Goal Door (Mario vs. Donkey Kong series): Difference between revisions
m (Mario jc moved page Door to Goal Door (Mario vs. Donkey Kong series): Most recent name; less generic) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{italic title|Goal Door (''Mario vs. Donkey Kong'' series)}} | ||
[[File:Mini_Door.png|left|frame]][[File:Mini Default Door.png|frame]] | [[File:Mini_Door.png|left|frame]][[File:Mini Default Door.png|frame]] | ||
'''Goal Doors'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' North American digital manual] section 8</ref> (also known as '''M Doors''',<ref>{{ref quote|Minis must reach the goal close together, otherwise the '''M Door''' will shut and lock the others out.|in-game tip|Mario vs. Donkey Kong: Tipping Stars, PAL version}}</ref><ref>''Mario vs. Donkey Kong: Tipping Stars'' PAL digital manual, section 8</ref> '''exit doors''',<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' North American manual]</ref> or simply '''Doors''') are the main objective in every non-boss level of most games from the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. [[Mini Mario (toy)|Mini Mario]]s must enter these doors to end the level. | |||
Doors debut as end-of-level targets in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where they appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', they received slight changes: the "M" symbol is absent, and the door | Goal Doors debut as end-of-level targets in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where they appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', they received slight changes: the "M" symbol is absent, and the door has a slight pink border. However, in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', they got completely changed: in single-door levels, the door is red with golden border. Unlike the previous games, the door will be closed if the minis aren't brought in after each other in a small amount of time, trapping some minis behind. | ||
In addition, ''Mini-Land Mayhem'' features Multi-Door levels, where each | In addition, ''Mini-Land Mayhem!'' features Multi-Door levels, where each Goal Door is assigned to only one of the playable characters—Mini Mario, [[Mini Toad]], [[Mini Peach]], [[Mini Donkey Kong]], or [[Mini Pauline]]. They are colored red, blue, pink, yellow or green, in respect to each character. Each mini must be brought to its own Goal Door. Unlike levels with one Goal Door, there is no time limit in between how long it takes for one mini to enter its door. Both the regular and assigned Goal Doors reappear with the same use in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', along with a light green [[Mini Luigi]] door. | ||
==Gallery== | ==Gallery== | ||
Line 12: | Line 11: | ||
===''Mario vs. Donkey Kong: Mini-Land Mayhem!''=== | ===''Mario vs. Donkey Kong: Mini-Land Mayhem!''=== | ||
<gallery widths=50px heights=50px> | <gallery widths=50px heights=50px> | ||
Mini Mario Door.png|Mini Mario Door | Mini Mario Door.png|Mini Mario Goal Door | ||
Mini Toad Door.png|Mini Toad Door | Mini Toad Door.png|Mini Toad Goal Door | ||
Mini Peach Door.png|Mini Peach Door | Mini Peach Door.png|Mini Peach Goal Door | ||
Mini DK Door.png|Mini Donkey Kong Door | Mini DK Door.png|Mini Donkey Kong Goal Door | ||
Mini Pauline Door.png|Mini Pauline Door | Mini Pauline Door.png|Mini Pauline Goal Door | ||
Mini Default Door.png|Normal Door | Mini Default Door.png|Normal Goal Door | ||
Mini Locked Door.png|Locked Door | Mini Locked Door.png|Locked Goal Door | ||
Mini Closed Door.png|Closed Door | Mini Closed Door.png|Closed Goal Door | ||
</gallery> | </gallery> | ||
Revision as of 01:44, August 23, 2018
Goal Doors[1] (also known as M Doors,[2][3] exit doors,[4] or simply Doors) are the main objective in every non-boss level of most games from the Mario vs. Donkey Kong series. Mini Marios must enter these doors to end the level.
Goal Doors debut as end-of-level targets in Mario vs. Donkey Kong 2: March of the Minis, where they appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In Mario vs. Donkey Kong: Minis March Again!, they received slight changes: the "M" symbol is absent, and the door has a slight pink border. However, in Mario vs. Donkey Kong: Mini-Land Mayhem!, they got completely changed: in single-door levels, the door is red with golden border. Unlike the previous games, the door will be closed if the minis aren't brought in after each other in a small amount of time, trapping some minis behind.
In addition, Mini-Land Mayhem! features Multi-Door levels, where each Goal Door is assigned to only one of the playable characters—Mini Mario, Mini Toad, Mini Peach, Mini Donkey Kong, or Mini Pauline. They are colored red, blue, pink, yellow or green, in respect to each character. Each mini must be brought to its own Goal Door. Unlike levels with one Goal Door, there is no time limit in between how long it takes for one mini to enter its door. Both the regular and assigned Goal Doors reappear with the same use in Mario vs. Donkey Kong: Tipping Stars, along with a light green Mini Luigi door.
Gallery
Mario vs. Donkey Kong: Mini-Land Mayhem!
Reference
- ^ Mario vs. Donkey Kong: Tipping Stars North American digital manual section 8
- ^ Template:Ref quote
- ^ Mario vs. Donkey Kong: Tipping Stars PAL digital manual, section 8
- ^ Mario vs. Donkey Kong: Mini-Land Mayhem! North American manual
Mario vs. Donkey Kong: Tipping Stars | ||
---|---|---|
Characters | Donkey Kong • Mario • Pauline • Toads | |
Minis | Cursed Mini Mario • Gold Mini Mario • Mini Donkey Kong • Mini Luigi • Mini Mario • Mini Pauline • Mini Peach • Mini Toad | |
Enemies | Donkey Kong's robots (Cannon Kong · Capture Kong · Circus Kong) • Fire Piranha Plant • Piranha Plant • Pokey • Shy Guy • Thwomp | |
Worlds | Rolling Hills • Jumpy Jungle • Runaway Warehouse • Crumbling Cavern • Dashing Desert • Twilight Valley • Orbiting Observatory • Bonus Levels (Bonus 1 · Bonus 2 · Bonus 3) | |
Objects | Items | Coin (large) • Hammers • M Coin • Pickup |
Resource items | Blue Lift • Movable Pipe • Pink Block • Purple Conveyor • Red Girder • Spring | |
Fixed objects | Cannon • Color Switch • Conveyor Belt • Girder • Goal Door • Ladder • Magnet Ground • Rock • Spikes • Warp Pipe | |
Further info | Gallery • Media • Official online levels • Slide • Staff (Nintendo 3DS version · Wii U version) • Stamps • Workshop Store |