Klasp
Klasp are quick, agile Kremlings who hide in red TNT Barrels.
They hang from ropes, going back and forth. That is, until a Kong is sighted. They then change to "Attack Mode" and chase the poor ape whenever they are anywhere near their rope. They would be but a minor irritation if not for the fact that the barrels they live in explode on contact. Thus, any Kong near one of these should take all care to vacate the premises before a violent explosion ensues. They only appear in Donkey Kong Country 3: Dixie Kong's Double Trouble and Donkey Kong Land III, the only difference is that in Donkey Kong Land III, they move in a fixed pattern instead of actively seeking out prey.
In the Game Boy Advance remake of Donkey Kong Country 3 a ground-bound version of Klasps, named TNT Knockas appear. While TNT Knockas resemble Klasps and explode like them they have the attack pattern of a Knocka.
Trivia
The name "Klasp" derives from the word "grasp", which means to hold on to.
Kremlings | |
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Characters | Congazuma • Cranky K. Rool • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krunch's mother • Krusha • Krushy • Kudgel • Kutlass • Mega Amp • Okusan • Quint Skurvy • Resident demon |
Species | Bazuka • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling (boater) • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Shroom • Skeleton Kremling • Skidda • Super Team goalie |