User:Salmancer/List of methods of flight

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As the franchise that defined the platforming genre, many Super Mario franchise games allow the character to fly as a powerful ability in the game. Flying is powerful because normally the player's ability to move vertically is restricted by if there are platforms available to jump from. There are many different ways games implement flying. This list compares and contrasts all methods that the player can use to fly in different games.

Note that "High ascent and slowly descend" abilities generally cannot be used more than once for each time the user enters the air.

Item/Form/Move Image Debut year Games Type Notes
High ascent and slowly decend Press/Hold jump button to rise Steadily rises Momentum based Free movement in all directions Constant height Dash(es) in a direction
Propeller Mario/Propeller Block Propeller Mario NSMBW sprite.png A Propeller Block 2007 Activate with Spin Jump or Midair Spin
Propeller Box Artwork of a Propeller Box from Super Mario 3D World. 2007 Slowly descend by holding the jump button. Can ascend three times in Super Mario Maker 2
Raccoon Mario White Raccoon Mario Tanooki Mario Raccoon Mario artwork from New Super Mario Bros. 2 File:White Raccoon Mario - New Super Mario Bros 2.png Tanooki Mario in Super Mario Bros. 3. 2015 Requires a full P-Meter. The P-Meter fills as Mario dashes. Flying drains the P-Meter. Once the P-Meter is empty Mario can no longer fly. White Raccoon Mario fills the P-Meter faster. Tanooki Mario can only fly in Super Mario Bros. 3
Cape Mario Artwork of Caped Mario 2015 Requires a running start. Taking damage cancels the flying state without Mario being hurt. Landing on the ground damages enemies. Landing on the ground with a fast dive defeats all enemies on screen.
Wing Mario Winged Yoshi WingMarioSM64DS.png 2015 Requires a cannon or a Triple Jump.
Lakitu's Cloud Promotional artwork of Lakitu's Cloud for Nintendo Switch Online 2007 Only lasts a limited time
Bullet Bill Mask In-game artwork from Super Mario Maker 2. 2007 Is temporary
Bullet Bill Banzai Bill Super Mario Odyssey artwork The Banzai Bill capture icon. 2007 Is temporary
Paragoomba Parabones The Paragoomba capture icon. The Parabones capture icon. 2007 Maximum height is a little above highest platform landed on.
Winged Yoshi Artwork of Blue Yoshi flying from Super Mario World. 2007 Temporary when accessed with Koopa Shells, permanent when accessed with Yoshi's Wings
Winged Yoshi YoshiCraftedWorld - FlutterYoshi.png 2007 Moves in a repeated Flutter Jump pattern
Blimp Fruit Artwork of a Blimp Fruit from Super Mario Galaxy 2. 2010 Temporarily transforms Yoshi into Blimp Yoshi, causing him to puff up and float, similarly to the Power Balloon.
Blue Shell NSMB Blueshell.png 2006 Transforms Mario into Shell Mario, allowing him to shell dash, crouch in the shell to block most attacks, and swim faster with more control.
Yoshi's Wings Yoshi's Wings 1990 Transforms Yoshi into a Winged Yoshi, granting him infinite flight for one level and access to Coin Heaven. Clearing the level removes the wings and, in the SNES version only, makes Yoshi become a Blue Yoshi.