Dream Machine: Difference between revisions
Trig Jegman (talk | contribs) |
|||
Line 11: | Line 11: | ||
===''Yume Kōjō: Doki Doki Panic''=== | ===''Yume Kōjō: Doki Doki Panic''=== | ||
[[File:DDP Mama Fighting Wart.png|thumb|left|The Dream Machine from ''Yume Kōjō: Doki Doki Panic''.]] | [[File:DDP Mama Fighting Wart.png|thumb|left|The Dream Machine from ''Yume Kōjō: Doki Doki Panic''.]] | ||
In ''[[Yume Kōjō: Doki Doki Panic]]'', the Dream Machine is created by the [[Subcon (species)|Muu people]] to control the weather and sustain good dreams to all the inhabitants. Mamu (later renamed [[Wart]]) tampers with the Dream Machine to produce several monsters. The Muu people initially stop Mamu, but when the twins Piki and Poki accidentally rip out the last page of the book, Mamu attempts to rewrite the ending and kidnaps them. At the final battle, the Dream Machine creates | In ''[[Yume Kōjō: Doki Doki Panic]]'', the Dream Machine is created by the [[Subcon (species)|Muu people]] to control the weather and sustain good dreams to all the inhabitants. Mamu (later renamed [[Wart]]) tampers with the Dream Machine to produce several monsters. The Muu people initially stop Mamu, but when the twins Piki and Poki accidentally rip out the last page of the book, Mamu attempts to rewrite the ending and kidnaps them. At the final battle, the Dream Machine creates [[vegetable]]s, which the twins' family has to throw four times in Mamu's open mouth in order to defeat him. | ||
{{br}} | {{br}} | ||
Line 17: | Line 17: | ||
====''Super Mario Bros. 2''==== | ====''Super Mario Bros. 2''==== | ||
[[File:Supmario2-1.png|thumb|right|The Dream Machine in ''Super Mario Bros. 2'']] | [[File:Supmario2-1.png|thumb|right|The Dream Machine in ''Super Mario Bros. 2'']] | ||
In ''[[Super Mario Bros. 2]]'', the Dream Machine plays an identical role, although its background as the prize of the peace-loving people was not used from the story. It is still implied to create monsters that Wart then uses to increase the numbers of soldiers for the [[8 bits]] and take control of Subcon. During the final battle, the Dream Machine | In ''[[Super Mario Bros. 2]]'', the Dream Machine plays an identical role, although its background as the prize of the peace-loving people was not used from the story. It is still implied to create monsters that Wart then uses to increase the numbers of soldiers for the [[8 bits]] and take control of Subcon. During the final battle in this version, Mario and friends need six vegetables from the Dream Machine to defeat Wart, rather than four. | ||
{{br}} | {{br}} | ||
Line 24: | Line 24: | ||
The Dream Machine made its return in the pseudo-sequel, ''[[BS Super Mario USA]]''. It only makes an appearance in Wart's secret room in a [[jar]] from [[Subspace]] that is almost identical to that of the [[World 7 (Super Mario Bros. 2)#World 7-2|factory]]'s final room. The Dream Machine is used for the same purpose it had in the first game. | The Dream Machine made its return in the pseudo-sequel, ''[[BS Super Mario USA]]''. It only makes an appearance in Wart's secret room in a [[jar]] from [[Subspace]] that is almost identical to that of the [[World 7 (Super Mario Bros. 2)#World 7-2|factory]]'s final room. The Dream Machine is used for the same purpose it had in the first game. | ||
{{br}} | {{br}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names |
Revision as of 15:30, December 15, 2019
The Dream Machine[1][2] is a machine used by Wart prior to the events of the non-Mario game, Yume Kōjō: Doki Doki Panic, and the Mario version, Super Mario Bros. 2.
History
Yume Kōjō: Doki Doki Panic
In Yume Kōjō: Doki Doki Panic, the Dream Machine is created by the Muu people to control the weather and sustain good dreams to all the inhabitants. Mamu (later renamed Wart) tampers with the Dream Machine to produce several monsters. The Muu people initially stop Mamu, but when the twins Piki and Poki accidentally rip out the last page of the book, Mamu attempts to rewrite the ending and kidnaps them. At the final battle, the Dream Machine creates vegetables, which the twins' family has to throw four times in Mamu's open mouth in order to defeat him.
Super Mario series
Super Mario Bros. 2
In Super Mario Bros. 2, the Dream Machine plays an identical role, although its background as the prize of the peace-loving people was not used from the story. It is still implied to create monsters that Wart then uses to increase the numbers of soldiers for the 8 bits and take control of Subcon. During the final battle in this version, Mario and friends need six vegetables from the Dream Machine to defeat Wart, rather than four.
BS Super Mario USA
The Dream Machine made its return in the pseudo-sequel, BS Super Mario USA. It only makes an appearance in Wart's secret room in a jar from Subspace that is almost identical to that of the factory's final room. The Dream Machine is used for the same purpose it had in the first game.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドリームマシーン[3] Dorīmu Mashīn |
Dream Machine | |
Italian | Macchina dei Sogni[?] | Dream Machine |
References
- ^ "Here you are face to face with the big, ugly–Wart. The time has come for you to fight against the evil ruler of the World of Dreams. He’ll approach you spitting foam from his mouth. The Dream Machine will be shooting the vegetables he hates so much. Catch them and throw them at Wart!" - Super Mario Bros. 2 Inside Out, Part II. Page 34.
- ^ "Wart is the most uncontrollable mischief maker in all of the land of dreams. He uses the Dream Machine to create a myriad of monsters." - Super Mario Advance North American instruction booklet, page 35 (Wart description).
- ^ Yume Kōjō: Doki Doki Panic instruction booklet, pages 6-7 & 36 (Mamu description).