Big Boo's Haunt

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Big Boo's Haunt, also known as Big Boo's Mansion[1] or the Haunted House,[2] is a three-story mansion owned by the Big Boo, located in a small cage. It is the fifth course in Super Mario 64 and Super Mario 64 DS. Instead of accessing the course via a painting, the player must travel to the Mushroom Castle's courtyard after they have collected 12 Power Stars (15 in the DS remake) and defeat the Big Boo containing a small cage. When near the cage, the player's character will shrink down and enter it. It is the only course (in the original game) that does not share its theme with another course and has the most encounters with enemies containing Stars, with Big Boo being fought three times and Big Mr. I being fought once. The background is that of a moonlit night in a dark forest as well as howling wind.

In the DS version, this is the only main course that Yoshi cannot access entirely, since he can neither defeat nor eat Boos; this is also the only course to have a level inside it required to free another playable character, and it is one of two levels to have a secret level inside it (the other being Behind the Waterfall in Hazy Maze Cave).

Layout

Map of the area outside of the mansion in Big Boo's Haunt
Map of the area outside the mansion in Super Mario 64 DS

Big Boo's Haunt takes place within the cage. There are two buildings in the course: the main mansion and a shed off to the side. Around the mansion are several Scuttle Bugs, and an entrance to a secret room with a couple of Boos is at the back of the mansion.

The exterior of the shack in Big Boo's Haunt
The shed leading to the mansion's basement

The mansion consists of three floors, though only the first floor is accessible during the first mission (unless the player has unlocked Luigi in the DS version, in which case the player can easily jump to the next floor). The rooms of the first floor consist of, from left to right, a room with the Mad Piano, a library, a dungeon, a room with a falling bridge, and a room with a large hole and some platforms. If the player falls into one of the holes, it will lead them to the merry-go-round area underneath. Once all the Boos and the Big Boo on the first floor are defeated, a staircase to the second floor will appear.

The second floor has the same number of rooms as the first, as well as the course's Star Marker. The second door from the left leads to a large library with books flying out of the shelves, trying to attack the player. The end of the library leads to the first room from the left, which contains a Power Star. The third room has a wire-frame grate floor above the dungeon room, the fourth room has several coffins that will rise when the player approaches them, and the fifth room contains a bookcase with Bookends and a large turning platform that will drop the player into the merry-go-round area if they stand on it for too long. The door in the back of the fifth room leads to a blue ! Block (or a red ? Block in the DS version), and a door above on a ledge leads to the third floor.

The third floor consists of a small hall with doors to the balcony and a secret room containing the Big Mr. I. In the DS version, a Luigi painting that brings Mario to the Big Boo Battle stage is also present in the hall. To access the room with the Big Mr. I, the player has to be Vanish Mario or Vanish Luigi and enter through the large picture of a Boo before the power wears off. On the balcony lies the Big Boo, and the player can long-jump from the platform to access the roof.

The shed on the grounds of the mansion leads to an elevator that will bring the player to large halls when stepped on. At the end of the halls is a room with water and a merry-go-round in the center, accessed by doors on either side. The merry-go-round has a large spinning platform in the center and several portraits of Boos. One of the portraits has actual Boos come out of it, and another acts like a flame thrower.

Missions

Mission Appears in Summary
Big Boo's Haunt Star 1
Go on a Ghost Hunt
Super Mario 64
Super Mario 64 DS
This mission's objective is to defeat all the Boos followed by the Big Boo on the first floor.
Big Boo's Haunt Star 2
Ride Big Boo's Merry-Go-Round
Super Mario 64
Super Mario 64 DS
The mission's objective is similar to the previous mission, with the Boos and Big Boo located within the merry-go-round in the basement.
Secret of the Haunted Books.png
Secret of the Haunted Books
Super Mario 64
Super Mario 64 DS
This mission's goal is to collect the Power Star behind the library on the second floor.
Big Boo's Haunt Star 4
Seek the 8 Red Coins
Super Mario 64
Super Mario 64 DS
This mission involves collecting the eight Red Coins scattered throughout the mansion.
Mario and Big Boo on the balcony of the mansion in Big Boo's Haunt.
Big Boo's Balcony
Super Mario 64
Super Mario 64 DS
This mission's objective is to defeat the Big Boo (for the third and final time) on the balcony.
Big Mr. I. in Super Mario 64
Eye to Eye in the Secret Room
Super Mario 64
Super Mario 64 DS
This mission involves defeating the Big Mr. I in the third floor's secret room with the Vanish Cap.
The location of the Star Switch in Big Boo's Haunt in Super Mario 64 DS
Switch Star in the Basement
Super Mario 64 DS This mission's objective is to collect the Switch Star near the merry-go-round by breaking a Black Brick.

Gallery

Enemies

Statistics

Other appearances and references

Names in other languages

Language Name Meaning Notes
Japanese テレサの ホラーハウス[?]
Teresa no Horā Hausu
Boo's Horror House
Chinese 大嘘嘘鬼的城堡[3]
Dà Xūxūguǐ de Chéngbǎo
Big Boo's Castle
German Big Boos Burg[?] Big Boo's Castle
Italian Rifugio di Re Boo[?] King Boo's Den
Korean 부끄부끄의호러하우스[?]
Bukeubukeu ui Horeo hauseu
Boo's Horror House
Spanish Mansión Encantada[?] Haunted Mansion

Media

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Trivia

  • If the player activates first-person view when Mario is close enough to enter the course, the player can still move the camera for a bit before the screen transitions to the mission-selection screen.
  • In the DS version, a green cap appears on the Boo in the back room of the first floor. By using hacks to enter the course as Yoshi, it can be shown that Yoshi is able to tongue the cap off the Boo and turn into Luigi as if the cap were on a normal Goomba.
  • The music for this level samples 46 - Untitled by Zero-G.[4]
  • This is the only course in the game to not share it’s theme with other courses.

References

  1. ^ M. Arakawa. Super Mario 64 Player's Guide. Page 6.
  2. ^ Nintendo Magazine System (AU) Issue #48, page 26.
  3. ^ From the Template:Media link and the star menu of Super Mario 64 DS as localized by iQue.
  4. ^ WhoSampled