Talk:Mario Tennis Aces

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Revision as of 17:35, June 14, 2018 by LuckyEmile (talk | contribs) (Found Blooper type too.)
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DK not confirmed

They showed Donkey Kong right after they mentioned the Story Mode. Donkey Kong could be just an opponent. It's not confirmed that he's a playable character. For all we know, Mario, Luigi, Wario and Waluigi may be the only playable characters. B ron 3000 Luigi's face icon. 20:10, 18 January 2018 (EST)

It's highly unlikely that DK will be just an opponent character, considering he has no other traits that make him stand out from the other playable characters, or from the boss character. He's the same size, has a character face icon, has a racket, and has been playable in almost all previous Mario Tennis games. And unlike the boss fight, while playing against him in the video, it looked like a normal tennis match instead of some boss fight. MarioComix (talk) 21:40, 18 January 2018 (EST)
I'll also add that DK has a gauge like that of the other playable characters. All the other enemies fought in the story mode part of the trailer don't have that.--Mister Wu (talk) 19:56, 19 January 2018 (EST)
Giving my two cents, while points given are true, I still believe it's possible that DK is a CPU opponent and not playable. It could be like the case of the Mario & Sonic series with the rival characters; they have character icons, but are not playable (e.g.: King Boo's icon in Mario & Sonic at the Olympic Winter Games).

Poison Mushroom Orb in Puzzle & Dragons: Super Mario Bros. EditionDigibutterFrancis 18:33, 24 January 2018 (EST)

Either he's a boss, or an unlockable player you unlock by beating him. But until we find out, I don't think DK should be in the Playable characters section. B ron 3000 Luigi's face icon. 09:26, 3 February 2018 (EST)

Costumes

Regarding what we've seen with Mario, Luigi, Wario and Waluigi, would it be wise to point out that this is the first Mario Tennis game since Mario's Tennis where Mario wears tennis gear instead of his normal clothing? Kangaflora (talk) 19:00, 19 January 2018 (EST)

We could note this in a future Characters header once we get more information and the games come out. I definitely say it has a place somewhere. BabyLuigiFire.pngRay Trace(T|C) 19:05, 19 January 2018 (EST)

Nintendo Direct

Alright, since the new Direct came out today, I'm gonna start adding some content if that's cool with everyone. Also, is it okay to remove the sentence about the Ultra Smash? It looks like it's been replaced with the Zone Shot (as seen in the Direct.)

Moldomre (talk) 19:11, 8 March 2018 (EST)

Yeah, go for it. You don't need to ask :) Alex95sig1.pngAlex95sig2.png 19:22, 8 March 2018 (EST)
Wait a moment! While so far only Zone Shots and Special Shots have been revealed to be able to break the racket, in the previous screenshots Mario was indeed charging an Ultra Smash, Template:Media link. So we should just add the Zone Shots and Special Shots for now.--Mister Wu (talk) 21:36, 8 March 2018 (EST)
My opinion is that, the purple "chance shot" markers are completely absent from the game now, having been replaced by the yellow star markers. That is, they just acted as placeholders. And considering there has been no mention of Chance Shots or Ultra Smashes in the most recent Direct (even though it details almost every other type of shot), it seems they may not be in the game at all. For now, I'll remove the part about the Ultra Smash as that could result in false communication, but if evidence crops up later to say that Ultra Smashes are in the game and can break rackets, then we can add that info back in. MarioComix (talk) 21:52, 8 March 2018 (EST)
We cannot make changes based on legitimate opinions though, since we don't know all the final game modes. While it's likely that they have been replaced, that screenshot is an official screenshot. Until we have official confirmation I'd say that we are forced to keep this inconsistency, that in the case of an official replacement will be then mentioned in the Pre-release and unused content section, much like the case of Boom Boom in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.--Mister Wu (talk) 22:11, 8 March 2018 (EST)
I still think it would be fine to just not mention the Ultra Smash, based on how we've worded the sentence. Since we can say "Some shots, such as the Zone Shot and Special Shot, can break rackets." It means that there could be other shots capable of doing this, and if the Ultra Smash does return we can later write a definitive list. I think it would be better to avoid this miscommunication if possible. MarioComix (talk) 00:26, 9 March 2018 (EST)
Agree with the above. The one sentence that mentions the Ultra Smash assumes that it can break rackets, so if that screenshot is the only evidence that the Ultra Smash is or was ever in the game, we shouldn't make that assumption. I don't see a problem with simply changing that sentence to not mention the Ultra Smash. Dark BonesSig.png 02:10, 9 March 2018 (EST)
That's actually an observation coming from the first official video of the Direct Mini, in which Mario charges an Ultra Smash and breaks Wario's racket. While it's possible that they significantly changed the gameplay in between, it's also possible that the mode shown in the first video was a different one, based on Mario Tennis: Ultra Smash. We simply don't have enough material at the moment to know why the gameplay looked different in the first video - it just did.--Mister Wu (talk) 08:47, 9 March 2018 (EST)
I feel that, since we don't know whether the Ultra Smash is returning or not, we shouldn't mention it - we don't know if it's still able to break rackets as we don't know if it's in the game. If they do announce in the future an Ultra Smash mode, then we can always add it back in. MarioComix (talk) 21:55, 9 March 2018 (EST)
Removing text based on official material because of impressions, as legitimate as they may be, is to be avoided. And putting the Ultra Smash in the Pre-release and unused content before the game has been released is quite excessive. This is a page about what has been shown of the game so far, as contradictory as it may be.--Mister Wu (talk) 06:59, 10 March 2018 (EST)
Fair enough then. That last sentence of yours is particularly convincing. MarioComix (talk) 01:01, 12 March 2018 (EDT)

References

Firstly, I'll say that since Mario's CSS art is hard to discern, we can keep the DDM reference. Next, it's important to note that if we started listing every game that every character artwork comes from, the References list will become hugely cluttered with relatively useless information. For some artwork it can be noted, like the reference to MP6 with Mario's art, since that art is only derived from MP6. Meanwhile, there are other artworks that, since their first usage, have been used in many other games since, to the point where it's more being used as "standard profile artwork" for the character - that is, it's the "official portrait" of the character. An example of this is Toadette's MP7 art, it was her practically her only solo profile artwork until MP10, and so it was the only artwork used to "represent" Toadette. Another example is Daisy's MK7 art, it's been used practically everywhere since, that it's lost connection to MK7 specifically and has become more like the official portrait of Daisy. You can also think of this like characters - the first game that featured Nabbit after NSMBU can call it a reference to NSMBU, but once he'd appeared in more games, they're less specifically calling back to NSMBU in each appearance.

I'd also like to note that for Yoshi and Toadette's art from MP10, the fact that they're reusing the art isn't because they specifically chose artwork from MP10, it's more likely they just thought they were good representations of the characters from when they used them in Ultra Smash and kept it.

Anyway, if you choose to disagree, I won't continue it into an edit war. But I think I at least needed to explain myself.

Tl;dr If we list every game every artwork first appeared in, we'd have too many references. Once certain artworks reappear in multiple games, they're less calling back to the first game, just like when new characters reappear in multiple games. MarioComix (talk) 04:33, 8 April 2018 (EDT)

Alright, I see where you're coming from, and I agree with points that you made. --

Poison Mushroom Orb in Puzzle & Dragons: Super Mario Bros. EditionDigibutterFrancis 05:30, 8 April 2018 (EDT)

Agreed, some artwork is generic enough that it gets used as the characters' stock artwork in games and media. Trying to find the game it originates from is nice, but it's probably better to note that in the summary of the File pages rather than in the References section of each game.--Mister Wu (talk) 10:25, 8 April 2018 (EDT)

I do believe that the cut-off for some of these artworks may be a little arbitrary on my part, but I'm sure we can smooth that over in time. MarioComix (talk) 00:45, 9 April 2018 (EDT)

Personally feel that if an artwork has previously been used in only one game, and said game was over a decade ago, and it's been touched up a little, that might count as a reference, like Wario's Top 100 art being a remade version of his 64 DS art, but that's a very specific scenario. Doc von Schmeltwick (talk) 00:52, 9 April 2018 (EDT)
I suppose that can be added on the newer game in question? Since that does seem to be a very specific scenario in question. On a side note, the Fortune Street page lists reusing Bowser's 64 DS art has a reference, even though it was actually remade, so I think that could get a pass when the art is indeed pulled from one specific game. MarioComix (talk) 04:44, 9 April 2018 (EDT)

The "MTA" bit at the top is unnecessary

Nobody's going to confuse Aces for an obscure, canceled CDi game. I think it'd be better to remove that part, to make the page a bit less cluttered. YarnPoochy Yarn Poochy, for use with Yoshi's Woolly World. 21:42, 11 April 2018 (EDT)

Actually, it should stay. Yes, Aces has way more popularity than the CDi game, but that doesn't mean one will search for Mario Takes America by typing MTA. Yes, it is very unlikely. That's why that even though they arrive at Aces, they can go to Mario Takes America without typing in the search box again. And since Mario Takes America is so small compared to Aces, there is no need to have both on MTA because the majority of people searching for MTA are searching for Aces. Besides this, it doesn't really makes it cluttered. Red Yoshi in a construction hat walking Yoshi the SSM (talk) 22:05, 11 April 2018 (EDT)
Originally MTA was a disambiguation page. That made no sense at all, so the only other option is to make a redirect and place a redirect template on this page. That is why the template was made, after all. -YFJ (talk · edits) 16:27, 12 April 2018 (EDT)


Birdo, Diddy Kong, and Paratroopa

Okay, they were confirmed by the handbag logos... but how do we know what character classes they are? They're listed as All Around, Speedy, and Technical but where did that info come from?
— The preceding unsigned comment was added by 198.144.198.170 (talk).

Apparently it's based on the emblem type, but I'm not sure if that's true or not. Should probably be removed for now. Alex95sig1.pngAlex95sig2.png 21:09, 28 April 2018 (EDT)
If you squint you can see how the emblem shapes determine their playing type - you could also check the emblems on the Nintendo Treehouse Tumblr for the confirmed characters to compare. But, in my opinion, the resolution of the handbag picture is rather low and "when I squinted it looked like so-and-so's emblem" isn't exactly the best rationale for confirming the playing types. MarioComix (talk) 02:28, 29 April 2018 (EDT)


Story Mode information

This new Japanese overview trailer revealed a lot about the story mode, but I don't want to really type all of it up. Can someone make a section that tells about the story mode? Here's the trailer. https://www.youtube.com/watch?v=z-yUwIduGZw --Luigi1234 (talk) 20:41, 14 May 2018 (ET)

Pre-release info

Just noting this down now for future reference... In the JP overview trailer released May 14, the character headshots in the HUD during matches, specifically for Mario Bros. and Wario Bros., now uses their tennis gear rather than their generic looks. MarioComix (talk) 02:58, 15 May 2018 (EDT)

Pre-launch tournament

So from what I can gather on the Japanese site, the pre-launch tournament in Japan will have four playable characters (Mario, Peach, Yoshi, Bowser) and that save data from the "demo" can be recognised to obtain Mario's standard "overalls" outfit in the main game. There's also a particularly interesting screenshot showing Dry Bones who seems to be giving the player a tutorial. Any idea where we can fit this information on the page? MarioComix (talk) 03:55, 15 May 2018 (EDT)

New Stage Names

2 new stage names have been revealed through the IGN vs Kinda Funny Games videos (https://www.youtube.com/watch?v=cCziCCMz4bg). They are Snowfall Mountain and Savage Sea (the airship stage). Sexy Bob 13:26, 4th June 2018 (BST)

Thanks, I have added the information to the article. --A sprite of a Flame Chomp from New Super Mario Bros. Wii.TheFlameChomp (talk) 09:11, 4 June 2018 (EDT)

Koopa Troopa is speedy

I saw a cituation was needed for Koopa's play style https://youtu.be/vX6qUywlnjg?t=1h57m43s Koopa Troopa is stated to be the fastest speedy-type character at this timestamp. I'll look to see if Blooper gets their type mentioned too. If someone could therefore add it in, that would help, I guess. LuckyEmile (talk) 18:31, 14 June 2018 (EDT)

Blooper's type was also revealed, but subtly. You can hear one of the Treehouse members say "Here we have Blooper, a great tricky character", but it's more in the background of the commentary. https://youtu.be/vX6qUywlnjg?t=2h4m20s So Koopa Troopa = speedy, Blooper = Tricky. LuckyEmile (talk) 18:35, 14 June 2018 (EDT)