User:Dorsal Axe/Sandbox/Flower

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Attack Up

"Attack is boosted!"
"Charged! Attack power is now boosted!"
"Charged...but it had no effect!"

Small icon for the Attack Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Attack Up

  • The special move Power Lift will increase the attack power of Mario and his partner for 3 turns.
  • The move Charge and the item Hot Sauce will increase the user's attack power for the next turn only.

Merlee's Attack Up

Small icon for the Merlee charm-induced Attack Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Attack Down

"Attack has dropped!"

Small icon for the Attack Down status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Attack Down

Defense Up

"Defense is boosted!"

Small icon for the Defense Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Defense Up

Merlee's Defense Up

Small icon for the Merlee charm-induced Defense Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Defense Down

"Defense has dropped!"

Small icon for the Defense Down status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Defense Down

HP Regeneration

"HP will briefly recover!"

Small icon for the HP Regen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character with HP Regeneration will recover a small amount of Heart Points (HP) at the end of each turn for the duration of the effect.

  • Consuming a Slow Mushroom or Couple's Cake will recover 2 HP at the end of the user's turn, for 10 turns total.
  • Consuming a Meteor Meal will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP.
  • Consuming Mushroom Broth will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1.
  • The Happy Heart and Happy Heart P badges will recover 1 HP at the end of the user's turn.
  • The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 HP at the end of each turn for 3 turns total.

FP Regeneration

"FP will briefly recover!"

Small icon for the FP Regen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character with FP Regeneration will recover a small amount of Flower Points (FP) at the end of each turn for the duration of the effect.

  • Consuming Gradual Syrup will recover 2 FP at the end of the user's turn, for 10 turns total.
  • The Happy Flower badge will recover 1 FP at the end of the user's turn.
  • The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 FP at the end of each turn for 3 turns total.

Allergic

"Status hasn't changed!" - Nintendo GameCube
"Can't be affected by status changes!" - Nintendo Switch

Small icon for the Allergic status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character affected by Allergic will be immune to all status condition changes for the duration of the effect. It will not remove other status conditions already in effect, however.

  • Inflicted by the Shadow Queen's Dangerous Breath (chance to affect, alongside Confused and Poisoned).
  • Inflicted by Beldam's No Status.
  • Consuming Space Food will bestow the effect on the user, in addition to immediately recovering 5 HP.

Burned

"Burned! The fire will steadily do damage!"

Small icon for the Burn status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character who is Burned will be visibly on fire and lose 1 HP at the end of each turn for the duration of the effect. The duration of being Burned is typically shorter than that of being Poisoned. This condition can be negated by the Frozen status condition, as well as cured from the falling water or ice nozzle stage hazard. Lava Bubble's, Ember's, and Phantom Ember's are immune to being Burned, and will in fact recover HP when struck with a fire attack.

Charged

Charged

Confused

"Confused! Actions will be hindered for a while!

Small icon for the Confused status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character who is Confused has an approximately 50% chance each turn to do take an unexpected action instead of the intended action. Mario or his partner may use a basic attack on one another which the player cannot Guard or Superguard against, use Defend, Appeal, or Run Away actions, or switch to a random partner (ignoring the effect of Quick Change). Enemies may attack each other, or use healing moves or items on Mario or his partner. If an enemy is unable to attack a valid target on their team on their turn, they will simply do nothing.

Counter

"Direct attacks will be countered!"

Small icon for the Counter status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character affected by Counter will for the duration of the effect cause direct attacker's to receive half of the damage they deal back to themselves (rounded down).

  • Bestowed on self by Poison Puff's Poison Charge. In addition to countering damage, attackers will also become poisoned.
  • Bestowed on self by Sir Grodus's Counterattack.
  • Consuming a Spite Pouch will bestow this effect on the user.
  • The Return Postage badge functions similarly to this effect, but does not actually apply a status condition on the user. Therefore, the effect of the badge can be stacked with the Counter condition to counter all damage.

Bomb Counter

"Direct attacks will be countered!"

Small icon for the Hold Fast status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Bobbery's Hold Fast attack creates a status condition on himself that functions similarly to Counter. However, certain attacks may trigger this effect that do not trigger the regular Counter effect, such as Doopliss's Hammer. The effect can be stacked with the Counter condition.

Dizzy

"Dizzy! Attacks might miss!"

Small icon for the Dizzy status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character who is Dizzy has an approximately 50% chance each turn for their attack to miss the target. As FP is consumed for FP-consuming moves at the start of an attack, this will result in FP being wasted for missed attacks.

  • The falling prop stage event can make affected characters Dizzy during battle.
  • Consuming a Dizzy Dial has a chance to inflict this condition on all of the user's enemies in battle.
  • Ms. Mowz's move Tease can inflict targets with this status condition.

Dodgy

"Dodgy! Some attacks will automatically be dodged!"

Small icon for the Dodgy status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character afflicted with Dodgy has a 50% of evading incoming attacks during battle for the duration of the effect.

  • Bestowed on self or ally by Magikoopa's Magic Boost (chance to affect, alongside other positive status conditions).
  • Bestowed on self by Macho Grubba's Dodgy.
  • Bestowed on self by Sir Grodus's Evade.
  • The fog nozzle stage hazard will bestow a similar effect to Dodgy on affected characters, but not the status condition itself. This can be stacked with Dodgy for a maximum 75% chance of evading incoming attacks.
  • Consuming a Repel Cape will bestow this effect on the user for 4 turns.
  • Flurrie's move Dodgy Fog will bestow this status condition on Mario.
  • The Lucky Start badge may bestow the effect on Mario at the start of a battle, for 3 turns.

Electrified

"Electrified! Enemies that make contact will get hurt!"

Small icon for the Electrified status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character who becomes Electrified will cause direct attackers to fail their attack and take 1 HP of damage to themselves. Despite being a positive status condition, the Feeling Fine badge will prevent it from being bestowed on the user, except for when using the Zap Tap badge.

Frozen

"Frozen! Movement will be impossible for a while!"

Small icon for the Frozen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character who is Frozen will be visibly encased in a block of ice and be unable to take any action for the duration of the effect. When the status condition ends, the affected character will take 1 HP of damage. This condition can be negated by the Burned status condition, as well as cured from fire nozzle stage hazard.

Huge

"Huge! Attack power is now boosted!"

Small icon for the Huge status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Huge

Tiny

"Tiny! Attack power has now dropped!"

Small icon for the Tiny status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Tiny

Immobilized

"Immobilized! Movement will be impossible for a while!"

Small icon for the Immobilized status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Immobilized

Invisible

"Invisible! Attacks will now miss!"

Small icon for the Invisible status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Invisible

Poisoned

"Poisoned! The toxins will steadily do damage!"

Small icon for the Poisoned status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Poisoned

Prohibited

Small icon for the Prohibited Command status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Small icon for the Prohibited Command status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Small icon for the Prohibited Command status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character affected by Prohibited will be forbidden from using specific attack commands.

  • Inflicted by Bowser's Jump attack.
  • The Jumpman badge will increase Mario's jump attack power by 1, at the cost of prohibiting use of his hammer.
  • The Hammerman badge will increase Mario's hammer attack power by 1, at the cost of prohibiting use of his jump.

Quick

"More chances to attack are now available!"
Mario can act an additional time this turn!

Small icon for the Fast status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Fast

Sleepy

"Sleepy! It'll take time for the sleepiness to wear off!"

Small icon for the Sleepy status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Sleepy

Slow

"Less chances to attack are now available!"

Small icon for the Slow status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Slow