Mario & Wario

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Not to be confused with Mario vs. Wario.

Template:Infobox Mario & Wario is a puzzle-platformer game released for the Super Famicom in 1993. It was designed by Satoshi Tajiri and developed by Game Freak. It is one of the few Mario games to utilize the Super Famicom Mouse accessory.

The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of Nintendo Power and a Canadian ad for a Kelloggs contest,[1] which featured a tentative box art), but ended up being a Japan-exclusive title.

Story

Translated from the instruction booklet[2]

This is Yōsei no Mori. Within the forest's depths lives a fairy, and those who behold it find happiness, as the tale goes. One day, Mario sought the fabled fairy by coming to the forest. Peach, Yoshi and Luigi were together......or should have been, but alas, Luigi's visage was unseen. Mario's group of three had decided to look for lost little Luigi.

Then, the sky was overcome with a suspicious engine's sound. What was that? It was Wario riding his personal plane, the Bulldog, and he threw a bucket from the sky.

"Here you go!"

Uh oh, the bucket landed right over Mario's head.

"Uwagh, I can't see in this thing!"

Watching was the forest's fairy, Wanda. She somehow wanted to help, but the small fairy did not have the ability to remove the bucket. Thus, Wanda decided to use her magic wand on Mario to send signals, guiding him to Luigi......

Gameplay

The title screen for Mario & Wario.
Title screen

The main gameplay involves guiding Princess Peach, Mario, or Yoshi to the goal, where Luigi awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, Wario drops a random item on the character's head, making them unable to see where they're going.

The player uses the Super Famicom Mouse to control Wanda the sprite and alter the environment to make it safe for the character, making it somewhat similar to the Mario vs. Donkey Kong series. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there's a bonus mini-game where Wanda can whack Wario with a hammer. Every time the player hits Wario on his plane, the player will earn one coin. After forty hits, the plane will malfunction in Wario's face, but he will also flee if enough time has passed.

Characters

Main characters

Image Name Description
Wanda Wanda The main protagonist who must guide each character to the end of each level.
Princess Peach Princess Peach One of the characters who must be guided to the end of each level.
Mario's sprite from Mario & Wario. Mario One of the characters who must be guided to the end of each level.
Yoshi Yoshi One of the characters who must be guided to the end of each level.
Luigi Luigi The character who waits at the goal at the end of each level.
Wario in the Bulldog. Wario The main antagonist who is fought after every world in the game.

Enemy characters

Image Name Description
A Dodorigesu Jr. from Mario & Wario Dodorigesu Jr. These immobile Pidgits can be defeated by simply clicking on them.
A Guriguri from Mario & Wario. Guriguri A fireball which usually moves along walls and floors.
A Komorin from Mario & Wario. Komorin Tricky bat enemies that often group together in packs of four.
A Tsubōn from Mario & Wario. Tsubōn A pot-shaped enemy with a skull mark that can cling onto walls and breath fire.
A blue Unibo from Mario & Wario.A yellow Unibo from Mario & Wario. Unibō Spiky enemies which resemble Urchins and appear in LEVEL 6 and LEVEL 9. They come in blue variations that move up and down and yellow variations that move left and right.

Stages

LEVEL 1: Yōsei no Mori

The fairy's forest is the easiest stage of the ten, and a tutorial for the rest of the game. The world map for each course fits on one screen, making them the smallest of the game. One Girigiri is introduced in the last course.

LEVEL 2: Yosu Ko

A world set next to a relaxing lake where Yoshis have holiday. It is still a standard stage, but slightly harder than the first.

LEVEL 3: Kumotori Yama

A mountain region. Timer Blocks are frequent, so sitting around is dangerous.

LEVEL 4: Kōri no Dōkutsu

An icy cavern with many frozen features. Nebaneba Blocks appear towards the end.

LEVEL 5: Honō no Dōkutsu

A subterranean cave filled with magma. Pot-shaped enemies called Tsubōn are introduced here, and will breathe fire at the player.

LEVEL 6: Pukupuku Kai

A large body of water infested with Unibō. Switch Blocks are frequent.

LEVEL 7: Balloon Bridge

An area in the sky. Fūsen Blocks are frequent.

LEVEL 8: Karakara Sabaku

A vast desert location. Guriguri are frequent.

LEVEL 9: Wario no Niwa

Wario's personal garden, which is playable once beating the previous eight stages.

LEVEL 10: Wario Tei

A big, untidy residence. Playable once LEVEL 9 is cleared.

EXTRA

An extra stage revealed once beating all ten stages. It is a very difficult world.

Items and obstacles

Blocks

Image Name Description
Sprite of two Coin Blocks from Mario & Wario. Coin Block Wanda can hit these to collect coins. One hundred coins will give the player an extra life.
An Elevator sprite from Mario & Wario. Elevator Once on these lifts, the character must wait until they can move again.
Flip-Flop Block Flip-Flop Block One of the most basic blocks, they can be made solid or passable with the flick of a click.
Fūsen Block sprites from Mario & Wario. Fūsen Block Balloons which expand and inflate from time to time.
A large Rock Block from Mario & Wario. Hibi Block These cracked square walls can be hit to be destroyed.
A few Jump Block sprites from Mario & Wario. Jump Block Jump Blocks look like springboards, and are usually seen grounded on flooring rather than suspended in the air as in other games.
Nebaneba Block sprite from Mario & Wario. Nebaneba Block These blocks are sticky and trap friend and foe alike.
A few Switch Block sprites from Mario & Wario. Switch Block These switch from solid and red to blue and intangible.
Two Timer Block sprites from Mario & Wario. Timer Block Hitting these blocks will make them solid for a short time. Wanda must know when and how to use them.
Two Toge Block sprites from Mario & Wario. Toge Block These pointy obstacles take up the full space of a block. They can face four directions.

Items

Image Name Description
A 1-Up Mushroom sprite from Mario & Wario. 1-Up Mushroom As the name suggests, these green mushrooms give the player extra lives.
A Coin sprite from Mario & Wario. Coin Coins add points to the player's score. Collecting one hundred coins gives the player an extra life.
A Star sprite from Mario & Wario. Star The most common item in the game. Collect four of them in a level to earn an extra life.
MushroomM&W.png Time Kinoko Standard mushrooms that add to the Time Gauge. There are not many of these in the game.

Staff

Main article: List of Mario & Wario staff

Gallery

For this subject's image gallery, see Gallery:Mario & Wario.

Media

For a complete list of media for this subject, see List of Mario & Wario media.
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese マリオとワリオ[?]
Mario to Wario
Mario & Wario or Mario and Wario; used in packaging and promotional materials.

Trivia

MarioNWarioPKMN.png
  • There was a mention of this game in the Generation I Pokémon games and their remakes. When the player checks the Super Nintendo in the Copycat's House (at Saffron City, northwest of the Silph Co. building), it states that there is a game that shows Mario with a bucket on his head. The games are also made by Game Freak.
  • A reference to Mario & Wario is made in Mario and the Incredible Rescue, where Wario attacks with buckets.
  • The bucket Mario wore on his head is a trophy in Super Smash Bros. Melee. It mentions that "the bucket's M looks like a W when turned upside down".
  • One of Junker's attacks in Mario & Luigi: Bowser's Inside Story is dropping a bucket on Mario or Luigi's heads and they walk back and forth, using a similar animation to the ones in this game.
  • Although a Japan-only release, the game itself contains no written Japanese whatsoever; it is entirely in English.

References