DK Isles
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DK Isles | |
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First appearance | Donkey Kong 64 (1999) |
Latest appearance | Super Smash Bros. Ultimate (2018) |
Ruler | Donkey Kong (Kong Isle) King K. Rool (Crocodile Isle) Banana Fairy Princess (Banana Fairy Island) |
Inhabitants | Kongs (Kong Isle) Kremlings (Crocodile Isle) |
- “No! The time has come. Goodbye, DK Isles!”
- —King K. Rool, Donkey Kong 64
DK Isles is the hub world of Donkey Kong 64. It is an archipelago consisting of Kong Isle, Banana Fairy Island, and several smaller islands. In addition to serving as a hub, DK Isles has its own set of collectibles to obtain, including a full set of five Golden Bananas for each Kong, as well as an extra one for Tiny acquired by catching all the Banana Fairies. During the events of the game, King K. Rool parked his own mechanical island in front of Kong Isle, hoping to destroy it with his Blast-o-Matic.
Layout[edit]
Islands | Description | Locations | Rulers |
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Kong Isle |
Kong Isle is the home of the Kongs and the centerpiece of DK Isles. Much like in previous games, it is depicted as being shaped like Donkey Kong's head. It contains the starting area of the game, a small jungle region where DK's Tree House stands. To leave this area, DK needs to obtain the Simian Slam potion from Cranky after completing his Training Barrels. The outer portion of the island consists of a beach surrounded by a few cliffs and caves. A few Gnawties and Zingers infest the coastline. The entrances to Jungle Japes, Angry Aztec, Fungi Forest, and Crystal Caves are located here. After K. Lumsy is freed from his prison, he causes K. Rool's airship to crash land on the beach, setting up the game's final battle. | Donkey Kong | |
Crocodile Isle |
This is not a true part of DK Isles, but rather a large, fortified, mechanical island which K. Rool positioned in front of Kong Isle with the intent of firing the Blast-o-Matic from it and destroying the Kongs' home. Regardless, it is considered a part of the game's hub world. Kritters and orange-dropping Zingers will try to attack the Kongs along the deck. Other enemies, like Koshas, will infest the lobby to Creepy Castle. The entrances to Frantic Factory, Gloomy Galleon, Creepy Castle, and Hideout Helm are located here. Snide's HQ is also here. Attached to Crocodile Isle is a small prison where K. Lumsy is being held. | King K. Rool | |
Banana Fairy Island |
This island is the home of the Banana Fairies. It features a large structure shaped like a Banana Fairy's head, which Tiny is able to enter after learning the Mini-Monkey move, since the entrance is too small to go through otherwise. Upon doing so, she meets the Banana Fairy Princess, who asks her to find the other Banana Fairies, who have gone missing from the island. | None | Banana Fairy Princess |
Other islands |
Several small, unnamed islands surround Kong Isle. Two of them feature large rocks that, when destroyed, reveal cannons, which are used to access Fungi Forest and Creepy Castle. Another one features a large "X" which can be Simian Slammed by Hunky Chunky to reveal a Golden Banana. | None | None |
Golden Bananas[edit]
Donkey Kong[edit]
Images | Description | Requirements | Type |
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At the entrance to the Jungle Japes lobby after talking to K. Lumsy for the first time. | |||
Below the two vines that lead to Snide's H.Q. on Crocodile Isle, shoot the Coconut switch to open a gate with a Golden Banana. |
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In the Frantic Factory lobby, use the lever to enable the elevator platform. Use said platform to reach, and use, the Bongo Blast pad to receive a Golden Banana. |
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Inside the Crystal Caves lobby, use Chunky's Primate Punch to destroy both breakable ice walls at the bottom. Use the Strong Kong ability in the same room as the blue Kasplat behind a breakable ice wall, then walk over the lava in the room on the opposite side to reach the Golden Banana. |
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Inside the Hideout Helm lobby, hit the Coconut switch at the other end to create a path to the yellow Kasplat. Defeat the yellow Kasplat and give their blueprint to Snides. |
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Diddy Kong[edit]
Images | Description | Requirements | Type |
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Use the Simian Spring pad near Snide's H.Q. to reach the Bonus Barrel. |
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Batty Barrel Bandit! | |
Use the Rocketbarrel Boost ability to reach the top of the waterfall behind DK Isle's head, shoot the Peanut switch to open the gate to a Golden Banana. To unlock the Rocketbarrel Boost barrel, lift the boulder using Chunky near the Angry Aztec lobby, then use the Saxophone Slam pad underneath. |
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Use the Rocketbarrel Boost ability to reach the Bonus Barrel above DK Isles. To unlock the Rocketbarrel Boost barrel, lift the boulder using Chunky near the Angry Aztec lobby, then use the Saxophone Slam pad underneath. |
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Inside the Crystal Caves lobby, use the Rocketbarrel Boost ability to fly to a Guitar Gazump pad, use it to receive a Golden Banana. |
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Inside the Creepy Castle lobby, open the cage in the center using Donkey's Coconut Shooter to reach the alcove with the red Kasplat. Defeat the red Kasplat and give their blueprint to Snides. |
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Lanky Kong[edit]
Images | Description | Requirements | Type |
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Hit the Grape switch on the outside of K. Lumsy's cage and get the Golden Banana inside. | |||
Inside K. Lumsy's cage, use the OrangStand Sprint barrel, then walk over a blue switch near the #8 keyhole and sprint towards the cage that closes within 8 seconds to get the Golden Banana inside. |
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Lift the boulder inside the Jungle Japes lobby as Chunky Kong and use the Trombone Tremor pad underneath as Lanky Kong to receive a Golden Banana. |
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In a side-room inside the Crystal Caves lobby, use Chunky's Primate Punch to destroy a breakable ice wall. Defeat the blue Kasplat and give their blueprint to Snides. |
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Inside the Creepy Castle lobby, remove the boulder on a Baboon Balloon pad using Chunky, then use said pad as Lanky to reach the Bonus Barrel over the center of the lobby. |
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Searchlight Seek! |
Tiny Kong[edit]
Images | Description | Requirements | Type |
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Behind the Banana Fairy Island, hit the Feather switch to open a gate with a Golden Banana inside. | |||
Use the Monkeyport pad at the bottom of the Crocodile Isle to reach the top of the isle. Once there, use the Saxophone Slam pad to receive a Golden Banana. |
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In the Angry Aztec lobby, hit the gongs using Diddy's Chimpy Charge, then fly over to the Bonus Barrel using Tiny's Pony Tail Twirl. |
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Inside the Frantic Factory lobby, destroy the ?-Box in a corner using Chunky's Primate Punch, a purple Kasplat will appear. Defeat the purple Kasplat and give their blueprint to Snides. |
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Inside the Gloomy Galleon lobby, Simian Slam the blue Chunky Kong switch, then switch to Tiny and Pony Tail Twirl to the Mini-Monkey barrel to swim through a tiny opening underwater that Chunky opened. Inside is a Golden Banana. |
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After acquiring all 20 Banana Fairies, talk to the Banana Fairy Princess to receive the 201st Golden Banana. If the player has collected all of Tiny's previous DK Isle Golden Bananas, the totals screen will show "6/5". |
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Chunky Kong[edit]
Images | Description | Requirements | Type |
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Next to the small pond with a waterfall, hit the Pineapple switch above a gate to open it, the Golden Banana is behind the gate. | |||
Lift up a boulder found past the Angry Aztec lobby, then use the Triangle Trample pad underneath to receive a Golden Banana. |
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Requires the Hunky Chunky barrel to be unlocked, use the Monkeyport pad at the bottom of the Crocodile Isle to reach the top of the isle, use the Saxophone Slam pad there to spawn the barrel. Use the Hunky Chunky barrel on a small island with a tree near the Banana Fairy Island, then Simian Slam the giant cross on a nearby island. A giant rock will explode on the opposite side of DK Isles, revealing a Golden Banana inside. |
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In the Gloomy Galleon lobby. Defeat the green Kasplat and give their blueprint to Snides. |
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Inside the Hideout Helm lobby, use the Gorilla Gone pad to lower a set of vines, use those to reach the Bonus Barrel. |
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Kremling Kosh! |
Banana Coins[edit]
There are a total of 3 Banana Coins across all five Kongs and 7 5-Banana Coins to collect.
5-Banana Coin[edit]
Donkey Kong[edit]
Image | Description | Amount |
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Surrounding a DK Dirt Pile in a cave near Donkey Kong's house. | 3 |
Banana Fairies[edit]
Battle Arena Pads[edit]
Bananaport Pads[edit]
Profiles[edit]
- Instruction booklet: The once idyllic Kong Isle now has an unpleasant neighbor in the form of K. Rool's massive mechanical Crocodile Isle. This monstrosity towers over our homeland, with the ridiculously named Blast-o-Matic device ready to reduce it to rubble. Between them, these two contrasting islands conceal the entrances to all the levels.[1]
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | Dīkē Airando |
DK Islands (shared with Donkey Kong Island) | |
French | Iles DK[?] | DK Isles | |
German | DK-Inselchen[?] | DK Isles | |
Italian | Isole DK[?] | DK Isles | |
Spanish | Islas de Kong[?] | Kong Isles |
Trivia[edit]
- The main theme of DK Isles was composed to be a theme in Banjo-Kazooie, while it was still known as Project Dream. The theme was titled "Lost" by the composer of both Banjo-Kazooie and Donkey Kong 64, Grant Kirkhope.[3]
References[edit]
- ^ 1999. Donkey Kong 64 instruction booklet. Nintendo of America (American English). Page 29.
- ^ 1999. ドンキーコング
64 (Donkī Kongu Rokujūyon) instruction booklet. Nintendo (Japanese). Page 9, 11, 21, 22, 28. - ^ Prerelease:Banjo-Kazooie. The Cutting Room Floor (English). Retrieved February 17, 2023.