It has been requested that this article be rewritten and expanded to include more information. Reason: include Paper Mario: The Origami King statistics
This is a list of profiles and statistics for Koopa Paratroopas.
Super Mario Bros. Instruction Booklet profiles
- Koopa Paratroopa (green): A bit out of control, he wings around aimlessly and comes at you all of a sudden. Stomp on him and he loses his wings.[1]
- Koopa Paratroopa (red): This turtle is under control, but likes to take it easy. Stomp on him and he loses his wings.[2]
Super Mario Bros. Deluxe Instruction Booklet profiles
- Koopa Paratroopa (green): A bit out of control, he wings around aimlessly and comes at you all of a sudden. Stomp on him, and he loses his wings. 400 Pts.[3]
- Koopa Paratroopa (red): This turtle is under control and likes to take it easy. Stomp on him and he loses his wings. 400 Pts.[4]
- Notebook bio: "This Koopa Troopa is rocking some wings, so it can fly. It's still weak to being stomped, though."
- Kart: Para-Wing
- Partner: Koopa Troopa
- Special Item: Triple Shells
- Bio: You might think Paratroopa is a cute little tortoise - right up until he blasts you off the course with a Triple Shell attack, that is!
- Instruction Booklet Bio: Paratroopa takes care of its wings even in the heat of the race.
- Mario Tennis Instruction Booklet: With his ability to react quickly to any type of shot, he can return the ball anywhere he wants.[5]
- Skill Type: Technique
- Offensive Power Shot: Energy Ball
- Defensive Power Shot: Sky Dive
- Unlock criteria: Win all World Open cups (Mushroom, Flower, and Star) in Doubles.
- Type: Technical
- Trick Shots: Roll Call (forward/backward), Koopa Boost (side)
- Special Shot: Spiral Special
- Trait: Highest lobs
- In-game bio: "A technical player with superb lobs. Flap those wings to chase the ball around the court and rack up points with a powerful Charge Shot!"
- Trajectory: Straight
- Height: 5.5
- Drive: 207 yards
- Sweet-Spot: 7.9
- Control: 6.3
- Star Drive: 243 yards (+36)
- Star Sweet-Spot: 6
- Star Control: 6.1
- Number of Challenge Mode Star Coins
needed to unlock: 50
- Type: Technique
- Starting Team Captain: Donkey Kong
- Status: Player
- Koopa Paratroopa Stats:
- Batting: 3/10
- Pitching: 3/10
- Fielding: 4/10
- Running: 6/10
- Green Koopa Paratroopa Stats:
- Batting: 2/10
- Pitching: 3/10
- Fielding: 4/10
- Running: 6/10
- Player Profile:
- Special Talents: Super Jump
- Good chemistry: Koopa Troopa, Bowser, Paragoomba
- Bad chemistry: None
- Bio: "Another longtime underling of Bowser. Paratroopa flies through the sky and delivers body checks to Mario and others, but he's vulnerable to a good stomping, which takes away his wings and turns him into a garden-variety Koopa. His wings allow him to leap up and make great catches."
Paratroopa's official profile card from Mario Super Sluggers (front)
Paratroopa's official profile card from Mario Super Sluggers (back)
- Team: Wario Muscles
- Special Skill: Super Jump
- Good Chemistry: Bowser, Koopa Troopa, Paragoomba, Mii (according to Paratroopa's color)
- Bad Chemistry: Toadsworth
- Paratroopa Stats
- Batting: 4/10
- Pitching: 4/10
- Fielding: 7/10
- Running: 5/10
- Green Paratroopa Stats
- Batting: 5/10
- Pitching: 3/10
- Fielding: 7/10
- Running: 5/10
- Default Bat: Left
- Default Glove: Right
- Paratroopa's In-Game Bio: "Uses super jumps to catch high flies."
- Green Paratroopa's In-Game Bio: "A balanced player with a bit of pop."
- Collectible Card Info: "Just take a look at his wings, and it's obvious why Paratroopa is a handy player to have in the outfield. When someone hits one over his head, he uses his Super Jump to great effect."
- Type: Tricky
- Special Shot: Wing Shot
- Letter to Tap: N
- Unlocking criteria: Win the Normal Mushroom Tourney
Baseball
Trophy
#
|
Name
|
Image
|
First Game / Movie
|
Description
|
195
|
Koopa Paratroopa
|
|
Super Mario Bros. 10/85
|
These winged Koopa Troopas can fly, but they're none too smart: they tend to spend a lot of their time simply jumping or fluttering around a small area. As a result, no one exactly thinks of them as majestic, soaring creatures. They lose their wings and become normal Koopa Troopas if Mario or Luigi jump on their backs.
|
Trophies
Name |
Image |
Game |
Description
|
Green Koopa Paratroopa
|
|
NES Super Mario Bros. |
A winged Koopa. These can fly to a degree, but in Super Mario Bros., it wasn't like they could soar wherever they pleased. In fact, they merely hovered, moving back and forth over set areas. Some Koopa Paratroopas don't even take to the skies, but just jump up and down. These become regular old Koopa Troopas when stomped.
|
|
Red Koopa Paratroopa
|
|
NES Super Mario Bros. |
A flying Koopa with wings. In Super Mario Bros., they possessed the same abilities as green-shelled Koopa Paratroopas, but the routes they flew were different--they flew up and down rather than side to side. There are no red-shelled Koopas who merely hop up and down. You'll often see them participating in two-person kart races and playing basketball.
|
DS Mario Hoops 3-on-3
|
Note: The only Koopa Paratroopa featured in Mario Hoops 3-on-3 had a red shell.
Sticker
Image |
Game |
Effect
|
|
Super Paper Mario
|
[Throwing] - Attack +12
|
Trophies
Name
|
3DS Image
|
Wii U Image
|
Appears In
|
NTSC-U Description
|
PAL Description
|
Koopa Paratroopa (Red)
|
|
|
NES Super Mario Bros. 10/1985 N64 Mario Tennis 08/2000
|
The red-shelled Paratroopa. Many a time Mario has used these flying turtles as a stepping-stone to victory. In Smash Run, they have better agility than their green brethren but are largely similar. If you defeat them, their wings will fall off and they'll become regular Koopa Troopas again.
|
Many times have Mario and his friends treated these red-shelled Paratroopas as little more than winged platforms. In Smash Run, they're a lot like green Paratroopas, except a little bit more aggressive. When you attack or stomp on one in Smash Run, its wings fall off, turning it back into a normal Koopa Troopa for good.
|
These winged foes tend to fly right in front of high places Mario wants to reach, so it isn't all that surprising that he constantly uses them as stepping stones. Jumping on them knocks their wings off, turning them into regular Koopa Troopas. These guys are surprisingly adaptable: they play tennis and basketball, and they can even drive!
|
Koopa Paratroopa (Green)
|
|
|
|
These green-shelled Paratroopas from the Mario series come in two varieties: ones that jump toward you, and ones that float in the air until they're swatted down. When you stomp or damage one in Smash Run, it'll lose its wings and be transformed back into a normal Koopa Troopa.
|
These green-shelled Paratroopas from the Mario series come in two varieties: ones that jump toward you, and ones that float in the air until Mario swans over and jumps on them, using them as a platform. When you stomp on or damage on in Smash Run, its wings fall off, turning it back into a normal Koopa Troopa for good.
|
Red indicates exclusive to the Nintendo 3DS version. Blue indicates exclusive to the Wii U version.
Minion Quest: The Search for Bowser profiles
- Koopa Paratroopa: A harmony of heavy shell and light wings. They spin around in the air and attack their enemies from above!
- Koopa Paratroopa (Red): A harmony of heavy shell and light wings. Strong against Spear Guys and other spear-wielding enemies.
Bowser Jr.'s Journey profiles
- K. Paratroopa (Green): A beautiful harmony of green shell and white wings. They focus on their target and shoot straight for the head!
- K. Paratroopa (Red): A beautiful harmony of red shell and white wings. A bit more powerful than their green brethren.
Paper Mario enemy
|
Paratroopa
|
|
Max HP
|
4
|
Attack
|
1
|
Defense
|
1
|
Role
|
Common
|
Type
|
Flying
|
Level
|
6
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Shot (1)
|
Sleep?
|
90%, 0
|
Dizzy?
|
90%, 1
|
Shock?
|
90%, 1
|
Shrink?
|
90%, 0
|
Stop?
|
100%, 0
|
Fright?
|
90%
|
Air Lift?
|
95%
|
Hurricane?
|
95%
|
Coins
|
1 + 1
|
Items
|
POW Block
|
Run
|
24
|
Location(s)
|
Pleasant Path, Koopa Bros. Fortress
|
Tattle
|
This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings. Max HP: 4, Attack Power: 1, Defense Power: 1 When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas. It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack! They think they're pretty cool because they wear sunglasses, but they're not that tough.
|
- Paper Mario Official Nintendo Player's Guide: The fabulous wings of a Paratroopa are no match for a sturdy pair of boots. Until you get the Hammer Throw Badge, you'll be limited to jumping attacks against the airborne menace.[6]
Paper Mario: The Thousand-Year Door enemy
|
Paratroopa
|
|
Max HP
|
4
|
Attack
|
2
|
Defense
|
1
|
Location(s)
|
Hooktail Castle, Rogueport Sewers
|
Role
|
Common
|
Level
|
9
|
Sleep?
|
95%
|
Dizzy?
|
120%
|
Confuse?
|
90%
|
Tiny?
|
95%
|
Stop?
|
100%
|
Soft?
|
95%
|
Burn?
|
100%
|
Freeze?
|
90%
|
Fright?
|
95%
|
Gale Force?
|
110%
|
KO?
|
100%
|
Moves
|
Shell Shot (2)
|
Exp. points
|
0
|
Coins
|
1
|
Items
|
Courage Shell, Dizzy Dial, Mushroom, POW Block, Happy Heart
|
Tattle Log #: 11
|
Log
|
A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground.
|
Tattle
|
That's a Koopa Paratroopa. Well, umm... It's basically a Koopa Troopa with wings. Max HP is 4, Attack is 2, and Defense is 1. I kinda hate that this guy gets to fly. Of course, you can stomp on him and he'll plunge down and be a plain Koopa Troopa. Yeah, do that, and he's ours! Stomp again to flip him, and his arms and legs are useless! Oops! Sorry, that's not true. It looks like he can still wiggle them around a bit...
|
Super Paper Mario enemy
|
Paratroopa
|
|
Max HP
|
1
|
Role
|
Common
|
Location(s)
|
Mount Lineland (1-2), Gloam Valley (2-1), The Bitlands (3-1), The Dotwood Tree (3-3), Flipside Pit of 100 Trials (Rooms 11 and 46)
|
Attack
|
1
|
Card type
|
Common
|
Defense
|
1
|
Items
|
|
Card location(s)
|
Card Shop; Catch Card/SP; Chapter 1-2: Found in a hidden area via a 3D-accessible path behind the first set of mountain platforms in the first area.
|
Score
|
100
|
Card description
|
This Koopa Troopa breezed through flight school. A quick stomp to the head will ground it. Forever.
|
List of Catch Cards 14 15 16
|
Tattle
|
Normal: This is a Paratroopa. It's like a Koopa Troopa, but it can fly... Its movement may vary slightly, depending on the color of its shell... Max HP is 1, Attack is 1, and Defense is 1. Stomp it to remove its wings... A Koopa without wings is a very sad Koopa... Flipping: This is a Paratroopa. It's like a Koopa Troopa, but it can fly... This one has the ability to flip between dimensions... Its movement may vary slightly, depending on the color of its shell... Max HP is 1, Attack is 1, and Defense is 1. Stomp it to remove its wings... A Koopa without wings is a very sad Koopa...
|
Paper Mario: Color Splash enemy
|
Koopa Paratroopa
|
|
HP
|
25
|
Type
|
Flying, Shelled
|
Role
|
Common
|
Card
|
Strong
|
None
|
Weak
|
None
|
Card drop rate
|
3
|
|
Moves
|
Flying Attack (7), Attack (7), Drop Attack (7), Fallen Attack (7), Stomped-on Attack (12), Flying Line Attack (7), Line Attack (7), Group Attack (7), Blowback attack (16)
|
Location(s)
|
Daffodil Peak, The Crimson Tower, Fort Cobalt, Sunset Express
|
Quotes
|
Usual: "Nyah, nyah! Can't get me!" ~ "The ground is for suckers." ~ "Why walk when you can fly?" ~ "Hammers can't hurt me up here!"
Grounded: "No! I've been grounded!" ~ "Broken wings, broken heart..."
Shell: "I'm, like, a regular Koopa Troopa..." ~ "I'm a shell of my former self."
Flipped: "Mind helpin' a guy out here?" ~ "I'm done for..." Ludwig battle: "Koopa Paratroopa 2nd Division, reporting for battle! We're in position, sir!" ~ "Seize Mario!" ~ "Don't panic, guys!" ~ "Don't mess up our formation!" ~ "Executing orders!"
|
Enemy class
|
ENEMY_RANDAM_1_5
|
Dropped items
|
Hammer Scraps
|
5
|
Red paint
|
50
|
Yellow paint
|
33
|
Blue paint
|
0
|
Orange paint
|
0
|
Green paint
|
0
|
Purple paint
|
0
|
|
- Stage mode: "Increases base score by 50/70/100/150/200 points for every red virus eliminated."
- Versus mode: "If an object has reached the 2nd row from the bottom line, grants 60%/70%/80%/90%/100% chance lowest row will be eliminated. (Once only.)"
References
- ^ Super Mario Bros. Instruction Booklet, pg. 11
- ^ Super Mario Bros. Instruction Booklet, pg. 11
- ^ Super Mario Bros. Deluxe Instruction Booklet, pg. 30
- ^ Super Mario Bros. Deluxe Instruction Booklet, pg. 30
- ^ Mario Tennis Instruction Booklet, pg. 34
- ^ Paper Mario Official Nintendo Player's Guide, pg. 109
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