Mario Bros. (game)

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This article is about the arcade title first released in 1983. For further uses, see Mario Bros.
"MB" redirects here. For the Mario Baseball series, see Mario Baseball (series).
Not to be confused with Super Mario Bros.

Template:Infobox Mario Bros. is an arcade game developed by Nintendo and released on July 14, 1983. It was also released on the NES under the Arcade Classics Series series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. The game is often stated to be the first appearance of Luigi in a game, moreover, Nintendo officially acknowledged this as well during the Year of Luigi that commemorated his debut; however, this is incorrect as Luigi actually had previously appeared in the Game & Watch game of the same name, though the arcade game was in development first. Beyond featuring the Mario brothers, the Game & Watch game bears no similarity to the arcade game.

Mario Bros. is also included as a separate minigame, functioning like the original game with updated graphics, in the two-player mode of Super Mario Bros. 3, for the role-playing game Mario & Luigi: Superstar Saga, and all four games in the Super Mario Advance series on the Game Boy Advance.

Story

The story of this game revolves around two plumbers, Mario and Luigi, who are working in the sewers of New York[1]. The sewers are overrun by waves of enemies and the Mario Bros. have to defeat the enemies and collect coins to receive their pay.

Gameplay

Mario Bros.
Mario and Luigi in Phase 1 of the arcade version.

The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named Joust. Enemies come from the pipes on the top and head downwards, where they may enter the pipes again to return to the top. The game features over 99 phases (although phase 2 was removed from non-Japanese versions of the game) with the highest score possible being 999,990, and after phase 99 has been completed, it merely loops phase 99 from then on. The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the floor below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 points. The POW Block can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a coin (a "wafer" in the Atari 2600 version of the game[2]) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. From time to time, a bonus level appears where all the coins have to be collected in order to get an extra 3,000-5,000 points. The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, the NES version has no kill screen. Upon reaching Phase 100, the screen reads "Phase 0" and the stage is normal. Completing it, it reads "Phase 1" and the game loops infinitely from there.

Controls

NES controls

  • +Control Pad: Move to the left/right
  • A Button: Jump / Punch from underneath
  • Start Button: Pause the game

GBA controls

  • +Control Pad: Move to the left/right
  • L Button + R Button: Quit
  • A Button: Jump / Punch from underneath
  • Start Button: Pause the game
  • Select Button: Pick game mode

Wii controls

  • +Control Pad: Move to the left/right
  • A Button: Jump / Punch from underneath
  • Plus Button: Pause the game

3DS controls

  • +Control Pad: Move to the left/right
  • A Button: Jump / Punch from underneath
  • Start Button: Pause the game

Wii U controls

  • +Control Pad: Move to the left/right
  • A Button: Jump / Punch from underneath
  • Plus Button: Pause the game

Switch controls

  • +Control Pad: Move to the left/right
  • A: Jump / Punch from underneath
  • Plus: Pause the game

Characters

Playable

Image Name Information
Mario's sprite from Mario Bros. Mario The older Mario brother, who serves as player one.
File:LuigiMarioBrosSprite.png Luigi The younger Mario brother, who serves as player two.
Sprite of the third player from Mario Bros. (Game Boy Advance).Sprite of the fourth player from Mario Bros. (Game Boy Advance). GBA-exclusive players Clones of Mario that only appear in the GBA version. The yellow one is player three, and the blue one is player four. They both have light tan overalls in the original, though the Wii U ports replace them with purple overalls (resembling Wario) and black overalls, respectively. Prior to the initial release, the player three was purple with yellow overalls and the player four was orange with red overalls resembling Fire Mario and Fire Luigi's appearance from the original NES version of Super Mario Bros. 3.[3]

Enemies

Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. Shellcreepers and Sidesteppers appear together only in Phase 5 (6 in Japanese). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.

Target enemies

Image Name Debut Information and abilities
File:MBShellcreeperSprite.gif
A Spiny in the Super Mario Bros. 3 version of Mario Bros.
Shellcreeper (Spiny in most versions from Super Mario Bros. 3 onwards) Phase 1 The first enemies in the game, a possible inspiration for Koopa Troopas. They are replaced by Spinies in remade versions.
File:Side stepper arcade.png Sidestepper Phase 4 (Phase 5 in Japanese) Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off.
File:FighterFlySprite.png Fighter Fly Phase 6 (Phase 7 in Japanese) Flies that jump up and down. The player is unable to hit them while they are airborne, and must wait for them to land.

Other enemies

Image Name Debut Information and abilities
File:SlipiceSprite.png Slipice Phase 9 (Phase 10 in Japanese) Ice creatures that possess the ability to "self destruct" and cover the platform they are on with ice. Ice-covered platforms give the Mario Bros. less traction. Renamed to Freezie in later games.
File:MBIcicle.gif Icicle Phase 16 (Phase 17 in Japanese) Icicles that at first appear as droplets of Water, before forming into a sharp icicle. The Icicle will eventually fall over, damaging any bros. underneath.
File:MBFireball.pngFile:MBGreenFireball.png
A Boo in the Super Mario All-Stars Battle Game
Fireball (Boo in Super Mario All-Stars) Phase 1 Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a POW Block to defeat them as well. In the Super Mario All-Stars version of the Battle mode, the green fireballs are replaced with Boos, though both types appear red in the 2 player mode.
A Koopa Troopa in the Battle Game Koopa Troopa (Super Mario All-Stars only) Phase 16 (Phase 17 in Japanese) Koopa Troopas that randomly appear during the battle mode. Unlike other enemies, they can be stomped, and in the process, the player can kick their shell at other contenders.
BowserMB.png Bowser (GBA only) Phase 1 Bowser may randomly appear in the GBA version of Mario Bros. during the battle game, possessing the ability to breathe fire on enemies.

Items

Image Name Effect
File:MBCoin.gif
File:MB2600WafferSprite.gif
Coin (Wafer in Atari 2600 version) Coins that appear each time an enemy is defeated, with the exception of the last one defeated. They also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. In the Atari 2600 version, the coins spawned from defeated enemies are replaced by Wafers.
File:MBPOWBlock.gif POW Block POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages.

Reception

The game has received mostly positive reviews. IGN rated the game 91st in their Top 100 NES Games list [4].

Remakes and ports

Ports

In addition to the arcade version, Mario Bros. was ported into several other gaming systems and computers:

  • NES
    • Cutscenes have been removed.
    • The bonus rounds appear on different stages.
    • Mario and Luigi's clothes are colored differently.
  • e-Reader for the GBA (see below)
  • Amstrad CPC
  • Apple II
    • Port was canceled and never officially released. Despite this, its code was leaked and was widely distributed in the 1980s via piracy.
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari 8-bit computers
    • The game was planned to be released in 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons.
    • A completely different port was released in 1988, which was very arcade-accurate.
  • Commodore 64
    • A fully-coded port by Atari was planned for an '84 release, but as with the 8-bit and Apple II ports, it was canceled.
    • The game was re-ported by Ocean and released in 1987 exclusively in Europe.[citation needed] This version had very strange visuals and music.
  • PC-8801
    • This licensed port for the PC-8801 has extremely loud, screeching sound effects, along with low-quality visuals and animation.[5][6] This may have been the result of a poorly done conversion.
  • ZX Spectrum

Kaettekita Mario Bros.

An enhanced port of Mario Bros., released in 1988 for the Family Computer Disk System. It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.

Classic Series

In 1993, Nintendo released a European-exclusive NES version of the game called the Classic Series version. It was based on the aforementioned Kaettekita Mario Bros., and retained all the arcade features from it, while removing everything else. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the Atari XE version). Of note is that while the enemies use their sprites and colors from Kaettekita Mario Bros., Mario & Luigi use theirs from the first NES port.

Super Mario Bros. 3

Mario and Luigi in Battle Mode, with a blue Spiny
"Battle Mode" in Super Mario Bros. 3.

Mario Bros. is included as a separate minigame, called "Battle Mode", in Super Mario Bros. 3 for the NES and as part of the game's remake included in Super Mario All-Stars, utilizing Super Mario Bros. 3's physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous Koopa Troopas of later games.

It includes two bonus levels - a fountain that sprays out coins, and a series of kickable ? Blocks.

A battle can also be entered in two-player mode in the main game, by the active player on the map opening the Ⓜ or Ⓛ that represents the inactive player. This allows the players to fight over the "cards", obtained by finishing a normal level, that give one to five extra lives when three are collected.

Game Boy Advance remakes

Title screen of Mario Bros. (Game Boy Advance)
Title screen of the remake.

A remake of Mario Bros. is included in every Super Mario Advance game, as well as the RPG Mario & Luigi: Superstar Saga (though it does not reappear in the 3DS remake). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original. Battle is based on the Battle Game from Super Mario All-Stars. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.

The GBA remake of Mario Bros. enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto platforms has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The POW Block resets every few stages, and two such blocks appear now as opposed to just one. The Power Squat Jump from Super Mario Bros. 2 has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in Super Mario Bros. 2.

Arcade Archives: Mario Bros.

A port of the original arcade version of Mario Bros. was released on the Nintendo Switch on September 27, 2017 as part of Hamster Corporation's Arcade Archives series, under the name Arcade Archives: Mario Bros. The Joy-Con can be used to play in two-player mode.[7]

Ports of NES version

Mario Bros.-e
Famicom Mini: Mario Bros.

Several direct ports of the NES version, running under emulation, have been released on later consoles. First was Mario Bros.-e, a game for the e-Reader, released on November 11, 2002 in the United States of America only, which omitted the two-player support. Japan next got an exclusive release in the Famicom Mini series for Game Boy Advance, unconnected with the remade version described above, on May 21, 2004.

It was also re-released on Virtual Console for Wii for 500 Wii Points in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the Wii U for the same price.

The NES and Famicom version is also one of the 30 titles included in the NES Classic Edition and Nintendo Classic Mini: Family Computer, respectively.

Mario Bros. was made available as one of the 20 NES titles at the Nintendo Switch Online subscription service's launch in September 2018, and features online play.[8]

Mario Bros.-e

Cards
Card 1 of 5/codes 1-2

English flavor text: There are pests in the plumbing and Mario has arrived to flush them out. Test your skills as a beginner or expert exterminator. + Control Pad Moves player (Up & Down not used)

L Button + R Button Resets game to Title Screen

START Start/Pause

SELECT Selects game mode

  • Game A is beginner mode
  • Game B is expert mode

A Button Jumps

B Button Not used

Card 2 of 5/codes 3-4

HOW TO PLAY As bad guys fly out of the pipes, punch them from below to stun them. After a short time, they get up faster than before, so kick them while they're down to finish them off.

Eliminate all the pests to complete each round. The rounds get progressively harder with new enemies as you go along.

You only have a limited time to finish a round before Fireballs show up–don't waste a second!

Card 3 of 5/codes 5-6

ENEMIES There are five types of enemies in the game: Turtles, Crabs, Fighter Flies, Fireballs, and Freezies.

Turtles need one hit to flip, while crabs require two. Fighter Flies can only be flipped when they touch the surface.

Freezies come along later in the game to freeze the beam and make life slippery! Two types of Fireballs, red and green will heat you up. Only the POW can get rid of the green ones.

Card 4 of 5/codes 7-8

SCORING Punch the fireballs when they hit the floor to get higher scores. But beware–revived red fireballs are dangerous!

When you exterminate a pest, a coin appears. Hit it to add points to your score. You get special high scores for kicking down several baddies in a row. When your score passes 20,000, you get an extra life.

Periodic bonus rounds let you earn more bonus points. Collect 10 within a limited time for a perfect score.

Card 5 of 5/code 9-10

TECHNIQUES AND HINTS If a flipped enemy is hit again, it will be returned to full health and be faster and deadlier than ever! If left alone they can also flip themselves over. Try to eliminate them ASAP!

Using the POW delivers a hit to all pests that are touching a beam. A POW hit equals one hit, so crabs still need to be hit twice to flip. You only get three POW hits before it disappears.

Mario can walk through the left edge of the screen to reappear on the right, and vice versa. Use this to your advantage!

Luigi Bros.

Template:Right An emulation of the game known as Luigi Bros. is included in Super Mario 3D World as unlockable content, with the only difference being that Mario is replaced by Luigi in his current appearance (green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (white hat and shirt with green overalls, similar to Fire Luigi's color scheme in later Mario games). Unlike Super Mario 3D World itself, which is usually played using a 16:9 "Widescreen" aspect ratio, Luigi Bros. uses a 4:3 aspect ratio due to the original Mario Bros. NES game using it. Luigi Bros. is unlocked by defeating Meowser in The Great Tower of Bowser Land in World Bowser. If the player has save data of New Super Luigi U, Luigi Bros. can be played straight away without having to be unlocked.

Sequels

The game had three obscure sequels: two direct 1984 follow-ups for Japanese home computers called Punch Ball Mario Bros. & Mario Bros. Special, and a 1995 entry for the Virtual Boy called Mario Clash.

References in later games

Staff

Main article: List of Mario Bros. staff

The Arcade and NES versions were directed by Hiroshi Yamauchi, both versions were designed by Shigeru Miyamoto. The music of both versions was composed by Yukio Kaneoka. However, the Commodore 64 version music was composed by Fred Gray.

Gallery

For this subject's image gallery, see Gallery:Mario Bros. (game).

Media

Arcade

Help:MediaHaving trouble playing?

Famicom/NES

Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese マリオブラザーズ[?]
Mario Burazāzu
Mario Brothers
Chinese 马力欧兄弟[?]
Mǎlìōu Xiōngdì
Mario Brothers
German Mario Bros[?] -
Spanish Mario Bros.[?] -

Trivia

  • The music that plays when the player begins Phase 1 is part of Mozart's Eine kleine Nachtmusik, which is also featured in Dance Dance Revolution: Mario Mix and Super Smash Bros. Brawl.
  • Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in Super Smash Bros. for Nintendo 3DS / Wii U and an alternate costume for Wario in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. The outfit also made a cameo during Mario's transformation into Super Mario in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the Super Smash Bros. series and an alternate costume for Wario in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.
  • Mario and Luigi have three different death sprites: A frozen one for colliding with Slipice and Icicles, a burnt one for Fireballs, and finally a generic one for all other enemies.

References

Template:MarioGames

Template:CompGames Template:VirtualConsole Template:NS