Orange

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Orange
An Orange in Donkey Kong 64.
Artwork of an orange in Donkey Kong 64
First appearance Donkey Kong 64 (1999)
Latest appearance Mario Party Superstars (2021)

Oranges have functional purposes in a number of games of the Super Mario franchise. In some of these games, the player can collect them or interact with them otherwise to earn points, such as in minigames. In Donkey Kong 64, oranges have an explosive property and are used as weapons by both the player characters and enemies.

History

Donkey Kong 64

“Squawk! Pick up the oranges and hold Z Button, then press Right C Button to throw them.”
Squawks, Donkey Kong 64
An Orange in Donkey Kong 64.

Oranges appear in Donkey Kong 64 as an explosive fruit and collectible weapon that appears in every level. Oranges in this game look like regular oranges but have a grenade pin on top of each; owing to their appearance and function, the game's official strategy guide refers to them as Orange Grenades,[1] though in-game text simply renders them as "oranges." The active Kong can throw oranges if the player presses Right C Button while holding Z Button, including while in midair. Oranges first appear in one of the Training Barrels, to teach the player on how to throw oranges. By default, the Kongs can carry up to only 20 oranges, but after the Kongs purchase ammo belt upgrades at Funky's Store, the limit slightly increases to 25, and then another time to 30. Oranges can defeat most enemies and knock down certain fragile walls and fences.

Klumps, Mechanical Zingers, and some Zingers attack with green oranges; Klumps throw them, while the Zingers drop them overhead. Klumps are sometimes seen eating oranges from afar, which they are shown to be unaffected by, because after swallowing an orange, a Klump belches. The Kong can defeat Klumps and Robokremlings only by throwing an orange at them.

Oranges also appear as a weapon in the Multiplayer mode, where they create an identical shockwave attack to that of a Kasplat's. Krusha also uses oranges as ammo for his orange grenade launcher.

The explosion from oranges causes the game to lag, which is compensated by speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the Angry Aztec lobby. This is ineffective in the Wii U's Virtual Console release, which has a more consistent frame rate.

Mario Party series

Mario Party 2

Orange Honeycomb Havoc MP2.png

In Mario Party 2, oranges are among the objects that players can catch without losing in the minigame Honeycomb Havoc. They also appear in the minigame's later renditions in Mario Party: The Top 100 and Mario Party Superstars.

Mario Party 4

In Mario Party 4, oranges appear in the Bowser minigame Fruits of Doom as one of the potential fruits on Bowser's list.

Donkey Konga 3 JP

In Donkey Konga 3 JP, the Donkey Kong 64 artwork of an orange appears briefly in Freestyle Zone as one of the images that appear onscreen as the player freely drums on the DK Bongos.

DK: Jungle Climber

In DK: Jungle Climber, oranges appear in the minigame Orange Picker, where the objective is for Donkey Kong to climb from oranges to earn points.

Yoshi's Woolly World

A Bonus Game stage from Yoshi's Woolly World.

In Yoshi's Woolly World, orange slices appear in Bonus Games as collectibles. Like most other collectable fruit in a Bonus Game, each orange slice is worth 50 beads.

Yoshi's Crafted World

In Yoshi's Crafted World, five orange papier-mâché crafts appear on the flip side of Jungle Tour Challenge. They are one of the souvenir hunt requests from the Rumble Jungle Blockafeller.

Names in other languages

Language Name Meaning Notes
French Orange[?] -

References

  1. ^ Bogenn, Tim, and Ken Schmidt (1999). Donkey Kong 64 Official Strategy Guide. Bradygames (American English). ISBN 1-56686-909-9. Page 4.