3D Land: Difference between revisions

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File:3DS SmashBros scrnS01 17 E3.png|The water area with [[Switchboard]]s.
File:3DS SmashBros scrnS01 17 E3.png|The water area with [[Switchboard]]s.
File:SSB4 Mario donuts.jpg|The first stage after scrolling to the right.
File:SSB4 Mario donuts.jpg|The first stage after scrolling to the right.
File:SSB4 3DS - Mario Bowser Peach Screenshot.png|[[Mario]], [[Bowser]] and [[Princess Peach]] fighting on the stage.
File:SSB4 3DS - Mario Bowser Peach Screenshot.png|[[Mario]], [[Bowser]], and [[Princess Peach]] fighting on the stage.
File:SSB4 3DS - Rotating SM Block Screenshot.png|The [[Rotating Block]]s.
File:SSB4 3DS - Rotating SM Block Screenshot.png|The [[Rotating Block]]s.
File:Ssb4 3ds mario land.jpg|[[Villager]] and [[Wii Fit Trainer]].
File:Ssb4 3ds mario land.jpg|[[Villager]] and [[Wii Fit Trainer]].

Revision as of 22:34, July 31, 2014

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Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
3D Land

3D Land (3Dランド, Surīdīrando) (earlier called Super Mario 3D Land[1]) is a stage in Super Smash Bros. for Nintendo 3DS. The stage is heavily based on the game Super Mario 3D Land.

The stage is a travelling stage that moves through a grassland, much like World 1-1 of that game, next to Princess Peach's Castle, with Donut Platforms and ? Block and Brick Blocks. It then goes through a mountainous area, somewhat resembling World 8-2, however, the platforms do not retain a formation that is faithful to that level. The course also consists of a downhill grassland, much like World 4-1, except it doesn't travel downhill as much to this level. The next section of the area involves jumping on rotating blocks, more like New Super Mario Bros. Wii than Super Mario 3D Land, as it takes place on a 2D landscape. The last area is a water area, which resembles many different levels from Super Mario 3D Land. The scenery of the level resembles that of World 6-1, will the Skewers from Airship levels. Some of the Platforms are Switchboards. The stage ends in a Warp Pipe that restarts the cycle. The castle and downhill areas have the players moving horizontally to the right, while the valley and water area have players standing on platforms that move into the background.

Gallery

References

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