List of Paper Mario: Sticker Star pre-release and unused content
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This is a list of pre-release and unused content for the game Paper Mario: Sticker Star.
Early ideas[edit]
- Bowser's Sky Castle was intended to include minigames, but was cut due to development time restraints[1].
Early builds[edit]
E3 2010 footage[edit]
The following changes can be seen in a demo video of the game showcased on Nintendo 3DS systems during E3 2010.[2]
- The scenery was similar to Paper Mario's.
- ? Blocks were smaller and had light brown outlines, and were animated similar to Paper Mario: Color Splash and Paper Mario: The Origami King.
- When a sticker was being selected, a curtain backdrop similar to the ones from Paper Mario: The Thousand-Year Door is seen, disappearing when Mario or his partner would attack.
- In-battle stickers originally appeared in big light brown and blue squares and had different designs.
- One of the stickers had an appearance similar to the Multibounce badge from the first two Paper Mario games.
- Paperization did not include the screen turning into a photograph. Instead, the object was simply placed in the wanted area akin to a sticker.
- A bridge sticker could be placed above a small gap so Mario can cross it. This was possibly changed to the Wooden Bridge scrap for the final game.
- Enemies such as Goombas and Pokeys looked like they did in the prior Paper Mario games.
- A Chain Chomp was shown to be a partner.
- The Chain Chomp had an overworld ability similar to Kooper and Koops where it could charge in a certain direction to hit objects.
- The Chain Chomp had a move in battle similar to Power Shell that hits all enemies.
- The Wiggler had more body segments and had a pink flower similar to the unused Wiggler sprite in Super Paper Mario.
- There was going to be a Monty Mole king boss named King Choropu (キングチョロプー)[3], featuring a purple and red mushroom on its crown. It was potentially replaced by Gooper Blooper as it is shown in a forest area similar to World 3.
- One image shows a maze made of playing cards that does not appear in the final game.
- Whomp was smaller, bluer, and most likely a regular enemy. Its back also had a different design.
- In the castle area, the color palette seems to have differed between areas, with some footage showing a grey color for the stonework, and other scenes giving it more of a blue color scheme.
- Skeletal fishes similar to Honebon were originally set to appear as enemies. When hit, multiple fishes would have appeared.
- The battle scene had an interactive ceiling in certain battles.
- A ! Switch from Paper Mario was originally found in a castle area.
- The background would have had a bounce effect when revealing secrets.
- In the final shot of the preview footage, an open field similar to Petal Meadows is seen, albeit adding in the colorful spotted hills introduced in New Super Mario Bros. Wii.
Different ? Blocks, and also the Candy Pops in the background
Paper Mario background, curtains, and early stickers. Also note the early Koopa Troopa and Goombas.
Early Chain Chomp partner
The scrapped King Choropu boss
An early Whomp
The damage Mario receives is represented by a yellow star instead of a red one. Also note the early Pokey sprite.
The early ! Switch
Early Spinies
Nintendo Conference 2010 footage[edit]
- The art style appeared to be much closer to the art style in the final game.
- The health HUD was a white and yellow bar and the numbers were orange.
- An unknown "S" rainbow HUD was placed under Mario's health meter, likely either a power generation bar, some sort of "Limit Break" bar, or was similar to Star Power.
- The Frog Suit sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump.
- Stickers were red circles with an icon on them.
- The health meter numbers were red.
- Koopa Troopas are flipped over when hit, similar to the first two Paper Mario games.
An early HP HUD and early rainbow meter.
An early area resembling Warm Fuzzy Plains.
Nintendo World 2011 trailer[edit]
- Coins were similar to Super Paper Mario's version.
- The interior of Goomba Fortress' large tower was drastically different, as it had both Heart and Save blocks at the bottom, lacked ?-Blocks and was darker.
- The center of Decalburg had a third path branching off from it suggesting that Surfshine Harbor was likely originally intended to be a part of Decalburg.
- The Shop in Decalburg had a mushroom design that resembled the previous three Paper Mario games.
- An unused area that resembled Whammino Mountain that had falling Parabombs was shown.
An early volcano-themed area with Dry Bones.
E3 2011 trailer[edit]
- The game was known as "Paper Mario" at this point.
- The opening shows a very different map and seven Royal Stickers rather than six, suggesting that more worlds were planned.
- Battle Spin was originally called "Battle Chance".
- The Scissors' clipping effect just included bright lines to appear in the screen. They also were red instead of green.
- In-battle Fan would appear as a sticker and right on the stage, instead of the background.
- The stickers on the Shop in Decalburg were actual stickers instead of cardboard.
- A Mystery Box sticker is included on an artwork released with Mario, but a Mystery Box sticker is not seen anywhere in the final game, nor in any screenshots.
The Mystery Box.
Early mountainous area with Parabombs.
Nintendo Conference 2011 trailer[edit]
- Stickers had a hexagonal shape.
- The Scissors were cyan-colored.
- The Baahammer was simply a Sleepy Sheep-like head on a handle. The final version for this item is a purple hammer with a slightly modified Sleepy Sheep marked on its side.
- Album pages displayed their number and the total number of pages instead of only the page number in a semicircle.
Early Megasparkle Goomba boss fight
Miscellaneous[edit]
- The principal Action command was assigned to the B button. In the final version, it is assigned to the A button.
Unused data[edit]
Unused maps[edit]
The Sticker Fest plaza featured a different design and a blocked-off exit most likely intended to be accessed later in the game. There is an unused map with a pipe that is labeled "Mario's house pipe" which suggests that the Mario Bros.' House was possibly planned to be in the game.
Unused text[edit]
2-Fold Shiny Goomba 4-Fold Goomba 4-Fold Shiny Goomba Shiny Spiny Deep Cheep Monty Mole Inky Piranha Plant Ptooie Bullet Bill Bill Blaster Banzai Bill Banzai Blaster Crowber Shiny Dry Bones
Several unused enemies.[4]
- The PRIMA Official Game Guide mentions 2-Fold Shiny Goombas, 4-Fold Goombas, 4-Fold Shiny Goombas and Shiny Dry Bones.
- Shiny variants of Paper Dry Bones and Spinies later appeared in Mario & Luigi: Paper Jam.
Unused graphics[edit]
A green, spiked Pokey.
A Ptooie.
Graphics of a Fish Bone being damaged. As they act as mere obstacles in the final game, they cannot be fought in battle but can be attacked with the hammer.
Graphics of a Lakitu being damaged. In the final game, the top left sprite can be seen by jumping into Lakitu while using a Super Star.
An unused shiny Dry Bones.
An unused larger version of the Leaf sticker.
An unused Piranha Plant sticker. Its internal name ("sl_pkn_hat") suggests it was an early or alternate version of the Spike Helmet sticker.
An unused rock sticker. Likely would have functioned similarly to the Pebble from Paper Mario.
An unused Spiny Egg sticker.
An unused Super Leaf sticker. Possibly replaced with the Tail sticker.
An unused scrap internally referred to as "mp_hei_4_dokan". Likely intended for Hither Thither Hill. A duplicate exists under the name "pm_hei_4_dokan".
An unused scrap internally referred to as "mp_iwa_4_tree". Likely intended for Whammino Mountain. A duplicate exists under the name "pm_iwa_4_tree".
An unused scrap internally referred to as "mp_w4_yak_09a". Likely intended for The Enigmansion. A duplicate exists under the name "pm_w4_yak_09a".
An unused scrap internally referred to as "pm_bridge01". Likely intended for an area in World 1.
An unused scrap internally referred to as "pm_hei_2_02a". Likely intended for Water's Edge Way.
An unused scrap internally referred to as "pm_hei_3_flower1". Likely intended for Bouquet Gardens.
A screenshot found in Sticker Star's data, which shows an unused Snake-like enemy.
Unused UI elements that appear to be similar to sprites from Paper Mario: The Thousand-Year Door.
Earlier design for Sombrero Guy
Earlier design for Accordion Guy
Earlier design for Maraca Guy
Earlier design for Gooper Blooper
Unused attacks[edit]
An unused attack features Bowser Jr. pulling out his Magic Brush to swing twice at Mario. These deal three damage each with no added effects.[5]
Gallery[edit]
References[edit]
- ^ East, Thomas (January 3, 2013). Paper Mario: Sticker Star mini-games were cut from Bowser's Castle. Official Nintendo Magazine UK. (Archived January 6, 2013 at 03:46:12 UTC via Internet Archive: Wayback Machine.)
- ^ Marionova (December 12, 2024). Paper Mario LOST Trailer FOUND!. YouTube. Retrieved December 13, 2024.
- ^ Super1033 (June 26, 2020). Paper Mario: Sticker Star – Scoperte ed elementi scartati. Mario's Castle (Italian). Retrieved December 13, 2024.
- ^ [1] Paper Mario: Sticker Star text dump. Retrieved February 4, 2016.
- ^ Paper Mario Beta Archive (September 30, 2023). Unused Bowser Jr. Magic Paintbrush Attack YouTube. Retrieved 4 April 2024.