World 8-Hand Traps: Difference between revisions

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[[File:Hand_trap.PNG|frame|Mario, caught in one of the '''Hand Traps'''.]]
|title={{world|8|trap}}
The '''Hand Traps'''<ref>''[[Super Mario Advance 4: Super Mario Bros. 3]]'' ''[[Nintendo Power]]'' Player's Guide, page 115</ref> are three levels in ''[[Super Mario Bros. 3]]''. Nestled between volcanoes in [[Dark Land]], they are flooded with [[lava]] but each have a [[Super Leaf]] at the end. When a player moves over them, they'll either be dragged down by a hand or allowed to pass. The player can also simply play the level if they are not dragged down but want the prize at the end.
|image=[[File:Hand_Trap_SMAS.gif]]
|code=World 8-Hand Traps<ref>''[[Super Mario Advance 4: Super Mario Bros. 3]]'' ''[[Nintendo Power]]'' Player's Guide, pages 115 & 118</ref>
|world=[[Dark Land]]
|game=''[[Super Mario Bros. 3]]''
|limit=200 seconds each
|boss=
|notes=
|beforealt=
|before=[[World 8-Battleships|<<]]
|after=[[World 8-Airship (Super Mario Bros. 3)|>>]]
|secret=
}}
[[File:Hand_trap.PNG|frame|[[Mario]] caught in one of the '''Hand Traps'''.]]
The '''Hand Traps''' are three levels of [[Dark Land]] in ''[[Super Mario Bros. 3]]''. On the map, there appear to be five traps, though only the ones on the left, center, and right are levels. They can be accessed after clearing {{world-link|8|navy|World 8-Battleships}} and beyond them is {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}. When a player moves over them, they'll either be dragged down by a hand or be allowed to pass. The player also has the option of playing the level on their own. Clearing any of the levels will reward the player with a [[Super Leaf]] at the end, and the player will not be able to re-enter the levels.


The first level has every type of [[Hammer Bro]] in the game, including the only other [[Fire Bro]] since [[Desert Land]].
== Layout ==
=== First Hand Trap ===
The first Hand Trap (on the left) starts off with the player facing against a [[Fire Bro]]., the only other one in the game since [[Desert Land]]. Afterward are some [[Brick Block]] formations with [[Hammer Bro]]s. on them, and a power-up can be found in one of the blocks on the bottom row. Using the blocks to get over a ledge, the player will then encounter a [[Boomerang Bro]]. followed by a [[Sledge Bro]]. before the [[Warp Pipe]] to the end of the level.


The second level is a long broken bridge with [[Podoboo]]s shooting up from the lava. This level contains no other enemies.
=== Second Hand Trap ===
The second Hand Trap (in the center) has the player jumping over a pool of [[lava]] by using the seven small platforms spread across it. Several [[Lava Bubble]]s will jump out of the lava between the gaps, and there are many [[coin]]s above the platforms. After crossing the lava, the player will come across the Warp Pipe to the end of the level.


The third is the longest with flying [[Cheep Cheep]]s, gaps, and a [[Fire Flower]].
=== Third Hand Trap ===
The third Hand Trap (on the right) is the longest of the three. It has the player run along a long bridge while [[Cheep Cheep]]s jump out of the lava below. The bridge is broken up in several places and there are a couple of [[Hard Block]] pillars, both of which the player needs to [[jump]] over. Over the sixth platform is a [[? Block]] containing a power-up, and directly afterward is a low pillar the player can either slide under or use the ? Block as a platform to jump over. At the end of the long bridge is the Warp Pipe to the end of the level.
 
== Enemies ==
*[[Fire Bro]].
*[[Hammer Bro]]s.
*[[Boomerang Bro]].
*[[Sledge Bro]].
*[[Lava Bubble]]s
*[[Cheep Cheep]]s
 
== Level statistics ==
*[[List of power-ups|Power-ups]]: 5 ([[Super Leaf|Super Leaves]], gained at the end of the levels, a [[Super Mushroom]] or a Super Leaf in a Brick Block in the first trap, and a Super Mushroom or a [[Fire Flower]] in the third trap)
*[[1-Up Mushroom]]s: 0
*Secret areas: 0


==Trivia==
==Trivia==
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{{SMB3}}
{{SMB3}}
{{SMB3 Levels}}
[[Category:Traps and Obstacles]]
[[Category:Traps and Obstacles]]
[[Category:Super Mario Bros. 3 Levels|Category:Super Mario Bros. 3]]
[[Category:Super Mario Bros. 3 Levels]]

Revision as of 14:15, July 20, 2017

Template:Levelbox

File:Hand trap.PNG
Mario caught in one of the Hand Traps.

The Hand Traps are three levels of Dark Land in Super Mario Bros. 3. On the map, there appear to be five traps, though only the ones on the left, center, and right are levels. They can be accessed after clearing World 8-Ship and beyond them is World 8-Jet. When a player moves over them, they'll either be dragged down by a hand or be allowed to pass. The player also has the option of playing the level on their own. Clearing any of the levels will reward the player with a Super Leaf at the end, and the player will not be able to re-enter the levels.

Layout

First Hand Trap

The first Hand Trap (on the left) starts off with the player facing against a Fire Bro., the only other one in the game since Desert Land. Afterward are some Brick Block formations with Hammer Bros. on them, and a power-up can be found in one of the blocks on the bottom row. Using the blocks to get over a ledge, the player will then encounter a Boomerang Bro. followed by a Sledge Bro. before the Warp Pipe to the end of the level.

Second Hand Trap

The second Hand Trap (in the center) has the player jumping over a pool of lava by using the seven small platforms spread across it. Several Lava Bubbles will jump out of the lava between the gaps, and there are many coins above the platforms. After crossing the lava, the player will come across the Warp Pipe to the end of the level.

Third Hand Trap

The third Hand Trap (on the right) is the longest of the three. It has the player run along a long bridge while Cheep Cheeps jump out of the lava below. The bridge is broken up in several places and there are a couple of Hard Block pillars, both of which the player needs to jump over. Over the sixth platform is a ? Block containing a power-up, and directly afterward is a low pillar the player can either slide under or use the ? Block as a platform to jump over. At the end of the long bridge is the Warp Pipe to the end of the level.

Enemies

Level statistics

Trivia

  • A similar set-up appears in the e-Reader level Bowser's Last Stand, except they were in doors, and the areas are longer and more difficult (such as the fact that the Hammer Bros. room has a different arrangement of Bros. and blocks).

References


Template:SMB3 Levels