars. Once three are collected, the player is given a 1-Up prize: one if they do not match, two if Mushrooms, three if Flowers, and five if Stars.
Cards can also be obtained via the 2 Player Game, specifically upon initiating the Mario Bros. competitive game. Hitting the other player from the floor below like an enemy, stomping on them, or using the POW Block while they are on a platform will shake a card out of them, which will proceed to bounce around until it is reclaimed, stolen, or lost. In the boxes and ladders bonus stage, it is possible to get a fourth type of card, which looks like a flame. This glitched card can award many lives in combination with other cards but can also crash the game.[1][2][3]
Cards also appear with a different function in an N-Mark Spade Panel. They show various items in a card-matching setup, and matching two cards will automatically add that item to the inventory. Flipping two unlike cards twice or getting all 18 correct will end the diversion.
In Super Mario Advance 4: Super Mario Bros. 3, cards from the ends of levels are renamed panels in-game; however, the ones from the N-Mark Spade Panel minigame are still referred to as cards.
References
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | カード Kādo パネル Paneru[?] |
Card Panel |
|
Italian | Figurina[?] | Figurine |