Bonus Chance: Difference between revisions

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==Rewards==
==Rewards==
{{image|section=yes}}
===''[[Yume Kōjō: Doki Doki Panic]]'' / ''[[Super Mario Bros. 2]]''===
===''[[Yume Kōjō: Doki Doki Panic]]'' / ''[[Super Mario Bros. 2]]''===
The coin counter is displayed in {{wp|Hexadecimal|hexadecimal}}. When the player has more than nine coins, letters from A to F are used instead. In ''Yume Kōjō: Doki Doki Panic'', there are four possible symbols: [[Cherry]], [[Snifit]], [[Vegetable|Large Vegetable, and Small Vegetable]] (the types for the latter two depend on each world and  have been replaced with [[Turnip]] and [[Starman]] in ''Super Mario Bros. 2'').
The coin counter is displayed in {{wp|Hexadecimal|hexadecimal}}. When the player has more than nine coins, letters from A to F are used instead. In ''Yume Kōjō: Doki Doki Panic'', there are four possible symbols: [[Cherry]], [[Snifit]], [[Vegetable|Large Vegetable, and Small Vegetable]] (the types for the latter two depend on each world and  have been replaced with [[Turnip]] and [[Starman]] in ''Super Mario Bros. 2'').

Revision as of 16:34, May 11, 2021

The Bonus Chance game in Super Mario Advance
The Bonus Chance in Super Mario Advance
This article is about the slot machine game from Super Mario Bros. 2. For the bonus game from Yoshi Topsy-Turvy, see Bonus Chance!

The Bonus Chance (also named bonus game, Bonus Stage[1], Slot Machine[2], and Slot Game[3]) is a minigame played at the end of every level in Super Mario Bros. 2, provided Mario or another character has collected at least one coin. If they end the course with no coins collected, the Bonus Chance screen displays but the game is immediately skipped.

Rewards

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2

The coin counter is displayed in hexadecimal. When the player has more than nine coins, letters from A to F are used instead. In Yume Kōjō: Doki Doki Panic, there are four possible symbols: Cherry, Snifit, Large Vegetable, and Small Vegetable (the types for the latter two depend on each world and have been replaced with Turnip and Starman in Super Mario Bros. 2).

  • Cherry in left column: +1 life
  • Cherry in left+center columns: +2 lives
  • Cherry in all three columns: +5 lives
  • Any other symbol in all three columns: +1 life

Super Mario All-Stars and Super Mario Advance

The coin counter is now displayed properly. The All-Stars version introduced the lucky 7 as the fifth symbol. In the Advance remake, players can now bet more than one coin per spin to earn more extra lives (the coin amount used times the normal amount of lives gained).

  • Cherry in left column: +1 life
  • Cherry in left+center columns: +2 lives
  • Cherry in all three columns: +3 lives
  • Cherry in left column and 7 in the other two columns: +1 life and +3 coins (but the extra 3 coins can only be received once during each play)
  • 7 in all three columns: +10 lives in All-Stars version, +5 lives in Advance version
  • Any other symbol in all three columns: +2 lives

BS Super Mario USA

Also known in the audio drama as the king's casino, play starts when the time hits :50 and ends at :53. Any lives gained will not be carried over to the next installment but turned into points after the credits. The coins are converted into 1000 giga each, which can be spent within St.GIGA's Satellaview.

  • Cherry in left column: +2 lives and +2 coins
  • Cherry in left+center columns: +4 lives and +4 coins
  • Cherry in all three columns: +6 lives and +6 coins
  • Cherry in left column and 7 in the other two columns: +10 lives and +10 coins the first time, afterwards +2 lives and +2 coins
  • 7 in all three columns: +20 lives and +20 coins
  • Any other symbol in all three columns: +4 lives and +4 coins

Gallery

References

  1. ^ Super Mario Bros. 2 manual, page 22.
  2. ^ Super Mario All-Stars manual, page 22.
  3. ^ Super Mario All-Stars Nintendo Player's Guide, page 87.