Haunty Halls Galaxy

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Haunty Halls Galaxy
Haunty Halls Galaxy.png
Area World 3
How to unlock Get a Power Star from either Tall Trunk Galaxy or Freezy Flake Galaxy
Boss(es) None
Comet(s) Clone Comet
Green Comet
Mission(s) A Glimmer of Bulb Berry
Sneaking Down the Creepy Corridor
Spooky Cosmic Clone Chase
Green Star 1
Green Star 2
Green Star 3
Stars Power Star icon from Super Mario Galaxy 2.Power Star icon from Super Mario Galaxy 2.Prankster Comet icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.Cosmic Jewel icon in Super Mario Galaxy 2.
Galaxy icon A hallway on the Starting Planet, with two Boos floating through it
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Haunty Halls Galaxy is a galaxy in World 3 in Super Mario Galaxy 2. This is the first galaxy to feature the Bulb Berry. In this galaxy, new enemies are found including Octoboos, and Mattermouths. There is also a passage which has Mega Boos, and floors which are eaten by the Mattermouths. As the name implies, this galaxy is composed of smaller planetoids shaped like mansion halls with different features each.

Planets[edit]

Starting Planet[edit]

The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.

Mario on the Starting Planet.

This planet is a long, curved hallway leading to a Launch Star. The player will encounter a few Octoboos moving in a circular pattern. The planet has three ? Blocks and a Teleporter. During the second mission, the planet will be much longer and form the shape of a semicircle. The player will encounter a Mega Boo and four Boos that are larger than usual. The second part of the hallway has some missing pieces and there are also shrinking platforms.

Disappearing Paths Planet[edit]

The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.

SMG2 Haunty Halls Disappearing Paths Planet.png
Mario approaching the Disappearing Paths Planet.
Mario near some Octoboos in the Haunty Halls Galaxy
Octoboos

As its name implies, this planet has moving paths that disappear when they come in contact with one of the walls. The player has to cross them carefully while trying to avoid the Octoboos and the gaps in the path. The paths become progressively faster and more oddly shaped as the player progresses through the planet. The Comet Medal is found at the end of this planet. The Warp Pipe at the end takes the player to the Hidden Halls Planet.

Hidden Halls Planet[edit]

The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.

Mario riding Bulb Yoshi on the Hidden Halls Planet.

The majority of this planet is hidden. Only Bulb Yoshi can make the areas appear and cross them. The player will encounter Octoboos and a Smeech on this planet. Many Coin Blocks can be found here. This planet is based on one of the planets found in the Matter Splatter Mansion level from the Ghostly Galaxy in Super Mario Galaxy, which it very closely resembles. The Power Star is located at the end of this planet, on top of a bookshelf.

Creepy Corridor Planet[edit]

The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.

SMG2 Haunty Halls Creepy Corridor Planet.png
Mario nearing the Creepy Corridor Planet.
Mario runs past a Mattermouth in Super Mario Galaxy 2.
Mattermouths.

This planet begins with the player landing on a platform with a Boo on it. The player will need to travel across the planet while avoiding the Boos. At the end, they will come across a Sling Star, which will take them to the main part of the planet. There will be Checkpoint Flag and a conveyor belt-like pathway that moves in the direction opposite of the way to the Power Star. The platform has some Boos and Mattermouths eating away at it. After that pathway has been crossed, there will be another platform followed by a curved conveyor belt-like path that also with Mattermouths eating away at it. On the final platform, the Mega Boo and the four Boos appear again and will chase the player down a path of moving platforms and some shrinking platforms to the Power Star.

Enemies[edit]

Missions[edit]

Mission Image Summary

A Glimmer of Bulb Berry SMG2 Haunty Halls A Glimmer of Bulb Berry.png This mission's objective is to use the Bulb Berry to traverse a disappearing path.
Sneaking Down the Creepy Corridor SMG2 Haunty Halls Sneaking Down the Creepy Corridor.png This mission's objective is to avoid Boos and Mega Boos.
Spooky Cosmic Clone Chase SMG2 Haunty Halls Spooky Cosmic Clone Chase.png This mission's objective is to avoid Cosmic Clones on the Creepy Corridor Planet.

Green Stars[edit]

Green Star 1[edit]

Luigi near the first green star.

The player will redo the A Glimmer of Bulb Berry mission. After the player reaches the end of the Starting Planet, they will find that the first Green Star is located under the Teleporter. The player will have to carefully jump then spin to reach the Star.

Planets Visited
Enemies

Green Star 2[edit]

Luigi spinning near the second green star.

The player will redo the A Glimmer of Bulb Berry mission. The player should make their way to the Disappearing Paths Planet, where they should see the Green Star in the air, just about midway above the first path. Reaching the star requires a carefully timed Triple Jump or a jump and spin.

Planets Visited
Enemies

Green Star 3[edit]

Luigi jumping towards the final green star.

The player will redo the Sneaking Down the Creepy Corridor mission. The star found in the last area with the Mega Boo. The player will have to carefully back-flip or triple jump to the star before the Mega Boo reaches them.

Planets Visited
Enemies

Music[edit]

Audio.svg Haunty Halls Galaxy - Soundtrack for Haunty Halls Galaxy. Boo Moon Galaxy also shares this music. This is an orchestrated arrangement of the Ghost House theme from Super Mario World for the SNES.
File infoMedia:Haunty Halls Galaxy Theme Super Mario Galaxy 2.oga
0:30
Help:MediaHaving trouble playing?

Prima Official Game Guide description[edit]

  • "Dare you explore the Haunty Halls, home to the Boos? This creepy galaxy is where you first harvest the Bulb Berry, which lets Yoshi see otherwise invisible platforms. Without it, you'll never be able to find the Power Stars."

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゴーストコンベアギャラクシー[?]
Gōsuto Konbea Gyarakushī
Ghost Conveyor Galaxy
Chinese 幽靈出沒銀河[?]
Yōulíng Chūmò Yínhé
Ghost Emerging Galaxy
French (NOE) Allées hantées[?] Haunted halls
German Gruseläther-Galaxie[?] Eerie Ether Galaxy
Italian Galassia Corsie Spettrali[?] Spectral Passages Galaxy
Korean 유령 소굴 갤럭시[?]
Yuryeong Sogul Gaelleoksi
Ghost Nest Galaxy
Spanish Galaxia Pasillos de Pesadilla[?] Nightmare Halls Galaxy