Shifting Sand Land

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Mario in Shifting Sand Land.
Mario in Shifting Sand Land.
File:YoshiShiftingSandLandDS.png
The DS version of this course.

Shifting Sand Land is a desert-based portrait world appearing in Super Mario 64 and its re-make, Super Mario 64 DS. It is the eighth course in both games. It can be found in the basement of the castle, although the entrance to it is disguised as a wall instead of a portrait. This level is called the Shifting Sand Land due to the fact that much of its ground terrain appears to be a type of quicksand. This course is the first one to have its entrance disguised as a wall; it is followed by Snowman's Land.

Four Pillars stick out of the ground at different points in the level. Two of these pillars can be reached via sand, while the other two are surrounded by quicksand and have to be reached with the Wing Cap or Koopa Shell.

The most prominent feature of the level is the great pyramid in the center. Three Power Stars are found inside the pyramid. One of these is in the possession of Eyerok, an ancient spirit which lives inside the pyramid. Eyerok serves as the boss of the level.

Other notable locations include a small oasis (consisting of a palm tree, a small pool of water, and one Red Coin) located in the corner of the stage. A stone gazebo can be found near the beginning of the level, under which are two Goombas and on top of which is a Red ! Block (? Block in the DS version), Koopa Shell in Yellow ! Block, and Star Marker. There is also a maze path which rests on top of quicksand and is traveled on by rolling Tox Boxes. This maze is one of a few ways to traverse from the east to the west side of the level. Other ways include a Wing Cap, a Cannon hidden in the maze of the Tox Boxes, and the Crazed Crate at the beginning of the level.

The level also features the first appearance of Klepto the vulture, (in the Nintendo 64 version this was Klepto's only appearance, although the DS version had him in multiple levels).

Levels

The level titles and numbers correspond to Super Mario 64 unless otherwise noted.

Star 1: In the Talons of the Big Bird

File:Bigbird65.jpg
Mario meeting Klepto.

This level is the same in both Super Mario 64 and its remake, Super Mario 64 DS. While exploring the area, Mario will come to see a large vulture, Klepto, holding a Power Star in its claws. To snatch the Star from its claws, Mario can climb a pillar and wait the buzzard flying over him to do a jump and take away the Star. Other way to obtain the star consists of taking the Wing Cap to reach Klepto when it's flying high. Once the buzzard is hit, the Star will float over to the left side of the pyramid's main entrance.

Star 2: Shining Atop the Pyramid

Shifting Sand Land Star 2

This level is the same in both Super Mario 64 and its remake. The next star requires Mario to get on to the pyramid. This can be achieved by either using a Wing Cap, or using the Ramp on the far side of the course. Mario must walk on the platforms around the Pyramid to get up to the platform at the top of the Pyramid. The Star is located in a small alcove.

Star 3: Inside the Ancient Pyramid

File:Pyramidmario65.jpg
Mario in the pyramid.

This level is the same in both Super Mario 64 and its remake. Mario enters to the pyramid through the main entrance. To get to the entrance, Mario needs to cross the quicksand and go around the course to the pyramid. Then go up the small ramp. He can also fly over the cage-fence by the pyramid to get in.

Once inside, Mario has to go up in the pyramid to reach the Power Star. Mario can go around the perimeter of the inside, or fall into quicksand. On his way there is a platform surrounded by the quicksand. Mario must jump from there and to the next platform, or get stuck. Afterwords, he will have to go up the stairs and move on right, crossing enemies and even walking across a Grindel. Then he will come up to a bar that must be climbed up to reach the next floor. Once up, Mario should continue on and climb across the cage-bars nearby, leading to large stairs. Then Mario will meet a large, rolling enemy which he can jump over or hide in a space in the wall to avoid. Once passed, Mario will go up the moving platforms and go across the narrow walkway, then go up a bar and climb it. Mario will then see another Grindel, whom he will have to go under, and then go up the ramp. The star will be there and Mario can finally grab it.

Star 4: Stand Tall On the Four Pillars

Shifting Sand Land Star 4
Mario on one of the pillars.

This level is the same in both Super Mario 64 and its remake. In this mission, Mario must stand over the four pillars surrounding the pyramid. To do so, the plumber needs to be Wing Mario or use the Koopa Shell to reach at least two of the pillars over a pool of quicksand. The other two pillars can be reached by just running onto them. After Mario has stood atop all the pillars, the top of the pyramid will collapse, revealing another entrance which Mario then enters. This entrance will lead the plumber to the chamber where the fourth Power Star awaits.

However, the star cannot be gained yet because Mario has to fight against Eyerok, the monster of the pyramid. In battle, Eyerok will attempt to push Mario off the platform into a Bottomless Pit, or even try crushing him with its rock hands. Mario must hit Eyerok's eyes three times each to destroy him and gain the power star.

In the DS version, Luigi can make a "shortcut" by going into the normal entrance of the pyramid and then backflip to the orange block to fight the hands.

Star 5: Free Flying For 8 Red Coins (N64)

Shifting Sand Land Star 5

For this mission, Mario must pick up the eight Red Coins scattered through the level. All the coins are in the desert, excluding in the pyramid. The first red coin appears located near where the plumber sets out his exploration in the desert. The Coin is located in a corner of the area, which Mario should take care to be not sunk by quicksand. The second Red Coin is found inside a Brick Block. Mario has to hit such block to get the Coin. The third Red Coin is located in the pit of the Tox Boxes, while the fourth coin appears in a water pond past to the pit. The other four Red Coins are all in the sky. Mario needs to become Wing Mario to take the rest of the coins located around the pyramid. Once Mario had picked all the Red Coins in the level, the Star will appear on the spot over the roof of the architecture where the second red coin was found.

This level is the same in both Super Mario 64 and its remake; however, in Super Mario 64 DS, only Mario can be used as he is the only playable character who can fly. It was moved to Star 7 instead of being Star 5.

Star 5 (DS): Tox Box Switch Star

In this Super Mario 64 DS-exclusive mission, Wario is required to break a hard Brick Block located near to the Cannon in the trap of Tox Boxes, where he reveals a Star Switch beneath the block. As Wario has the lowest speed stat among Yoshi, Luigi and Mario, the red-capped plumber is the best option to reach the Power Star. Once pressed the switch, the Star appears in the Star Sphere located right after the pit of the Tox Boxes and the water pond. In order to reach the Star, Mario can hit a red ? Block to obtain a Feather and become Wing Mario, then using the cannon near to the switch to fly directly to the spot where the Power Star lies before it disappears.

In the DS remake, this level replaces Free Flying for 8 Red Coin as Star 5.

Star 6: Pyramid Puzzle

File:Runmariorun.jpg
Mario in the pyramid.

This mission takes place inside the pyramid. Mario must go up in the pyramid to find five spots marked by a Coin. Two of these spots are platforms near to a sand duct, below the third Power Star was found. Following the sand path, other three spots are located in a duct where the sand moves to the sand pit of the first floor. If Mario manages to take the coins of each spot, the Star appears at the end of the sand duct. In Super Mario 64 DS, Silver Stars mark these spots and the Star Sphere appear at the sand duct end; other than that, the mission is exactly the same as it is in the original.

Pyramid

Inside the pyramid are numerous levels and enemies. There are enemies both unique to this course and ones found in other courses. Unique enemies include Grindels and Spindels. Common ones are Amps and Goombas. Using conventional methods, it can be quite difficult to reach the power star at the highest reaches of the pyramid, considering that if one falls, they must start all over again. Occupying a large portion of the center of the pyramid is a large body of shifting sand. In the center of this body of sand is a structure with a passage leading to Eyerok's platform.

Names in Other Languages

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Trivia

Showing stage's early name
Beta name