Parallel world
- This article is about the series of locations in Paper Mario: Color Splash. For the Super Mario Maker level of the same name, see Parallel World (level).
- “What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!”
- —Huey, Paper Mario: Color Splash
The parallel world is a dimension visited during Paper Mario: Color Splash. Like Subspace from Super Mario Bros. 2 and Flopside from Super Paper Mario, the terrain resembles a gloomier version of its counterpart world, including houses and most other structures. Across the Violet Isles are mysteriously humming pipes with an ornate, circular pattern beneath, which are used to traverse between the parallel and normal worlds. This design corresponds to the traits of each world: in the normal world the design resembles a sun with eight points which spins clockwise. In the parallel world, it resembles a partial eclipse or crescent moon, composed of two rings with offset centers that spin counterclockwise.
Certain objects and features in the Violet Isles and parallel world are intrinsically linked. For example, stone posts in the one world will reflect the positions of wooden posts on the other side. Despite being described by various residents as identical to the world it mimics, there are various aspects which differ:
- The oceans are replaced with dark clouds and humid air,[1] exposing the barren, rocky surface beneath.
- Torches burn blue rather than the usual red.
- Shadows are cast in the opposite direction compared to the normal world.
- The peaceful residents are Shy Guys instead of Toads.
- Bloopers and Swoops are replaced with Boos, Koopas become Dry Bones, and Fire Bros become Ice Bros.
- During transitions, the screen fades to purple rather than the typical black.
- Many sound effects undergo pitch distortion.
- A distorted version of the music will play both on the field and in battles.
Locations[edit]
Media[edit]
Island in Violet (Parallel) - Plays in the parallel world on Vortex Island and Lighthouse Island | File info |
Fortune Island (Parallel) - Plays in the parallel world on Fortune Island | File info |
Fight! (Parallel Mix) - Plays during battles in the parallel world | File info |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ウラのせかい[?] ura no sekai |
flipside world | |
French | monde parallèle[?] | parallel world | |
German | Revers-Welt[?] | Reverse World; [Revers] also means "lapel," a pun on the inversion of and connection to the normal world | |
Italian | mondo parallelo[?] | parallel world | |
Portuguese | mundo invertido[?] | inverted world | |
Russian | параллельный мир[?] parallelʹnyj mir |
parallel world | |
Spanish | mundo paralelo[?] | parallel world |
Trivia[edit]
- The circle designs that go under the pipes to the parallel world are known as "Magic Circles" in the game's files.[2] In Paper Mario: The Origami King, Magic Circles appear as a gameplay element.
References[edit]
- ^ One of Huey's remarks about the parallel world at Vortex Island: "If you hang out laundry to dry in the parallel world...it won't ever dry, will it? Because it's so wet and cloudy?"
- ^ Paper Mario: Color Splash internal filenames: \content\Graphics\DisposObject\MOBJ\MOBJ_V_MagicCircle.bfres.lz and \content\Graphics\DisposObject\MOBJ\MOBJ_V_MagicCircle_Reverse.bfres.lz