Memory Master

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Revision as of 11:17, September 14, 2024 by Soru (talk | contribs) (Added table for detailed and precise informations regarding the progression in the minigame.)
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Memory Master
The mini-game Memory Master seen in Super Mario 64 DS
Appears in Super Mario 64 DS
Type Luigi's minigame
Music sample

Memory Master is one of Luigi's minigames found in Super Mario 64 DS. It is a harder variation of Memory Match. To unlock this minigame, the player must play as Luigi with at least 31 Power Stars and catch the rabbit on the Mushroom Castle's second floor, on the right side of the doorway, with the entrance to Wet-Dry World.

Gameplay

The rules are the same as in Memory Match: The player must match the correct pairs of cards to clear the challenge and gain a Star, and the player must have plenty of coins to keep playing. However, there are now 16 cards upside down instead of eight, and the player bets five coins aside three. Every time Luigi deals the cards, some of them flip, giving the player a brief two seconds glimpse of the card positions before they flip back over. When the player taps two different cards, a coin is taken away from the bet number. Once the player completes a challenge, they gain five times the number of remaining bet coins. Losing all these coins removes one Star gained from the challenge. Once the player has spent all their money to bet, the minigame ends.

After every five Stars earned, the challenge increases in difficulty. Luigi deals more cards, but also provides additional hints at the start. The progression for the minigame is detailed in the table below.

Stars Image Symbols Cards served Hints at the start
0–4 Cards available in the Memory Master minigame from Super Mario 64 DS between 0 and 4 stars (Touch screen only)
  • Cloud
  • Mushroom
  • Fire Flower
  • Super Star
  • Luigi
  • Mario
  • Goomba
  • Bowser
16 4
5–9 Cards available in the Memory Master minigame from Super Mario 64 DS between 5 and 9 stars (Touch screen only)
  • Cloud
  • Mushroom
  • Fire Flower
  • Super Star
  • Luigi
  • Mario
  • Goomba
  • Bowser
  • Boo
18 6
10 and above Cards available in the Memory Master minigame from Super Mario 64 DS from 10 stars and beyond (Touch screen only)
  • Cloud
  • Mushroom
  • Fire Flower
  • Super Star
  • Luigi
  • Mario
  • Goomba
  • Bowser
  • Boo
  • Yoshi
20 8

In-game instructions

If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.

Names in other languages

Language Name Meaning Notes
Japanese いっぱいしんけいすいじゃく[?]
Ippai Shinkeisuijaku
"Lots of" Concentration Game
Chinese 记忆大师[?]
Jìyì Dàshī
Memory Master
French Mémorisation avancée[?] Advanced memory
German Gedächtnistraining für Meister[?] Memory Training for Masters
Italian Accoppiata stravincente[?] Paired thrilling
Spanish Memorión[?] Big Memory

Trivia

  • Although this minigame is not selectable in New Super Mario Bros., after the player earns at least ten Stars in that game's version of Memory Match, the minigame becomes nearly identical to Memory Master, with a few differences :
    • In the New Super Mario Bros. version of Memory Match, when Luigi serves 16 cards, the player get 8 hints. And when he serves 20 cards, the player get 12 hints. While in Memory Master, the player only gets 6 and 8 hints for the respective number of served cards.
    • The number of coins bet is different in both minigames : three coins in Memory Match and five in Memory Master. This also explains why there are less hints in Memory Master than in the New Super Mario Bros. version of Memory Match.
    • In Memory Master, the number of cards Luigi serves progresses from 16 to 18 and then 20, while in the New Super Mario Bros. version of Memory Match, after the player earns 10 Stars, it progresses from 16 to 20.