Chizzle: Difference between revisions
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'''Chizzles''' are rock [[List of enemies|enemies]] with a grayish color scheme that appear in ''[[Mario & Luigi: Dream Team]]''. They have yellow eyes and hold their arms up as if they are flexing their muscles, resembling the various Muscle Lord statues seen around [[Mount Pajamaja]]. Their names are a play on the word, "chisel". In the field, Chizzles will run forward if they spot [[Mario]] and [[Dreamy Luigi]], only to turn around and run in the other direction when they can run no further. If not disturbed, Chizzles will wander around aimlessly. | '''Chizzles''' are rock [[List of enemies|enemies]] with a grayish color scheme that appear in ''[[Mario & Luigi: Dream Team]]''. They have yellow eyes and hold their arms up as if they are flexing their muscles, resembling the various Muscle Lord statues seen around [[Mount Pajamaja]]. Their names are a play on the word, "chisel". In the field, Chizzles will run forward if they spot [[Mario]] and [[Dreamy Luigi]], only to turn around and run in the other direction when they can run no further. If not disturbed, Chizzles will wander around aimlessly. | ||
In battle, Chizzles may run off-screen and burst out of the ground, creating pools of lava by each of Mario's four sides. One by one, the Chizzles will then fall into one of the lava pools, leap out from the pool, and run at Mario in the same order they fell into the pools. Mario must face and [[hammer]] the incoming Chizzle to avoid taking damage. This attack might inflict the [[Burn]] ailment. Chizzles may also run off-screen to reappear in the background with a giant rock dumbbell that will be thrown at Mario; he must hammer the dumbbell before it hits him in order to send it back to avoid taking damage and deal massive damage to the Chizzles in the background as a result. This attack might make Mario [[Dizzy]]. The third and final attack that the Chizzles may use involves them running off-screen and dropping down several lines of boulders down in front of Mario. The Chizzles will then come charging in from the right in varying numbers that line up with the boulders. They will destroy a boulder each time they bash into it and back up a bit before doing it again. Once a line of boulders is gone, the Chizzles will trample over Mario if he is in front of an incoming line. Mario can dodge this move completely if he hides behind the longer boulder lines and then runs back into a spot the Chizzles already ran through; he can also counter it by jumping on them as they make the final charge. If the very first Chizzle in a line is jumped on, it will fly back and knock away the ones behind it for extra damage. If there are less than four Chizzles left in battle, they will run away. | In battle, Chizzles may run off-screen and burst out of the ground, creating pools of lava by each of Mario's four sides. One by one, the Chizzles will then fall into one of the lava pools, leap out from the pool, and run at Mario in the same order they fell into the pools. Mario must face and [[hammer]] the incoming Chizzle to avoid taking damage. This attack might inflict the [[Burn]] ailment. Chizzles may also run off-screen to reappear in the background with a giant rock dumbbell that will be thrown at Mario; he must hammer the dumbbell before it hits him in order to send it back to avoid taking damage and deal massive damage to the Chizzles in the background as a result. This attack might make Mario [[Dizzy]]. The third and final attack that the Chizzles may use involves them running off-screen and dropping down several lines of boulders down in front of Mario. The Chizzles will then come charging in from the right in varying numbers that line up with the boulders. They will destroy a boulder each time they bash into it and back up a bit before doing it again. Once a line of boulders is gone, the Chizzles will trample over Mario if he is in front of an incoming line. Mario can dodge this move completely if he hides behind the longer boulder lines and then runs back into a spot the Chizzles already ran through; he can also counter it by jumping on them as they make the final charge. If the very first Chizzle in a line is jumped on, it will fly back and knock away the ones behind it for extra damage. If there are less than four Chizzles left in battle, they will run away. | ||
During the battle with [[Mount Pajamaja (boss)|Mount Pajamaja]], Chizzles can be seen walking across bridges around the battlefield. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 21:07, August 25, 2021
Dream Team enemy | |
---|---|
Chizzle | |
Location(s) | Dreamy Mount Pajamaja |
Role | Common |
Position | Normal |
Level | 17 |
HP | 44 |
Power | 101 |
Defense | 127 |
Speed | 50 |
Weakness | None |
Experience | 12 (14) |
Coins | 3 (100%) |
Item drop | Ultra Mushroom (1%) Fighter Wear (1%) |
No Hitter | 23 |
World | Dream |
Chizzles are rock enemies with a grayish color scheme that appear in Mario & Luigi: Dream Team. They have yellow eyes and hold their arms up as if they are flexing their muscles, resembling the various Muscle Lord statues seen around Mount Pajamaja. Their names are a play on the word, "chisel". In the field, Chizzles will run forward if they spot Mario and Dreamy Luigi, only to turn around and run in the other direction when they can run no further. If not disturbed, Chizzles will wander around aimlessly.
In battle, Chizzles may run off-screen and burst out of the ground, creating pools of lava by each of Mario's four sides. One by one, the Chizzles will then fall into one of the lava pools, leap out from the pool, and run at Mario in the same order they fell into the pools. Mario must face and hammer the incoming Chizzle to avoid taking damage. This attack might inflict the Burn ailment. Chizzles may also run off-screen to reappear in the background with a giant rock dumbbell that will be thrown at Mario; he must hammer the dumbbell before it hits him in order to send it back to avoid taking damage and deal massive damage to the Chizzles in the background as a result. This attack might make Mario Dizzy. The third and final attack that the Chizzles may use involves them running off-screen and dropping down several lines of boulders down in front of Mario. The Chizzles will then come charging in from the right in varying numbers that line up with the boulders. They will destroy a boulder each time they bash into it and back up a bit before doing it again. Once a line of boulders is gone, the Chizzles will trample over Mario if he is in front of an incoming line. Mario can dodge this move completely if he hides behind the longer boulder lines and then runs back into a spot the Chizzles already ran through; he can also counter it by jumping on them as they make the final charge. If the very first Chizzle in a line is jumped on, it will fly back and knock away the ones behind it for extra damage. If there are less than four Chizzles left in battle, they will run away.
During the battle with Mount Pajamaja, Chizzles can be seen walking across bridges around the battlefield.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マッスルロック[?] Massuru Rokku |
Muscle Rock | |
Italian | Muscorocco[?] | From muscolo (muscle) and the English word rock | |
Portuguese | Pedrúsculo[?] | From pedra (stone) and músculo (muscle) | |
Russian | Скалища[?] Skalishcha |
From Скала (Rock) and Силища (Strength) | |
Spanish (NOA) | Rocachón[?] | From roca (rock) and fortachón (very strong) | |
Spanish (NOE) | Fornirroca[?] | From fornido (husky) and roca (rock) |