Mario Super Sluggers
Mario Super Sluggers | |||||
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For alternate box art, see the game's gallery. | |||||
Developer | Namco Bandai Games Nintendo SPD Group No.4 | ||||
Publisher | Nintendo | ||||
Platform(s) | Wii, Wii U | ||||
Release date | Wii (original release): Template:Release Wii (Nintendo Selects): Template:Release Wii U (digital download): Template:Release | ||||
Language(s) | English (United States) French (Canada) Spanish (Latin America) Japanese | ||||
Genre | Baseball | ||||
Rating(s) |
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Mode(s) | 1-4 Players | ||||
Input | Wii: Wii Remote (horizontal) Wii Remote and Nunchuk
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Mario Super Sluggers is the Wii installment follow-up to the 2005 Nintendo GameCube game Mario Superstar Baseball and is the second game in the Mario Baseball series. This game borrows many elements from the previous game, but it also includes new elements as well, including a variety of gameplay controls, such as taking advantage of the motion sensor controls that the Wii Remote provides. The game also has a more in-depth and more narrative-driven Challenge Mode, where, rather than only facing off against a Team Captain and a team of opponents, players interact with more characters, including a variety of various sub-characters, and play various small challenges to recruit them for their team. Up to four players can play this title, and a new feature is that players can choose which of the two team sides to be on.
It was released in Japan and North America in 2008. The game was never released in the PAL region, even after the Wii Nintendo Selects re-release, and is the only Mario-related Wii game to never be released in the PAL region in physical form. The game was re-released on the Wii U eShop in North America on March 31, 2016, and in Japan on August 17, 2016.
Gameplay
Mario Super Sluggers can be played using three different control methods:
- Wii Remote (vertical)
- Wii Remote (horizontal)
- Wii Remote + Nunchuk controller
Before a game starts, a roulette will start in order to show which team will be batting first. This is different from the previous game, in which the player could choose which team would be batting first.
Assuming that players are using the Wii Remote (vertical) or the Wii Remote/Nunchuk combination, in order to bat or pitch, players must hold the button and the Wii Remote must be swung at the appropriate time. The more precise the hit/pitch, the further/faster the ball will go. To charge up a pitch or swing, players must pull the Wii Remote back. They can also do curve balls as well by twisting the Wii Remote, while pitching. Once the ball is in a fielder's hand, the Wii Remote must be swung so that the fielder can pitch the ball at one of the basemen.
In the outfield, players can create special moves if there is chemistry between outfielders:
- One outfielder tackles the ball and the ball rolls towards the outfielder with chemistry. The outfielder that holds the ball can then throw a very fast ball towards a base from the outfield.
- When a possible home run is hit, players can initiate a Buddy Jump. Upon jumping around another outfielder's head and pressing twice, one of the players will jump incredibly high to catch home run balls. This must be done with precise timing.
Superstar Matchups return; however, it is set for captains only and occurs when the team captain is not batting first and when one runner is on second or third and two or all three runners on base (only when the runs exceed to 4 or more on the scoreboard). This also applies to RBI chance screens.
While pitching, however, players will have to pay attention to the pitcher's stamina. If the character that's pitching is showing signs of fatigue (depicted by a water droplet in a bubble), their pitches will start to behave in an erratic manner. When the current pitcher has fatigue, players will have to decide to adjust the defense so that a new character plays pitcher instead. On a side note, pitchers can get exhausted even quicker if the batting team manages to make a lot of successful Home Runs. Even a Grand Slam can cause a pitcher to become fully fatigued right off the bat.
Star Skills make a reappearance in Mario Super Sluggers as well. Any player can pitch or bat using Star Skills, however, only Team Captains can use special hits/pitches. Team Players can only use Star Skills that will make the ball go faster or slower. Both teams can store up to five Star Skill attempts; they are earned as a result of well executed plays.
At the end of each game, the character who has had the most potential for their team will win the MVP award, which will be recorded in the Records menu. Characters can earn MVP points by striking out opponents, executing nice plays on defense, successful hits while batting (the batter has to make it to 1st base without getting out), stealing bases, close plays, and even for error item usage. The character with the most MVP points will win the award. Also, it's possible for more than one character to win MVP if at least two characters have the same amount of points.
Venues
There are a total of nine stadiums (excluding Toy Field) in all. Every Team Captain (excluding Waluigi, Birdo, and Diddy Kong) has a stadium which is based on his or her character's unique persona. Mario Stadium is the only one not to feature any gimmicks in the field, making for the most realistic baseball experience. Six of the nine stadiums can be played in daytime or nighttime, which cause different changes in gameplay depending on the stadium (except for Mario Stadium, where the difference is only aesthetic). The time of day can be changed by pressing either the sun or the moon on the stadium selection menu. The Bowser Jr. Playroom is only accessible during the day, while Luigi's Mansion and Bowser Castle can only be accessed at night.
Starting venues
These stadiums are accessible when starting a new game file.
Image(s) | Stadium | Corresponding Mini-game |
---|---|---|
Mario Stadium | Bob-omb Derby | |
Peach Ice Garden | Wall Ball | |
Yoshi Park | Piranha Panic | |
Wario City | Gem Catch | |
DK Jungle | Barrel Basher |
Unlockable venues
Four stadiums can be made available in Exhibition Mode by advancing the story or completing tasks in Challenge Mode.
Image(s) | Stadium | Corresponding Mini-game | How To Unlock |
---|---|---|---|
Bowser Jr. Playroom | Graffiti Runner | Beating Bowser Jr.'s team will unlock this stadium, requiring the recruitment of at least nine players. | |
Bowser Castle | Bowser Pinball | After winning against Bowser Jr., Bowser's team must be defeated to unlock Bowser Castle. | |
Luigi's Mansion | Ghost K | Opening the Pianta's shop in Mario Stadium and buying Luigi's Flashlight will open Luigi's Mansion. The stadium is only usable during nighttime, which is made available after defeating Bowser Jr. in Bowser Jr. Playroom. | |
Daisy Cruiser | Blooper Baserun | Opening Toadsworth's shop in Peach Ice Garden and buying a Cruiser Pass will unlock Daisy Cruiser. |
Playable characters
All of the captains and main team players from Mario Superstar Baseball make a return appearance in Mario Super Sluggers. In addition, Baby Peach, Baby Daisy, Baby DK, Funky Kong, Tiny Kong, King K. Rool, Kritter, Wiggler, and Blooper have been added as new main team players. It is now possible to put more than one of the same character on the team in Exhibition Mode, as long as they are different colors. However, it is no longer possible to choose which hand that the characters will bat and pitch with; for example, players can no longer make Mario a left-handed batter.
Players are given the choice to play as their Miis as well, whose stats are all 6/10. Players cannot choose to have a whole team of nine Miis, but they can put one captain and up to eight other Miis.
When characters become Star Players, their abilities are boosted by one point each. However, characters can only become Star Players by defeating Bowser's team in Challenge Mode, with the exception of Miis.
If one counts the alternate team players, Mario Super Sluggers has the second most playable characters of any Mario game, behind Mario Kart Tour, with a total of 72 playable characters.
Team captains
All team captains listed below in this section are available to be selected in the game's Exhibition Mode. Luigi, Daisy, Birdo, Waluigi, Diddy Kong, Bowser, and Bowser Jr. are only selectable as Team Captains outside of Challenge Mode. Depending on progress made in the Challenge Mode gameplay itself, players are only able to choose Mario, Peach, Yoshi, Wario, and Donkey Kong while navigating the Baseball Kingdom.
Team players
From the start of each new game file, the majority of available team players listed below are not readily available. For the majority of these cases, the player usually has to go through the Challenge Mode process and find the unlockable Team Players in question. Upon finding them, the player is given tasks in relation to them including specified Scouting Missions or Battle Missions. Once the tasks are completed successfully the Team Players are unlocked for use in other modes for the game such as during the Exhibition Mode.
Certain Team Players can also be unlocked by playing the other available modes in the game. These Team Players are added to the overall roster for the entire game, once certain conditions are met.
Main team players
NOTE: Characters marked with an asterisk make their Mario Baseball debut in this game and are unlockable.
Character | Name | Biography | Running/Fielding | Bats/Throws | Stats | |
---|---|---|---|---|---|---|
Red Toad | A well-balanced Toad who throws a decent pitch. | Enlarge | Right/Right | Pitch | 5/10 | |
Bat | 5/10 | |||||
Field | 3/10 | |||||
Run | 7/10 | |||||
Toadette | A steal machine with speed to spare. | Enlarge | Right/Right | Pitch | 5/10 | |
Bat | 3/10 | |||||
Field | 4/10 | |||||
Run | 8/10 | |||||
Toadsworth | A masterful pitcher who tires easily. | Enlarge | Right/Right | Pitch | 7/10 | |
Bat | 3/10 | |||||
Field | 7/10 | |||||
Run | 3/10 | |||||
Baby Mario | Small and fast, he's the master of close plays! | Enlarge | Right/Right | Pitch | 5/10 | |
Bat | 3/10 | |||||
Field | 4/10 | |||||
Run | 8/10 | |||||
Baby Luigi | An outstanding fielder who can also pitch. | Super Jump | Left/Right | Pitch | 5/10 | |
Bat | 2/10 | |||||
Field | 5/10 | |||||
Run | 8/10 | |||||
Baby Peach* | Owner of the wickedest curve around. | Quick Throw | Right/Right | Pitch | 8/10 | |
Bat | 2/10 | |||||
Field | 5/10 | |||||
Run | 6/10 | |||||
Baby Daisy* | A nasty curve makes up for a lack of power. | Super Dive | Left/Right | Pitch | 6/10 | |
Bat | 4/10 | |||||
Field | 5/10 | |||||
Run | 6/10 | |||||
Baby DK* | A mini dynamo who can clamber and field! | Clamber | Left/Right | Pitch | 3/10 | |
Bat | 6/10 | |||||
Field | 8/10 | |||||
Run | 4/10 | |||||
Blue Pianta | Strong but slow, with a powerful arm. | Laser Beam | Right/Right | Pitch | 5/10 | |
Bat | 8/10 | |||||
Field | 4/10 | |||||
Run | 2/10 | |||||
Blue Noki | A speedy guy who runs faster with the ball. | Ball Dash | Left/Right | Pitch | 5/10 | |
Bat | 4/10 | |||||
Field | 4/10 | |||||
Run | 7/10 | |||||
Dixie Kong | A defensive gem who can also climb walls. | Clamber | Left/Right | Pitch | 3/10 | |
Bat | 3/10 | |||||
Field | 8/10 | |||||
Run | 7/10 | |||||
Funky Kong* | A powerhouse with slow charge pitches. | Clamber | Right/Left | Pitch | 4/10 | |
Bat | 8/10 | |||||
Field | 6/10 | |||||
Run | 3/10 | |||||
Tiny Kong* | A well-rounded player with a mean curve! | Clamber | Left/Right | Pitch | 5/10 | |
Bat | 5/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
King K. Rool* | Dominating bat and arm, but poor stamina. | Laser Beam | Right/Left | Pitch | 6/10 | |
Bat | 10/10 | |||||
Field | 2/10 | |||||
Run | 1/10 | |||||
Kritter* | A brute whose glove work hides his slow feet. | Keeper Catch | Left/Right | Pitch | 4/10 | |
Bat | 7/10 | |||||
Field | 7/10 | |||||
Run | 3/10 | |||||
Goomba | A good bunter who also pitches well. | Ball Dash | Right/Right | Pitch | 6/10 | |
Bat | 3/10 | |||||
Field | 6/10 | |||||
Run | 4/10 | |||||
Paragoomba | A defensive specialist with great hops! | Super Jump | Right/Right | Pitch | 6/10 | |
Bat | 3/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
Green Koopa Troopa | A steady bat with low power and some speed. | Spin Attack | Left/Right | Pitch | 3/10 | |
Bat | 6/10 | |||||
Field | 4/10 | |||||
Run | 6/10 | |||||
Red Koopa Paratroopa | Uses super jumps to catch high flies. | Super Jump | Left/Right | Pitch | 4/10 | |
Bat | 4/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
Magikoopa | A good pitcher, but an amazing fielder. | Magical Catch | Left/Right | Pitch | 8/10 | |
Bat | 2/10 | |||||
Field | 8/10 | |||||
Run | 2/10 | |||||
Hammer Bro | His hammer can catch distant balls. | Hammer Throw | Right/Right | Pitch | 4/10 | |
Bat | 7/10 | |||||
Field | 6/10 | |||||
Run | 3/10 | |||||
Dry Bones | A Dry Bones who can avoid most tags. | Scatter Dive | Left/Left | Pitch | 4/10 | |
Bat | 7/10 | |||||
Field | 4/10 | |||||
Run | 5/10 | |||||
Boo | Excellent bat control, but poor power. | Teleport | Left/Left | Pitch | 9/10 | |
Bat | 3/10 | |||||
Field | 3/10 | |||||
Run | 5/10 | |||||
King Boo | A decent player with poor defense. | Teleport | Right/Right | Pitch | 7/10 | |
Bat | 7/10 | |||||
Field | 3/10 | |||||
Run | 4/10 | |||||
Petey Piranha | A power hitter who swings for the fences! | Piranha Catch | Left/Right[throw 1] | Pitch | 4/10 | |
Bat | 10/10 | |||||
Field | 5/10 | |||||
Run | 2/10 | |||||
Wiggler* | A player with more speed than you'd think. | Angry Attack | Left/Right | Pitch | 3/10 | |
Bat | 7/10 | |||||
Field | 4/10 | |||||
Run | 7/10 | |||||
Shy Guy | An all-around player with a nice glove. | Super Dive | Left/Right | Pitch | 4/10 | |
Bat | 5/10 | |||||
Field | 7/10 | |||||
Run | 4/10 | |||||
Monty Mole | A skilled bunter with good speed! | Burrow | Left/Right | Pitch | 4/10 | |
Bat | 4/10 | |||||
Field | 5/10 | |||||
Run | 7/10 | |||||
Blooper* | A true master of the changeup pitch! | Ink Dive | Left/Right | Pitch | 6/10 | |
Bat | 4/10 | |||||
Field | 5/10 | |||||
Run | 6/10 |
- ^ Although the game states that Petey Piranha throws with his right hand, he does not use his arms to field, or throw the baseball.
Alternate team players
Character | Name | Biography | Running/Fielding | Bats/Throws | Stats | |
---|---|---|---|---|---|---|
Blue Toad | A well-balanced Toad with extra batting power. | Enlarge | Right/Right | Pitch | 4/10 | |
Bat | 6/10 | |||||
Field | 3/10 | |||||
Run | 7/10 | |||||
Yellow Toad | A well-balanced Toad with a fine glove. | Enlarge | Right/Right | Pitch | 3/10 | |
Bat | 6/10 | |||||
Field | 4/10 | |||||
Run | 7/10 | |||||
Green Toad | A Toad with decent stats all around. | Enlarge | Right/Right | Pitch | 4/10 | |
Bat | 5/10 | |||||
Field | 4/10 | |||||
Run | 7/10 | |||||
Purple Toad | A well-balanced Toad with a lively bat. | Enlarge | Right/Right | Pitch | 5/10 | |
Bat | 6/10 | |||||
Field | 2/10 | |||||
Run | 7/10 | |||||
Red Yoshi* | A speedy Yoshi with all-around skills. | Tongue Catch | Left/Right | Pitch | 3/10 | |
Bat | 4/10 | |||||
Field | 4/10 | |||||
Run | 8/10 | |||||
Blue Yoshi* | A speedy Yoshi with a decent arm. | Tongue Catch | Left/Right | Pitch | 4/10 | |
Bat | 2/10 | |||||
Field | 6/10 | |||||
Run | 8/10 | |||||
Yellow Yoshi* | A speedy Yoshi with a decent bat. | Tongue Catch | Left/Right | Pitch | 3/10 | |
Bat | 4/10 | |||||
Field | 6/10 | |||||
Run | 7/10 | |||||
Light Blue Yoshi* | A speedy Yoshi with a decent glove. | Tongue Catch | Left/Right | Pitch | 3/10 | |
Bat | 3/10 | |||||
Field | 6/10 | |||||
Run | 8/10 | |||||
Pink Yoshi* | An extra-speedy Yoshi who loves to run. | Tongue Catch | Left/Right | Pitch | 2/10 | |
Bat | 3/10 | |||||
Field | 6/10 | |||||
Run | 9/10 | |||||
Red Pianta | A defensive specialist among Piantas. | Laser Beam | Right/Right | Pitch | 4/10 | |
Bat | 8/10 | |||||
Field | 4/10 | |||||
Run | 2/10 | |||||
Yellow Pianta | His brawn give pitches extra oomph! | Laser Beam | Right/Right | Pitch | 4/10 | |
Bat | 8/10 | |||||
Field | 4/10 | |||||
Run | 2/10 | |||||
Red Noki | A defensive specialist among Nokis. | Ball Dash | Left/Right | Pitch | 4/10 | |
Bat | 4/10 | |||||
Field | 5/10 | |||||
Run | 7/10 | |||||
Green Noki | A speedy guy with decent power to boot. | Ball Dash | Left/Right | Pitch | 4/10 | |
Bat | 5/10 | |||||
Field | 4/10 | |||||
Run | 7/10 | |||||
Blue Kritter* | A true brute with a good arm! | Keeper Catch | Left/Right | Pitch | 5/10 | |
Bat | 6/10 | |||||
Field | 7/10 | |||||
Run | 3/10 | |||||
Red Kritter* | A true brute who wields a big bat. | Keeper Catch | Left/Right | Pitch | 3/10 | |
Bat | 8/10 | |||||
Field | 7/10 | |||||
Run | 3/10 | |||||
Brown Kritter* | A true brute who can run a bit. | Keeper Catch | Left/Right | Pitch | 3/10 | |
Bat | 7/10 | |||||
Field | 7/10 | |||||
Run | 4/10 | |||||
Red Koopa Troopa | A player who can use a spin attack. | Spin Attack | Left/Right | Pitch | 4/10 | |
Bat | 6/10 | |||||
Field | 3/10 | |||||
Run | 6/10 | |||||
Green Koopa Paratroopa | A balanced player with a bit of pop. | Super Jump | Left/Right | Pitch | 3/10 | |
Bat | 5/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
Red Magikoopa | Good stamina and a great contact zone. | Magical Catch | Left/Right | Pitch | 8/10 | |
Bat | 3/10 | |||||
Field | 8/10 | |||||
Run | 1/10 | |||||
Green Magikoopa | A nice player with a good bat and glove. | Magical Catch | Left/Right | Pitch | 7/10 | |
Bat | 2/10 | |||||
Field | 8/10 | |||||
Run | 2/10 | |||||
Yellow Magikoopa | A steady guy with a decent bat and glove. | Magical Catch | Left/Right | Pitch | 7/10 | |
Bat | 3/10 | |||||
Field | 8/10 | |||||
Run | 2/10 | |||||
Fire Bro | A player with a mighty charge swing! | Fireball Throw | Right/Right | Pitch | 3/10 | |
Bat | 8/10 | |||||
Field | 6/10 | |||||
Run | 3/10 | |||||
Boomerang Bro | A player who throws a mean curveball! | Boomerang Throw | Right/Right | Pitch | 5/10 | |
Bat | 7/10 | |||||
Field | 5/10 | |||||
Run | 3/10 | |||||
Green Dry Bones | A powerful Dry Bones with quick feet. | Scatter Dive | Left/Left | Pitch | 3/10 | |
Bat | 7/10 | |||||
Field | 4/10 | |||||
Run | 6/10 | |||||
Dark Bones | A powerful Dry Bones with a good arm. | Scatter Dive | Left/Left | Pitch | 5/10 | |
Bat | 7/10 | |||||
Field | 4/10 | |||||
Run | 5/10 | |||||
Blue Dry Bones | A powerful Dry Bones with a good glove. | Scatter Dive | Left/Left | Pitch | 3/10 | |
Bat | 7/10 | |||||
Field | 5/10 | |||||
Run | 5/10 | |||||
Blue Shy Guy | A Shy Guy who loves to pitch! | Super Dive | Left/Right | Pitch | 5/10 | |
Bat | 4/10 | |||||
Field | 7/10 | |||||
Run | 4/10 | |||||
Yellow Shy Guy | A Shy Guy who loves to steal! | Super Dive | Left/Right | Pitch | 4/10 | |
Bat | 4/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
Green Shy Guy | A Shy Guy who loves to hit and run! | Super Dive | Left/Right | Pitch | 3/10 | |
Bat | 5/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
Gray Shy Guy | A Shy Guy who loves to play the field! | Super Dive | Left/Right | Pitch | 4/10 | |
Bat | 4/10 | |||||
Field | 8/10 | |||||
Run | 4/10 |
Chemistry
- Main article: Chemistry
Like Mario Superstar Baseball, the characters will have good and bad relations with any other character. However, the characters can make special abilities with another character when they show good Chemistry. The player can receive items with chemistry while batting. If the player is a batter and the next batter shares chemistry with the player, this will result in getting an item that can be used for messing up the outfielder's progress. Players that share good chemistry can also perform buddy jumps and buddy throws. Buddy jumps are used to take away a home run or a deep fly ball. Buddy throws are used to throw the ball faster and more accurate to its destination. Bad chemistry, however, results in slower throws, and sometimes throwing off track.
Items
Error Items
There are a total of seven items that are available during the course of Mario Super Sluggers gameplay. If the on-deck batter has Chemistry with the batter at the plate, a randomly-selected item can be used to inhibit fielders by aiming the Wii Remote immediately after hitting the ball. In Toy Field, items work the same way but are chosen by a roulette wheel. These are as follows:
- Green Shell: Shoots a shell that knocks away any fielders hit by it.
- Bob-omb: Fires a Bob-omb into the outfield, where it explodes after a couple seconds, knocking away anyone caught in the explosion.
- Banana Peel: Shoots five bananas to slip the outfielders. These can be destroyed by fielders or the ball itself.
- Fire Ball (unlockable): Launches a burst of bouncing fireballs that can burn players. It can be found inside a treasure chest in Wario City.
- Mini Boos (unlockable): Makes the ball and its shadow invisible for about six seconds. The ball is still tangible and can be caught, and any effects from Star Swings will remain visible. This item can be found inside a treasure chest in Mario Stadium, and is required to have King Boo join the roster.
- POW-Ball (unlockable): When the POW-Ball hits the ground, any players (including the user's team) within a large radius are stunned by an earthquake for about four seconds. Characters who levitate or fly are not affected by the quake. This can also be avoided by timing a jump. If the POW-Ball directly hits an individual fielder, they are knocked away and the quake effect does not occur. This item can be found inside a treasure chest in Peach Ice Garden.
- Lightning Bolt: Strikes every opposing player. This item is only available to the player in last place during a match of Toy Field.
Shop Items
These are items exclusive to Challenge Mode, and can be purchased at shops found within the stadium areas. They can be equipped on individual characters to provide a statistical boost during a game, after which it wears off.
- Nice Bat: "Increase contact by 50%."
- Power Bat: "Increase hitting power by 50%."
- Dr. K: "Increase throwing speed."
- Lucky Glove: "Reduce errors by 50% and increases arm strength by 50%."
- Dash Spikes: "Increase running speed by 50%."
- Buddy Badge: "Create chemistry with all characters."
- Error Booster: "Increase the speed of error items used when batting."
- Charge Bat: "Allow charge swings to always be at 100% power."
- Star Candy*: "Gives a character a star on the Star Gauge when up to bat."
- Star Candy x2*: "Gives a character 2 stars on the Star Gauge when batting."
- Super Star*: "Activate Lucky Glove, Charge/Power/Nice Bat, Dash Spikes, and Dr. K."
- Luigi's Flashlight: Unlocks the Luigi's Mansion stadium. Purchased at Blue Pianta's Seaside Shop.
- Cruiser Pass: Unlocks the Daisy Cruiser stadium. Purchased at Toadsworth's Royal Shop.
* - available only at Magikoopa's secret shop at Daisy Cruiser
Challenge mode
Challenge Mode makes a return in Mario Super Sluggers, returning as the Story Mode (and is the primary feature of this installment). The gameplay procedure for this mode includes a more in-depth story and an overall map screen involving the Baseball Kingdom locale. Along with recruiting players to go against Bowser's team, the players must solve from time to time certain puzzles and/or complete certain tasks in order to get to the main goals to proceed.
Captain abilities
While navigating the Baseball Kingdom, depending on progress made in the Challenge Mode itself, the five Team Captains listed below can use unique abilities to help them do numerous events, including recruiting other Team Captains/Team Players, finding coins, and gaining access to certain areas they could not reach before. The abilities in question are as follows:
- Mario: Talking to plant life, such as flowers and hedges, and being able to use Warp Pipes.
- Peach: Being able to interact with things such as tree stumps, water, and etc. to make characters appear.
- Yoshi: Being able to use Manholes to reach other areas and Ground Pound the ground by trees to make characters come out.
- Donkey Kong: Being able to climb vines and smash wooden barrels and crates using his Hand Slap.
- Wario: Being able to pick up metal things with his magnet and open treasure chests.
Cinematics
During the course of gameplay in Mario Super Sluggers, players are able to encounter certain cinematic scenes that correspond with the game's Challenge Mode. There are a total of four cinematic scenes that can be seen by the player in this game, which also includes the game's opening (seen when the game starts up).
Although the basic criteria still remains for players to encounter them during gameplay itself first, they are able to view the four cinematic scenes outside of gameplay as well. These said cinematics can be accessed for viewing when the Challenge Mode category is added to the Records section (provided that the player has completed the Challenge Mode gameplay itself at least once). When viewing the Challenge Mode statistics in Records players can find the four videos in the Movie List sub-category.
Opening
Although this is seen for the opening of Mario Super Sluggers overall (after the game loads), it is still a combination of previewing the gameplay, as well as setting up what happens in the game's Challenge Mode. This is the very first video the player views.
The game's intro cinematic begins with Toad, Daisy, Mario, Luigi, Yoshi, and Birdo riding a yacht en route to the Baseball Kingdom, which is the location where Mario Super Sluggers takes place. The boat arrives, and they meet up with Peach and Toadsworth, who greet them at the entrance. Peach escorts them to the lighthouse at the Daisy Cruiser, showing them an overview of the Baseball Kingdom. From there, they run into the Mario Stadium, holding Wii Remotes. Closeups of Daisy, Luigi, and Mario follow in regards to swinging their Wii Remotes. Daisy is shown first encountering her Wii Remote, transforming it to her bat. Luigi encounters the same result as Daisy, and Mario's Wii Remote transforms into a baseball. Mario pitches the ball to Daisy right away following this, and she is seen hitting it.
After Daisy countered Mario's pitched ball, the scenery immediately changes as the ball is chased after by Toad in the Peach Ice Garden until he runs into a large Freezie and turns frozen solid upon collision. He is later freed by a Blue Toad who accidentally crashes into the Freezie (with Toad revealing that he made the catch after being defrosted). The ball then rolls onto Wario City, where Wario chases after it to find it shoot into the air from a manhole water spout. The ball lands on Wario's head, causing him to fall backwards, and causing the ball to fly into Yoshi Park. Yoshi jumps over a pipe to catch the ball, realizing he is going to fall, he flutters around, but falls in with the ball; all while Birdo watches and does nothing. The ball flies to Diddy Kong at DK Jungle, he suddenly screams in terror as he is about to get run over by a giant barrel, when Donkey Kong rescues Diddy Kong by smashing it. Diddy sighs in relief.
The view switches back to Mario Stadium, where Mario pitches to Donkey Kong, who then makes a hit. Yoshi goes for the catch, but both Wario and Waluigi bombard him with Bob-ombs. Yoshi slides to the catch regardless, throws it to Peach, who throws it to Mario, and then to Luigi on base. Donkey Kong rushes to the same base where Luigi is standing resulting in Donkey Kong performing a body check on Luigi, sending him into the field wall. Daisy and Toad panic upon Luigi's collision towards the field, but they find out seconds later that Luigi has caught the ball. Lakitu calls it out, and everyone storms the field where Mario and Luigi are standing. After that, a final overhead shot of the Baseball Kingdom is seen to conclude the opening.
Additional screenshots
Bowser Jr. and Crew Crash the Party
This is the cinematic that is shown as the player is just beginning the Challenge Mode for Mario Super Sluggers. It takes place after Mario, Luigi, and Lakitu notice that there is something strange going on outside of the Baseball Kingdom.
This cinematic starts with an overhead view of the Baseball Kingdom itself, but this time, through Bowser Jr.'s surveillance view. Bowser Jr. pulls a lever, which results in his own venue, Bowser Jr. Playroom, emerging from the sea. Then, with a large amount of force, he goes full speed ahead towards the Baseball Kingdom, resulting in his own stadium ramming headfirst onto the northern portion of the island. Mario and Luigi go on to investigate this suspicious matter as they witness the arrival of Bowser Jr. and his minions, which also includes Bowser.
The Hard-Earned Victory
If the player makes it to Bowser's Castle while it is sunset at dusk in the Baseball Kingdom and defeats Bowser's team, then this is the main ending that is seen.
Upon getting the final win, Mario and the other characters gather around the middle of the diamond to celebrate their victory. Bowser then slams his bat to the turf in a fit of rage.
Afterwards, the crew marches toward the entrance of the Baseball Kingdom to gaze towards the binary sunset. Peach's brooch begins glowing, which magically lights up the island for the night.
Additional screenshots
The Final Festivities
This is the fourth and final cinematic that the player can view in Mario Super Sluggers. It is also triggered during the Challenge Mode after defeating Bowser's team a second time.
Mario and other characters are celebrating in the Baseball Kingdom during the night, and Daisy starts things off by marching with the others to the Daisy Cruiser to have some desserts, which represents a special thanks for saving her when Bowser Jr. previously transformed her into a statue. At one point, in stark contrast, Daisy unknowingly escorts Bowser and Bowser Jr. to the cruiser, much to everyone's disapproval. Various characters are seen at different tables manned by different types of desserts, while Bowser and Bowser Jr. stand by one table, still feeling depressed and distraught after losing a decisive showdown.
Moments later, a display of fireworks storm the night sky, much to the excitement of everyone viewing from the Daisy Cruiser. The characters are later seen at the Mario Stadium, where Mario and Donkey Kong assist in the fireworks display that represents a Bob-omb Derby show as well; the two counter Bob-ombs that were shot out from the cannon across from them, which explode into fireworks. The spectators and characters viewing from the bench are amazed at the fireworks.
Wario and Waluigi then walk up to the cannon and sabotage it by inserting a Bullet Bill into the cannon. The cannon prematurely fires with the Bullet Bill directing towards Mario. Bowser emerges out of nowhere and hits the Bullet Bill with his bat, making the Bullet Bill go in the other direction towards Wario and Waluigi. Wario and Waluigi then run away from the Bullet Bill. The Bullet Bill destroys the cannon in the process and grabs Wario and Waluigi, sending them blasting off at the speed of light. After flying upwards, a ginormous fireworks explosion from the Bullet Bill goes off. They begin to fall down from the explosion. The crowd cheers, Bowser steadily walks away, and Donkey Kong gazes off, feeling that Bowser and his son should not have been spared after all the mischief they committed at the Baseball Kingdom.
Additional screenshots
Notes
- In the second cinematic (Bowser Jr. and Crew Crash the Party), a Shy Guy, a Boo, and a Dry Bones accompany Bowser Jr. as he walks out of the Bowser Jr. Playroom. However, in the gameplay itself, Shy Guy is with the Yoshi Eggs team, while Boo is with the Wario Muscles team.
- In the third cinematic (The Hard-Earned Victory), Birdos of several colors run out and celebrate the victory against Bowser with the rest of the players. However, only the pink Birdo character is playable in the game itself. They also appear in the first and fourth cinematic scenes, however, here, they are not playable as alternate color palettes for Birdo.
- In the fourth cinematic (The Final Festivities), when Wario and Waluigi are falling after being taken by the Bullet Bill to the sky, the "Γ" in Waluigi's cap is horizontally reversed.
Toy Field mode
- Main article: Toy Field
Toy field has returned from Mario Superstar Baseball. Toy field has one Batter, and three other Outfielders and a cannon that pitches the ball to the batter. Before it pitches it, there is a roulette wheel with three different slots that affects the turn. Each slot is controlled by one of the outfielders; the outfielders tap 'A' to stop the slot they are in control of. If the slots aren't stopped, they are stopped automatically.
Records
While playing the game, various records are kept to see what achievements players have pulled off.
Minigames
Players can check the top 5 scores for each minigame, along with the top 5 for Toy Field and Minigame Madness (the latter being unlocked by completing all the minigames at all skill levels).
Challenge
Players can check their status in Challenge mode by seeing which characters they've recruited, the badges that they've earned, along with the four cutscenes and staff credits. The credits layout includes a few snapshots from the four cutscene videos, as well as snapshots from the gameplay itself.
Team Captain/Team Player List
Players can check the former MVPs, the star players, badges, and the Minigame Madness records for each character here.
Badges
Players are able to earn badges by completing certain tasks in the game, which are listed on the following chart:
Badge Name | Criteria to Meet |
---|---|
Stadium Badge | All stadiums must be available (on the active game file). |
Buddy Badge | All characters must be unlocked; more specificially, all the Team Players have to be accounted for. |
Error Item Badge | All Error Items must be available on the specified game file the player is using. |
Play Badge | All minigames have to be won (all difficulites) and at least one game has to be won in the Toy Field. |
Star Badge | All Team Captains/Team Players need to earn the "Star Player" rank (met by using those said characters in Challenge Mode during the final game against Bowser's team). |
Screenshots
Promotion and advertising
Cards
Nintendo of America created an online Adobe Flash program hosted at MarioSuperSluggersCards.com in which players can collect and trade virtual Mario Super Sluggers baseball cards featuring many of the characters, special moves, teams, and stadiums from the title. In addition to the cards, the game also allows players to earn downloads. By placing two compatible cards in the double play drop zone, players can make "double plays" and unlock special videos, wallpapers, and screensavers. When a player completes his or her collection, a post featuring Mario and all of the cards is unlocked. In addition, his or her username will be added to the leaderboard below players who previously completed their collections.
After creating a username and choosing which Mario Super Sluggers character to use as an avatar, players are instructed to click on special banners found on child-friendly websites around the internet in order to collect cards. Lakitu, who gives instructions and hints to the player, tells the player that the one banner can be found on Nick.com. Clicking on one such banner redirects the player to one of eighty-two Uniform Resource Locators (URLs), each of which corresponds to one of the eighty-two cards. The system is based on luck, but players are also able to trade cards with one another using the swap function or discuss where to find banners and which cards yield double plays.
By checking their history, players can manipulate the system into giving them whichever card they wish. By checking their history, players can find which URL leads to which card and then share the URL with other players.
The eighty-two cards are divided by rarity into four levels. Forty-one character cards make up the first level, twenty-four special swing/pitch cards make up the second level, twelve team cards make up the third level, and five stadium cards made up the fourth level. Each card has a front and a back. For the "Level 1" cards, the front shows the character's artwork, name, and for captains, the team they are captain of. The back shows the character's name, abilities, "rookie year" (the year their first video game appearance was released), description, statistics, and for captains, team logo. An in-game screenshot of the player is also featured.
Staff
- Main article: List of Mario Super Sluggers staff
Media
- For a complete list of media for this subject, see List of Mario Super Sluggers media.
Mario Super Sluggers - Day Theme | File info 0:30 |
Mario Super Sluggers - Night Theme | File info 0:30 |
Mario Super Sluggers - Mario Stadium Theme | File info 0:30 |
Mario Super Sluggers - Replay Theme | File info 0:30 |
Reception
Critical reception
Mario Super Sluggers received generally positive reviews from critics. Cris Watters from Gamespot praised the game for how "The computer can provide a stiff challenge when set on a high difficulty level, and building your roster and lineup to capitalize on chemistry between your players is a fun exercise." and the fun multiplayer baseball gameplay although he criticized how the production values are not noticeably higher than in the original game, how the game was less challenging and complex than the original, and how there was not a good alternative to motion controls.[1] Anthony Dickons from Nintendo Life praised how well polished the game is and criticized how it is based off baseball which produces a limited gameplay experience.[2]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Wii | Anthony Dickens, Nintendo Life |
7/10 | Better than playing baseball, better than watching baseball, but it is still baseball. Fans of the sport or those who enjoyed previous Mario sports titles should find enough here for an entertaining time. Namco have included quite alot of extras, no doubt to compensate for the slight lack of depth in gameplay which is of no fault of the game but more the sport it tries to represent. Mario Super Sluggers is a well produced game which squeezes everything it can out of the genre. |
Wii | Chris Watters, GameSpot |
6.5/10 | Despite its many shortcomings, Mario Super Sluggers is good enough to offer some solid entertainment to the right gamers. Collect-'em-all Mariophiles will dig the new challenge mode, and Wii party hosts will enjoy playing frantic multiplayer games. More serious baseballers will find satisfaction in facing off against one another, but will find the rest of the package wanting. While there's certainly fun to be had, it's a shame Super Sluggers couldn't find that balance between accessibility and complexity that has made past Mario sports games so successful. |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 69 | ||
GameRankings | 69.72% |
Gallery
- For this subject's image gallery, see Gallery:Mario Super Sluggers.
The participants at Mario Stadium
Overhead view of the Baseball Kingdom
Quotes
- Main article: List of Mario Super Sluggers quotes
Dry Bones
"Clackety clack...(Must get diamonds... BASEBALL diamonds!)"
Shy Guy
"IT'S HORRIBLE! HIDE THE CHILDREN! LOCK THE DOORS! BOLT THE WINDOWS!"
Red Toad
"Look! LOOOOOK! Bowser Jr. turned Princess Daisy into a statue! You gotta do something do something! You gotta stop Bowser Jr.! He went back there somewhere! Princess Peach and Toadsworth are back there too..."
Toadette
"You need me! I won't take no for an answer!"
Glitches
- Main article: List of Mario Super Sluggers glitches
Eye Texture Glitch
Mario and Luigi's white pupils in their eyes seem misplaced, especially when they are using their Star Swings. Their eyes do not appear as this unless they are batting.
References to other games
- Yoshi's Story - Yoshi Park's theme is an arrangement of the songs Yoshi's Story and Yoshi's Song from this game.
- Luigi's Mansion - Luigi's Mansion appears as a stadium and uses an arrangement of the main theme from this game. Gold Ghosts appear on the field as obstacles, and other generic ghosts from the game appear in the minigame Ghost K.
- Mario Kart: Double Dash!! - Daisy Cruiser appears as a stadium. Addtionally, the Piranha Pipes appear in the Piranha Panic minigame.
- New Super Mario Bros. - Bowser Castle's theme is an arrangement of the castle theme from this game.
- Mario Party 8 - Dry Bones, Hammer Bro, Boo, and Blooper's artwork is reused from this game.
References in later games
- Mario Kart Tour - Baby Mario, Baby Peach, Baby Daisy, Baby Luigi, Shy Guy, King Boo, Monty Mole, and Petey Piranha's artworks are reused from this game. Black Shy Guy, Pink Shy Guy and Green Shy Guy's artworks are based on Shy Guy's artwork from this game. Mario and Bowser's artworks from this game appear on screens in the stadium section of the Los Angeles Laps 3 race track.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオスタジアム ファミリーベースボール[?] Sūpā Mario Sutajiamu Famirī Bēsubōru |
Super Mario Stadium Family Baseball | |
Chinese | 超級瑪利歐棒球場 家庭棒球[3] Chāojí Mǎlìōu Bàngqiúchǎng Jiātíng Bàngqiú |
Super Mario Ballpark Family Baseball |
References
External links
- Nintendo of America's Website for Mario Super Sluggers[dead link]
- Nintendo Co., Ltd.'s Website for Mario Super Sluggers