Moon (Super Mario Maker 2)
Template:Item-infobox The Moon is a course part introduced in Super Mario Maker 2. It is a crescent moon with a face, similar to 3-Up Moons and the moon found in the Space Zone of Super Mario Land 2: 6 Golden Coins. It serves as an alternate form of the Angry Sun.
Description
When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. Stiletto Goombas play an 8-bit drum beat while walking, and the laughing sound that plays while flutter jumping in a winged Goomba's Stiletto is bit-crushed.
In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a POW Block or a Lucky Star.
The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.
Level effects
Themes
Theme | Night-time effect |
---|---|
Ground | Causes many different behavior changes in certain items and enemies (see below). |
Underground | Level is flipped upside-down |
Underwater | Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the ON/OFF Switch |
Ghost House | Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the ON/OFF Switch |
Airship | Cosmetic thunder and rain effects; all enemies behave as if underwater |
Castle | Characters swim in the air, everything else behaves as normal |
Desert | Strong winds blow (direction and frequency depends on game style) |
Snow | All walkable surfaces have reduced traction |
Forest | Water is turned into poison |
Sky | Low gravity for all players; all enemies behave as if underwater |
Items
Item | Night-time Ground theme effect |
---|---|
Super Mushroom/Big Mushroom | Continuously bounces while trying to avoid the player. |
Fire Flower | Travels along the ground while trying to avoid the player, bouncing if they hit a wall. |
Super Leaf | Floats against gravity. |
Cape Feather | Descends slower and over a wider radius. |
Propeller Mushroom | Will fly erratically. |
1-Up Mushroom | Turns into a Rotten Mushroom. |