Twilight City: Difference between revisions

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'''Twilight City''' is the sixth and final [[World]] found in the game ''[[Mario vs. Donkey Kong]]''. The entire world is a high-technology city, including lasers, robots, and metal platforms. The city introduces the spanner-throwing [[Katakata Spanner Heihō]], which can be found in a couple levels, [[Robokikki]], which are quicker versions of [[Monchee]], and [[Wire Trap|Sparkies]], which travel along wires at intervals.
'''Twilight City''' is the sixth and final [[World]] found in the game ''[[Mario vs. Donkey Kong]]''. The entire world is a high-technology city, including lasers, robots, and metal platforms. The city introduces the spanner-throwing [[Katakata Spanner Heihō]], which can be found in a couple levels, [[Robokikki]], which are quicker versions of [[Monchee]], and [[Wire Trap|Sparkies]], which travel along wires at intervals.

Revision as of 18:58, March 25, 2018

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Not to be confused with Twilight Town.

Template:Worldbox Twilight City is the sixth and final World found in the game Mario vs. Donkey Kong. The entire world is a high-technology city, including lasers, robots, and metal platforms. The city introduces the spanner-throwing Katakata Spanner Heihō, which can be found in a couple levels, Robokikki, which are quicker versions of Monchee, and Sparkies, which travel along wires at intervals.

Enemies

Levels

6-1

The high score for this level is 26,500.

Presents

  • Red Present - In the first half of the level,
  • Yellow Present - In the second half of the level,
  • Blue Present - In the second half of the level,

Enemies

6-2

The high score for this level is .

Presents

  • Red Present - In the first half of the level,
  • Yellow Present - In the first half of the level,
  • Blue Present - In the second half of the level,

Enemies

6-3

The high score for this level is .

Presents

  • Red Present - In the first half of the level,
  • Yellow Present - In the second half of the level,
  • Blue Present - In the second half of the level,

Enemies

6-4

The high score for this level is .

Presents

  • Red Present - In the first half of the level,
  • Yellow Present -
  • Blue Present - In the second half of the level,

Enemies

6-5

The high score for this level is .

Presents

  • Red Present - In the first half of the level,
  • Yellow Present -
  • Blue Present - In the second half of the level,

Enemies

6-6

MvsDK 6-6.png

The high score for this level is .

Presents

  • Red Present - In the first half of the level,
  • Yellow Present - In the first half of the level,
  • Blue Present - In the second half of the level,

Enemies

6-MM

The high score for this level is 18000.

Letters

  • T -
  • O -
  • Y -

Enemies

6-DK

The high score for this boss is .

Names in other languages

Language Name Meaning Notes

This article is a stub. Please consider expanding it to include any missing information.