DK Portal

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 18:31, August 5, 2024 by PorpleBot (talk | contribs) (Text replacement - "(\| *publisher *= *Nintendo[^\n}]*)(\| *author *= *Nintendo)([\|}])" to "$1$3")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
A DK Portal
Screenshot from Donkey Kong 64

DK Portals[1] are objects in Donkey Kong 64. These tunnel-shaped transportation devices bear the DK symbol and allow the Kongs to travel from a level's lobby on DK Isles to the start of the level, and vice versa. Upon passing through one, the Kong spins and shrinks, then arrives at the destination before returning to their normal size. The DK Portal in every lobby is guarded by B. Locker, who will leave only after being shown a specific number of Golden Bananas. However, DK Portals do not require the Kong to walk into them to enter, since touching a DK Portal in any way, such as with Lanky's arm-stretching attack, activates it. Because of this, some Kongs are able to ignore B. Locker by simply reaching past him. The only level with no DK Portal is Hideout Helm, which has an ordinary tunnel behind a metal door as an entrance instead.

References[edit]

  1. ^ 1999. Donkey Kong 64 instruction booklet. Nintendo of America (American English). Page 17.