User:Salmancer/List of methods of flight
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
As the franchise that defined the platforming genre, many Super Mario franchise games allow the character to fly as a powerful ability in the game. Flying is powerful because normally the player's ability to move vertically is restricted by if there are platforms available to jump from. There are many different ways games implement flying. This list compares and contrasts all methods that the player can use to fly in different games.
Note that "High ascent and slowly descend" abilities generally cannot be used more than once for each time the user enters the air.
Item/Form/Move | Image | Debut year | Games | Type | Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
High ascent and slowly decend | Press/Hold jump button to rise | Steadily rises | Momentum based | Free movement in all directions | Constant height | Dash(es) in a direction | |||||
Propeller Mario/Propeller Block | 2007 | ✔ | Activate with Spin Jump or Midair Spin | ||||||||
Propeller Box | 2007 | ✔ | Slowly descend by holding the jump button. Can ascend three times in Super Mario Maker 2 | ||||||||
Raccoon Mario White Raccoon Mario Tanooki Mario | File:White Raccoon Mario - New Super Mario Bros 2.png | 2015 |
|
✔ | Requires a full P-Meter. The P-Meter fills as Mario dashes. Flying drains the P-Meter. Once the P-Meter is empty Mario can no longer fly. White Raccoon Mario fills the P-Meter faster. Tanooki Mario can only fly in Super Mario Bros. 3 | ||||||
Cape Mario | 2015 |
|
✔ | Requires a running start. Taking damage cancels the flying state without Mario being hurt. Landing on the ground damages enemies. Landing on the ground with a fast dive defeats all enemies on screen. | |||||||
Wing Mario Winged Yoshi | 2015 |
|
✔ | Requires a cannon or a Triple Jump. | |||||||
Lakitu's Cloud | 2007 | ✔ | Only lasts a limited time | ||||||||
Bullet Bill Mask | 2007 | ✔ | Is temporary | ||||||||
Bullet Bill Banzai Bill | 2007 | ✔ | Is temporary | ||||||||
Paragoomba Parabones | 2007 | ✔ | Maximum height is a little above highest platform landed on. | ||||||||
Winged Yoshi | 2007 | ✔ | Temporary when accessed with Koopa Shells, permanent when accessed with Yoshi's Wings | ||||||||
Winged Yoshi | 2007 | ✔ | Moves in a repeated Flutter Jump pattern | ||||||||
Blimp Fruit | 2010 | Temporarily transforms Yoshi into Blimp Yoshi, causing him to puff up and float, similarly to the Power Balloon. | ✔ | ||||||||
Blue Shell | 2006 | Transforms Mario into Shell Mario, allowing him to shell dash, crouch in the shell to block most attacks, and swim faster with more control. | ✔ | ||||||||
Yoshi's Wings | 1990 | Transforms Yoshi into a Winged Yoshi, granting him infinite flight for one level and access to Coin Heaven. Clearing the level removes the wings and, in the SNES version only, makes Yoshi become a Blue Yoshi. | ✔ |