List of Paper Mario: The Origami King weapons
This is a list of weapons and battle-related items in Paper Mario: The Origami King.
There are a total of 3 weapon types, each with multiple variations:
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Boots excel at attacking enemies in a straight line regardless of height from the ground, but are vulnerable to spiky enemies. Iron Boots and its more powerful variants are able to bypass this limitation. Hammers are more powerful than boots and focus on delivering a single strike to a group of 4 enemies in a 2x2 pattern, but lack range and are unable to reach enemies in the air. Hurlhammers are thrown hammers that deal damage in a straight line similar to boots.
Unlike past entries in the Paper Mario series, weapons have durability and will break after extended use, with exception to the Standard Boots and Standard Hammer. The damage of each weapon depends on a player's Action Command timing and Mario's total HP. Everytime Mario's health reaches a multiple of 20, all weapons gain 1 point of extra damage overall, with a maximum possible increase of 8 damage points at 200 HP. A total of 99 weapons can be held at any given time.
There are a total of 11 items relevant to battles. The majority of items are used offensively, while Mushrooms and its variants are reserved for recovering health. Items retain their single-use function from previous entries, and have individual carrying limits.
Note: Prices listed do not account for any discounts via the Membership Card, nor the automatic price reduction applied after dying multiple times. Damage values shown do not account for x1.5 and x2 striking power multipliers.
Boots
Name | Image | Base damage | Description | Price | ||
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50 HP | 200 HP | Bonus | ||||
Boots | 6 | 14 | Standard boots. Great for jumping on basic enemies. | |||
Iron Boots | 8 | 16 | Stronger than regular boots - and they can stomp spiked enemies! | |||
Shiny Boots | 10 | 18 | Stronger than Iron Boots, but can't stomp spiked enemies. | |||
Gold Boots | 13 | 21 | Wear these to stomp a few coins out of your enemies! | |||
Shiny Iron Boots | 13 | 21 | Stronger and shinier than your regular Iron Boots. | |||
Flashy Boots | 15 | 23 | + 1 | Stronger than Shiny Boots, but can't stomp spiked enemies. | ||
Flashy Iron Boots | 18 | 26 | + 1 | Stronger and fancier than regular Iron Boots. They can deal huge damage! | ||
Legendary Boots | 21 | 29 | + 2 | The strongest boots of all. Still cannot stomp spiked enemies. | ||
Legendary Iron Boots | 22 | 30 | + 2 | The strongest type of Iron Boots. Crush your spiked foes! |
Action Commands increase the damage output based on player timing. These timings give the following bonus damage:
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Additionally Flashy-type boots are given another bonus of 1 damage when performing an Action Command, and Legendary-type boots are given a bonus of 2 damage.
Hammers
Name | Image | Base damage | Description | Price | ||
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50 HP | 200 HP | Bonus | ||||
Hammer | 7 | 15 | A classic. Mario's trusty hammer, great for hitting basic foes. | |||
Hurlhammer | 11* | 19* | A hammer that you can throw for long-ranged attacks. | |||
Shiny Hammer | 11 | 19 | Stronger and shinier than your regular, everyday hammer. | |||
Gold Hammer | 14* | 22* | + 1 | Use this to knock coins out of your enemies' pockets. | ||
Fire Hammer | 14 | 22 | A hammer that blazes with flames when whacking an enemy. | |||
Ice Hammer | 14 | 22 | A hammer that crackles with ice when whacking foes. | |||
Flashy Hammer | 16 | 24 | + 1 | An extremely strong and fancy hammer. Deals big damage! | ||
Shiny Hurlhammer | 22 | 30 | + 2 | A stronger option for long-range hammer attacks. | ||
Legendary Hammer | 22 | 30 | + 2 | The strongest and fanciest hammer in the game. |
Action Commands increase the damage output based on player timing. With two exceptions,* these timings give the following bonus damage:
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Additionally Flashy-type hammers are given another bonus of 1 damage when performing an Action Command, and Legendary-type hammers are given a bonus of 2 damage.
* - Action Command bonus damage follows the same trend as boots.
Battle Items
Note: Unlike with weapons, the damage dealt with offensive items does not scale with Mario's HP.
Name | Image | Damage | Description | Price | Carry Capacity | |
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Base | With AC | |||||
POW Block | 8 | 12 | Shakes the ground, dealing damage to all enemies. | |||
Fire Flower | 20 | 24 | Use this to throw fireballs at enemies in a straight line. | |||
Ice Flower | 20 | 24 | Use this to throw ice balls at enemies in a straight line. | |||
Tail | 20 | 24 | Equip this to spin and flick your tail at nearby enemies. | |||
Shiny Fire Flower | 30 | 36 | Throw stronger fireballs at enemies in a straight line. | |||
Shiny Ice Flower | 30 | 36 | Throw stronger ice balls at enemies in a straight line. | |||
Shiny Tail | 30 | 36 | A stronger tail attack good for stronger enemies. |
Healing Items
Name | Image | Healing Effect |
Description | Price | Carry Capacity |
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Mushroom | +50 HP | A useful item that can restore Mario's health anytime. | |||
Shiny Mushroom | +100 HP | A shiny Mushroom that restores even more health. | |||
Flashy Mushroom | +200 HP | A dazzling Mushroom that restores a huge amount of health. | |||
1-Up Mushroom | Full heal from 0 HP | Automatically revives Mario if he falls in a battle. |