Wonder Effect

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Revision as of 04:57, November 7, 2023 by Infinite8 (talk | contribs) (→‎Petal Isles: the final battle arena is still in a wonder effect)
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Merge-left.svg It has been suggested that this page be merged into Wonder Flower. (discuss)
Bending pipe Wonder Effect in Super Mario Bros. Wonder
A Warp Pipe spouting water and another becoming an Inchworm Pipe, an example of a Wonder Effect

Wonder Effects are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[1] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[2] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits.

Mechanics

Wonder Flowers can be found in almost every level, and each flower has a respective Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (represented with a distinct sound) if:

  • All players are defeated.
  • The time limit on the effect (if present) is reached.
  • Players ignore the Wonder Seed and proceed to the next scene (via a pipe in general).
  • The Goal Pole is reached.

Failing a Wonder Effect does not cause the Wonder Flower to disappear, allowing the player to try again as long as it is possible to reach the flower.

List of Wonder Effects

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Pipe Rock Plateau

Fluff-Puff Peaks

Shining Falls

Sunbaked Desert

Fungi Mines

Deep Magma Bog

  • Where the Rrrumbas Rule: The player turns into a spike ball.
  • Raarghs in the Ruins: The point of view changes to a downward view.
  • Pull, Turn, Burn: The player gains invincibility and can swim through lava.
  • Hot-Hot Hot!: The level gets doused in rain and giant water bubbles the player can swim through.
  • Wavy Ride through the Magma Tube: The player is transported to an area where a giant Spike statue fires boulders.
  • Dragon Boneyard: A dragon is revived and flies through the level.

Petal Isles

  • The Final Battle! Bowser's Rage Stage
    • Goombas become Hefty Goombas.
    • The background tilts left and right.
    • A dragon appears.
    • Pole Blocks extend while Anglefish fly horizontally at the top.
    • The background becomes dark.
    • A herd of Bulrushes is summoned.
    • Piranha Plants and a Spike break into song and dance.
    • Mushroom Platforms and Chandeliers shift up and down.
    • King Boo chases the players and sings alongside Moving Doors.
    • Zero gravity
    • Circular poison appears.
    • Pipes becomes Inchworm Pipes and travel across the poison.
    • Platforms rise up to the rhythm in the final battle arena

Special World

  • Pipe-Rock Plateau Special Bounce, Bounce, Bounce: A giant Hoppo appears
  • Fluff-Puff Peaks Special Climb to the Beat
    • The level is turned into a timing-based jumping challenge.
    • Poison rises to the beat.
  • Shining Falls Special Triple Threat Deluge: The level briefly shifts to a top-down perspective.
  • Sunbaked Desert Special Pole Block Allure
    • Pole Blocks extend.
    • Giant Bloomps appear.
  • Fungi Mines Special Dangerous Donut Ride
    • The level transforms into a free-fall section with poison tides moving left and right.
    • Circular poison appears.
  • Deep Magma Bog Special Solar Roller
    • The player turns into a Spike Ball.
    • Circular lava appears.
    • Dragons fly through the level.
  • Petal Isles Special Way of the Goomba: The player is turned into a Goomba.
  • The Final Test Wonder Gauntlet
    • A pipe becomes an Inchworm Pipe and travel across the poison.
    • Blewbirds blow bubbles.
    • The speed alternates between fast and slow.
    • Pipes fall.
    • Anglefish fly upwards.
    • A horde of Gnawshers chases the player.
    • Giant Hoppycats appear.
    • The background becomes dark.
    • Semisolid Platforms come to life and walk.
    • Missle Megs fly diagonally.
    • A Wonder ship appears.
    • Lightning strikes.
    • Rifts appear on the left side of the screen and chase the players.
    • The background tilts to the right while many Hoppos roll towards the player, including a giant one.
    • Magical hills appear.
    • Super Stars fall from the sky.

Gallery

Music

Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese ワンダー[3][4]
Wandā
Wonder
Chinese (traditional) 驚奇[5]
Jīng Qí
Wonder
Dutch Wondereffect [6] Wonder Effect
Italian Effetto meraviglia[?] Wonder effect
Spanish Efecto Maravilla[7] Wonder Effect

References