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Splash screen featuring Ziggy.
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Ziggies are Rabbid enemies in Mario + Rabbids Kingdom Battle. They are the first enemies encountered in the game, and as such have basic stats. Ziggies are identifiable by their various styles of gun slings and small guns. They generally are not much of a threat compared to other enemies, but all variants except the Garden Ziggy can use a "line-of-sight" technique that allows them to hit the heroes in motion (whether moving on their turn or being forced to move by a Super Effect or special technique). Along with Bucklers, Ziggies are also one of the only enemies to have a dash attack.
Variants
There are five Ziggy variants, one for each area.
- Garden Ziggy: Encountered in Ancient Gardens, this Ziggy variant has a yellow mohawk, colorful stripes on its body, and 50 HP. Their slings are made of rope.
- Sherbet Ziggy: Encountered in Sherbet Desert, this Ziggy has 75 HP. It wears fuzzy earmuffs on its head and cactus-themed bands on its arms and waist. Their slings are made of leather belts.
- Spooky Ziggy: Encountered in Spooky Trails, this 115 HP Ziggy appears to be undead, with a pale body and glowing blue eyes. Many have tattoos or markings on the backs of their heads resembling makeup used in Day of the Dead celebrations. Their slings are made of tattered red cloth.
- Lava Ziggy: The final Ziggy variant is encountered in the Lava Pit, with a charred appearance, glowing orange eyes, a Bowser Jr. bandana worn on its back, and 175 HP. Their slings are made of metal chain linka.
- Tropical Ziggy: This Ziggy variant is encountered in the Donkey Kong Adventure DLC. These Ziggies can be seen with either of the following outfits. It can have long blue feather headdress, light blue face paint and just wearing a tropical bead sling. Or, it can be wearing a grass skirt with a yellow bra. They have 80 HP, and unlike the other Ziggy variants, these Ziggies can dash twice during their movement.
Stats
Mario + Rabbids Kingdom Battle enemy
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Garden Ziggy
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Health Points
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50 / 265
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Team Jump
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None
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Dash
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20 DMG / 75 DMG
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Area of Movement
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6 Cells
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Primary Weapon
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Blaster
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Secondary Weapon
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30 DMG / 85 DMG
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None
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Pipe Exit Range
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3 Cells
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Primary Technique
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Secondary Technique
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None
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None
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Chase Range
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None
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Tertiary Technique
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Dashing Ne'er-do-wells!
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None
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Mario + Rabbids Kingdom Battle enemy
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Sherbet Ziggy
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Health Points
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75 / 265
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Team Jump
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None
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Dash
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30 DMG / 75 DMG
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Area of Movement
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6 Cells
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Primary Weapon
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Blaster
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Secondary Weapon
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40 DMG / 85 DMG
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None
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Pipe Exit Range
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3 Cells
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Primary Technique
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Villain Sight
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Secondary Technique
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40-40 DMG / 85-85 DMG
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None
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Chase Range
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None
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Tertiary Technique
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Dashing Ne'er-do-wells!
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None
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Mario + Rabbids Kingdom Battle enemy
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Spooky Ziggy
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Health Points
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115 / 265
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Team Jump
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None
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Dash
|
40 DMG / 75 DMG
|
Area of Movement
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6 Cells
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Primary Weapon
|
Blaster
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Secondary Weapon
|
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50 DMG / 85 DMG
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None
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Pipe Exit Range
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3 Cells
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Primary Technique
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Villain Sight
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Secondary Technique
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50-50 DMG / 85-85 DMG
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None
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Chase Range
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None
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Tertiary Technique
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Dashing Ne'er-do-wells!
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None
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Mario + Rabbids Kingdom Battle enemy
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Lava Ziggy
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|
Health Points
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175 / 265
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Team Jump
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None
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Dash
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55 DMG / 75 DMG
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Area of Movement
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6 Cells
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Primary Weapon
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Blaster
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Secondary Weapon
|
|
65 DMG / 85 DMG
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None
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Pipe Exit Range
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3 Cells
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Primary Technique
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Villain Sight
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Secondary Technique
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65-65 DMG / 85-85 DMG
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None
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Chase Range
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None
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Tertiary Technique
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Dashing Ne'er-do-wells!
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None
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Mario + Rabbids Kingdom Battle enemy
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Tropical Ziggy
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Health Points
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80
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Team Jump
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None
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Double Dash
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20 DMG
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Area of Movement
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6 Cells
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Primary Weapon
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Blaster
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Secondary Weapon
|
|
25 DMG
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None
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Pipe Exit Range
|
3 Cells
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Primary Technique
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Villain Sight
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Secondary Technique
|
|
25 DMG
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None
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Chase Range
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None
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Tertiary Technique
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|
Dashing Ne'er-do-wells!
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None
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