Blizzy
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Mario + Rabbids Kingdom Battle enemy | |
---|---|
Blizzy | |
Health Points | 210 / 770 |
Area of Movement | 9 Cells |
Pipe Exit Range | None |
Chase Range | None |
Team Jump | None |
Dash | None |
Primary Weapon | Precision |
65 DMG / 145 DMG | |
Secondary Weapon | |
None | |
Primary Technique | Villain Sight |
65-65 DMG / 145-145 DMG | |
Secondary Technique | |
None | |
Tertiary Technique | |
None | |
Hot N' Cold Creeps! | |
Blizzy is one of two midbosses of Sherbet Desert in Mario + Rabbids Kingdom Battle. As his name suggests, he is a Rabbid fused with a flurry, with three icy orbs circling him. He is fought alongside its stronger ally, Sandy.
Blizzy's only actual damaging attack consists of shooting a single beam from his orbs. He also has an indefinite "line of sight" technique that allows him to shoot characters before their turn begins. If Sandy is defeated, Blizzy continues fighting until he is defeated as well. Blizzy normally stays at the back of the battle and deals damage from a distance, while his counterpart, Sandy, usually runs straight into battle.
There is a challenge in the Lava Pit featuring combat against four Blizzies.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Russian | Снежок[?] Snezhok |
Diminutive of снег (snyeg; snow). |
Trivia
- If Blizzy is inflicted with the Burn Super Effect, he'll start running around in panic while juggling his icy orbs. After the flame is put out, he'll blow his orbs twice and will have an exhausted look afterwards.
- Blizzy deals 65 damage with a standard Precision attack. However, on a critical, the Precision deals 72 and freezes the opponent.