The Anglefish Trial: Ready, Aim, Fly!

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Level
The Anglefish Trial: Ready, Aim, Fly!
The Wonder Effect in the The Anglefish Trial: Ready, Aim, Fly! level in Super Mario Bros. Wonder
World Shining Falls
Game Super Mario Bros. Wonder
Difficulty ★★
Wonder Effect Causes groups of Anglefish to fly across the screen from different angles
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The Anglefish Trial: Ready, Aim, Fly! is a level in Super Mario Bros. Wonder. It is found in the third world of the game, Shining Falls. As its name suggests, this level features lots of Anglefish. It is available after clearing Master Poplin's House, and completion of this level unlocks Break Time! Watery Wonder Tokens. There are two Wonder Seeds, and the difficulty is two stars.

Layout

The level takes place in a cavern. Throughout the level at the bottom of the screen is water where Anglefish can jump out to attack the player. The path consists of interactive tulips, with some of them causing moving platforms to appear, Snails, Big Snails and pipes with water. The Elephant Fruit is available in this level to allow the use of water to nourish plants in the level. After the moving platform that goes under blocks is a checkpoint.

Beyonnd the checkpoint are more Anglefish and a few Big Snails. The Wonder Flower is found further in, but it is high up. To get to it, the player must bounce on the Anglefish to reach to it. Upon collecting it. The Wonder Effect starts, where cloud platforms appear and Anglefish fly in from several different angles. Jumping on these Anglefish will boost the player much more than normally. There is also a time limit of ninety seconds. The player just keeping bouncing off of the Anglefish to traverse higher and higher into the clouds, where the Wonder Seed is found. Once the Wonder Seed is collected, the Wonder Effect ends. The top set of cloud platforms remain, and the player can use them to reach to the end of the section, where a pipe leads them to the goal. To reach to the top of the goal pole, the player must bounce off of Anglefish to reach a high platform, where getting the gold flagpole will be easier.

10-flower coins

  • 10-flower coin 1: On top of a high ledge. The player can use the Anglefish to reach to it or by wall-jumping.
  • 10-flower coin 2: In a pipe where several Anglefish dwell. The player must pull a pull handle to release the coin.
  • 10-flower coin 3: In an area high up that only be reached to by a pipe. The pipe is blocked, and so the player must use the shell of a nearby Big Snail to break the blocks, and then the pipe will get closer and will be able to access. In the area, the 10-flower coin must be revealed by using another Big Snail's shell to activate a high floating interactive tulip, which will allow the coin to be collected. It is also high up, and so the shell can be used to obtain it.

Enemies and obstacles

Talking Flower quotes

  • "Heya!" (On top of blocks in a passage below a Big Snail)
  • "Bet that water's tasty..." (Close to a pipe with water gushing out)
  • "Nice job!" (On top of clouds after the Wonder Effect ends)