Mario + Rabbids Kingdom Battle

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 03:38, October 29, 2017 by Digibutter (talk | contribs) (Super Mario Odyssey was released after Mario + Rabbids Kingdom Battle. Therefore, the latter game is not referencing the former.)
Jump to navigationJump to search

Template:Infobox

Mario + Rabbids Kingdom Battle is a role-playing crossover title between the Mario franchise and Ubisoft's Raving Rabbids titles released for the Nintendo Switch, as well as being the first and only turn-based tactics game in the Mario franchise. Ubisoft released the game in North America, Europe, Oceania, and Hong Kong on August 29, 2017, and is set to be released in Japan, South Korea, and Taiwan on January 18, 2018, published by Nintendo themselves.

Story

Mario is sent into the vortex.
The Rabbids getting sucked back into the Time Washing Machine.
Mario is sent into the vortex.
Mario is sent into the vortex.

The Rabbids end up with their Time Washing Machine in the laboratory of a Mario fan who is perfecting, along with her robot assistant Beep-0, a visor able to fuse two objects into one, called the SupaMerge. One Rabbid finds said visor and uses it to create Rabbid Peach, Rabbid Mario, and other Rabbids fused with objects. It also causes the Time Washing Machine to malfunction, sending Beep-0 and the Rabbids to the Mushroom Kingdom.

Meanwhile, Mario, Luigi, Yoshi, Toadette, Toad, and Princess Peach are inaugurating a new Princess Peach statue with an audience of Toads. Suddenly, a vortex is formed and sucks Mario and the others in.

In midair over the Ancient Gardens, Beep-0 gains rabbit ears and the outline of two rabbit's teeth on the front. The Rabbid with the SupaMerge fuses with the headset, causing it to be stuck to him. Mario later saves Beep-0 from being crushed by the Time Washing Machine. Upon landing, they soon encounter Rabbid Peach and Rabbid Luigi, who join Mario's team and help them fight off various Ziggies, thanks to weapons attached to a message sent by a mysterious F.B.. As they travel, they get a glimpse of the vortex, later referred to as the Megabug.

Soon after, they meet Luigi and the Rabbid with the SupaMerge headset. They are both scared by a Piranha Plant with which a white Rabbid is playing. Due to the fear, the SupaMerge Rabbid ends up fusing the white Rabbid with the Piranha Plant, creating the Pirabbid Plant. Mario's team successfully defeats the Plant and restore both the Piranha Plant and the white Rabbid to their original selves. Seeing this, Luigi joins their team. Meanwhile, Beep-0 notices that the Megabug has grown in size.

Bowser Jr. has observed what happened with the Pirabbid Plant and, when Mario's team meet the Rabbid with the headset and scares him, takes the chance to befriend him, naming him Spawny. With the intent of using Spawny's powers to take over the Mushroom Kingdom while his father is on vacation, Junior flies away with him on his Junior Clown Car, while Mario's team must face Rabbid Kong. They defeat Rabbid Kong, causing it to fall off of the platform they are standing on.

Mario's team then venture to Sherbet Desert, where thanks to a message from F.B. they discover that the Megabug is growing with every enemy Rabbid defeated. They also find Rabbid Mario frozen in an ice cube. They take him with them, and place the cube in a door in the hopes of freeing him. Said door opens, and they soon encounter Bowser Jr. with Spawny again. Bowser Jr. has Spawny look at Mario's team, which agitates the Rabbid, activating the SupaMerge's powers. Just before it activates, Bowser Jr. turns Spawny away, causing him to create Blizzy and Sandy, who proceed to attack Mario's team. Mario's team defeat both of them and save Rabbid Mario, who joins them. At the end of the desert, Mario's team face off against the Icicle Golem, who freezes them. However, Princess Peach appears and saves them, joining Mario's team in their fight against the monster. They eventually prevail.

Mario's team then go to Spooky Trails. They are directed to find two Relics of Goodness, a gramophone and a Boo-shaped balloon, under the instruction of a mysterious third party who wants them to wake up a being named "Tom Phan" who they claim has the power to defeat Bowser Jr.. After finding the relics, they discover through a message from the mysterious helper that they need a full moon. While finding a way to bring the full moon back, they come across Calavera, who is holding Rabbid Yoshi hostage. Mario's team defeat Calavera and are subsequently joined by Rabbid Yoshi. They then find a clock tower, by manipulating the clock they manage to get the full moon back and they get an invite to cross the now opened Moon Gate from the helper. They later find out that it is actually Bowser Jr. himself, who confronts them in a theater. Bowser Jr. scares Spawny, causing him to fuse a Rabbid with the Relics of Goodness to create the Phantom. The Phantom sings a pre-battle song and is eventually defeated.

Later, they go to the Lava Pit, a volcano which has been transformed into a factory by Bowser Jr.. Here, they battle Junior in his Mecha Jr.. After this battle, Spawny seemingly falls to his doom as Bowser Jr. escapes. However, he is saved by Yoshi, who subsequently joins Mario's team. It is only after this battle that Spawny seems regretful for all the trouble he has caused. After returning Spawny to safety, Mario's team attempt to leave via a crystal mine. However, Spawny is attracted to the Megabug which has grown strong enough to obtain a physical, phoenix-like form. The Megabug absorbs Spawny before heading in the direction of Bowser's Castle. Bowser Jr. returns to tell off Mario's team for allowing Spawny to get kidnapped and the Megabug to escape, noting that at least his father is still away. However, he gets a text message from his father who has decided to return home early. Realizing that his father is in danger, Bowser Jr. flies off to Bowser's Castle while Mario's team chases after. On the way, they encounter two villainous Rabbids resembling Wario and Waluigi, named Bwario and Bwaluigi respectively. They are defeated by Mario's group. Upon their arrival to Bowser's Castle, Bowser Jr. requests them to help Bowser return to his normal self, as he is barely conscious and near the Megabug. The latter fuses with Bowser, creating MegaDragonBowser. In this form, Bowser is defeated, freeing the Megabug that tries to attack Mario's team. Said team attacks the Megabug, destroying it and seemingly closing the rift while also freeing Spawny. Bowser Jr. takes Spawny back to the team and thanks them for what they have done, while also promising to be somewhat better. Fearing being chastised by his father, he tries to convince them to speak to Bowser on his behalf, but Mario's team return to Princess Peach's Castle to tell that the threat is no more, while also inaugurating a new statue of Rabbid Peach. Rabbid Peach then takes a selfie with the group. After this, Beep-0 sends a letter to his past self with weapons through the Time Washing Machine, revealing that F.B. is actually Future Beep-0.

Gameplay

It has been requested that this section be rewritten and expanded to include more information.

The game is estimated to be composed of 35% exploration elements and 65% turn-based combat.[1] There is also multiplayer, local co-op mode. The combat is weapon-based, with the weapons resembling guns.

The exploration aspect of the game is controlled by Beep-0, a new character.[2] There are seven enemy archetypes, and one mid-boss and boss per world and four world environments.

Heroes

Main Heroes

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The player may use a total of three characters on a team, with Mario and at least one Rabbid always required. These restrictions were made for balancing, as the development team felt some combination of characters were too powerful[3].

Mario Luigi Yoshi Princess Peach
Artwork of Mario in Mario + Rabbids Kingdom Battle. Artwork of Luigi in Mario + Rabbids Kingdom Battle. Artwork of Yoshi in Mario + Rabbids Kingdom Battle. Artwork of Princess Peach in Mario + Rabbids Kingdom Battle.
Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility. A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility. Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit. In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility.
Team Fighter Scout Eggsploder Paladin
Offense ★★★★★ Defense ★★☆☆☆ Mobility ★★★☆☆ Offense ★★★★☆ Defense ★☆☆☆☆ Mobility ★★★★★ Offense ★★★★★ Defense ★★☆☆☆ Mobility ★★★☆☆ Offense ★★★☆☆ Defense ★★★☆☆ Mobility ★★★★☆
Health Points
220
Health Points
130
Health Points
Health Points
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
Area of Movement
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
Pipe Exit Range
Dash
Dash
20 Damage
Dash
Dash
20 Damage
Dash
Dash
Team Jump
Cleansing Stomp
6 Cells
Team Jump
Double Cleansing Jump
6 Cells (two times)
Team Jump
Ground Pound
Team Jump
Healing Jump
Weapons
Primary
Blaster
Secondary
Melee
Weapons
Primary
Precision
Secondary
Sentry
Weapons
Primary
Rumblebang
Secondary
Rocket
Weapons
Primary
Boomshot
Secondary
Grenaduck
Techniques
Primary
Hero Sight
When triggered: 20-28 weapon DMG
3 turns
Secondary
M-Power
Techniques
Primary
Steely Stare
Secondary
Itchy Feet
Techniques
Primary
Egg Beater
Secondary
Super Chance
Techniques
Primary
Royal Gaze
Secondary
Protection
Rabbid Mario Rabbid Luigi Rabbid Yoshi Rabbid Peach
Artwork of Rabbid Mario in Mario + Rabbids Kingdom Battle. Artwork of Rabbid Luigi in Mario + Rabbids Kingdom Battle. Artwork of Rabbid Yoshi in Mario + Rabbids Kingdom Battle. Artwork of Rabbid Peach in Mario + Rabbids Kingdom Battle.
A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome. Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect. Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance. A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario.
Brawler Wizard Team Leader / Fighter Healer
Offense ★★★★☆ Defense ★★☆☆☆ Mobility ★★★★☆ Offense ★★★☆☆ Defense ★★★★☆ Mobility ★★★☆☆ Offense ★★★☆☆ Defense ★★★★☆ Mobility ★★★☆☆ Offense ★★☆☆☆ Defense ★★★★★ Mobility ★★★☆☆
Health Points
Health Points
200
Health Points
Health Points
220
Area of Movement
Area of Movement
6 Cells
Area of Movement
Area of Movement
6 Cells
Pipe Exit Range
Pipe Exit Range
3 Cells
Pipe Exit Range
Pipe Exit Range
3 Cells
Dash
Boom Dash
Dash
Vamp Dash
30 Damage
Dash
Triple Dash
Dash
Stylish Dash
20 Damage (two times)
Team Jump
Team Jump
Team Jump
6 Cells
Team Jump
Team Jump
Team Jump
6 Cells
Weapons
Primary
Boomshot
Secondary
Melee
Weapons
Primary
Bworb
Secondary
Rocket
Weapons
Primary
Rumblebang
Secondary
Grenaduck
Weapons
Primary
Blaster
Secondary
Sentry
Techniques
Primary
Bodyguard
Secondary
Magnet Dance
Techniques
Primary
Super Barrier
Immunity to Super Effects
2 turns
Secondary
Weaken
Techniques
Primary
Outer Shell
Secondary
Scaredy Rabbid
Techniques
Primary
Shield
Weapon DMG reduction: 40%
2 turns
Secondary
Heal

Secondary Heroes

These characters are playable in escort levels. They cannot attack enemies.

Enemies

Ancient Gardens

Sherbet Desert

Spooky Trails

Lava Pit

Other characters

Items and objects

Weapons

Main article: List of weapons in Mario + Rabbids Kingdom Battle

There are various weapons in the game, organized in nine categories: Blaster, Melee, Precision, Sentry, Rumblebang, Rocket, Boomshot, Grenaduck and Bworb. Each character can equip both a primary and secondary weapon, both of which pertain to specific classes.

Worlds

Ancient Gardens Sherbet Desert Spooky Trails Lava Pit
Unlikely Heroes Cold Hands, Warm Heart Looking For Mr. Tom Phan If It Rains It Pours Lava
Flower 'Bud' Undergarment Gulch Peek-a-Boo! When the Going Gets Tough
Danger From Above Guardians of the Oasis Benefits of Getting Lost ...The Tough Get Going
Welcome to the Jungle Square One Madame Bwahstrella In Full Gear
Brother, Where Art Thou? The Gatecrashers Introducing El Calavera! Bowser Jr.'s Lair
On the Bubble Shields of Sherbet Desert Double-Barreled Reunited
Do U Stack Up? Temple of Bwahmanweewee Every Treasure Has Its Thorn Spawny Snatched!
Precarious Pillar Call of Sherbet Mountain Moonlight Sonata Castle Guards
Top Banana It Came From the Freezer Opening Night! Bowser's Castle
The Hidden Bridge The Hidden Gorge Secret Swamp Clandestine Cave

amiibo compatibility

Mario + Rabbids Kingdom Battle is compatible with amiibo. The ability to scan amiibo in-game is unlocked after World 1-5, Brother, Where Art Thou?, is completed. The compatible amiibo are the characters Mario, Luigi, Peach, and Yoshi, and they each unlock a weapon for these characters and their Rabbid deriratives (i.e. Mario amiibo unlock weapons for Mario and Rabbid Mario, etc.).

Add-on content

An image detailing season pass content of Mario + Rabbids Kingdom Battle.
Image detailing the add-on content.

Pixel Pack

A "pixel pack" of eight unique weapons is available via download code for those who preordered Mario + Rabbids Kingdom Battle. Otherwise, it can be downloaded as paid add-on content via Nintendo eShop.

Season Pass

A season pass of paid add-on content has been announced for Mario + Rabbids Kingdom Battle. The content is set to be released in three packs, which contain the following:[4]

  • Pack 1 (available at launch): A set of eight "steampunk"-themed weapons with unique statistics.
  • Pack 2 (released on October 17, 2017[5]): Additional solo and co-op challenge levels.
  • Pack 3 (releases January 16, 2018[5]): A story expansion.

Development

After the Japanese release of Just Dance in 2011, Nintendo and Ubisoft began experimenting a concept featuring a "new genre" with Mario and the Rabbids[6], in part due to the over 20 year relationship between the companies. According to producer Xavier Manzanare, Ubisoft's Rabbids developers were not going to make another Rabbids party game due to poor sales of later entries and "internal fatigue", but felt that the Rabbids character could bring something unique to other genres of games[7]. Creative Director Davide Soliani and the development team (being "tactical fans") proposed creating a turn-based game, but wanted to "stay true to the Mario universe" and developed it with "tactical combat phases with adventure phases" while creating the enemies and tone.[8] Three weeks after an internal pitch meeting, the development team created a playable prototype, featuring Mario and Luigi recreated from scratch in order to "bring the essence of those two characters", and presented it to Nintendo and Shigeru Miyamoto in Kyoto, Japan. Miyamoto was reportedly impressed[9], telling the development team he wanted a type of Mario game that was never done before and challenged them to make a Mario game with no jumping[10].

Although pre-release impressions most often compared Mario + Rabbids to the long-running X-COM series of turn-based tactics games, Davide Soliani cited Mario Kart as a key inspiration for the design of the game, stating the goal was to make a turn-based tactics game that was not only quick and accessible, but also spectator friendly[10]. Handling the crossover aspect was a challenge: Soliani stated that early on, the team was conscious about "having a balance" between the Mario and Rabbids universes, but were encouraged by Nintendo to "not worry about it"[10] and Miyamoto, who said "Show me your colors. Show me your Rabbids' humor even more. Show me how crazy you can be"[7]. The developers were also apprehensive about the idea of featuring guns as the primary weapon in a Mario game, but Nintendo approved it the first time it was presented[11]. Soliani characterized Nintendo as open-minded, stating "Every time you are proposing something crazy to Nintendo, they are quite open-minded. But you need a good justification and a good logic to create something in the Mario universe[11].

The game was officially announced at E3 2017 during Ubisoft's press conference, although images of it were leaked prior.[12] The "leak" caused grief to the development team due to the largely negative reaction [7], although their fears were assuaged after the game's E3 unveiling was met with a positive response[7]. Upon release, the game garnered positive reception (detailed below).

Pre-release and unused content

Early ideas

Davide Soliani mentioned a few scrapped ideas during an Ask Me Anything session set on Reddit's Nintendo subreddit[13].

  • A Rabbid Whomp character.
  • A mechanic called "Fumble", described as "Some weapons were supposed to be truly powerful, but with a high risk of exploding".
  • A parody of the Sailor Moon transformation sequence starring Rabbid Peach. The animation had previously been posted on Soliani's Twitter account[14].

Staff

Main article: List of Mario + Rabbids Kingdom Battle staff

Critical reception

Mario + Rabbids Kingdom Battle has received generally positive reviews from professional critics. It received a score of 8 out of 10 from Russ Frushtick of Polygon. He said that the game "offer[s] up a legitimately challenging squad tactics experience without alienating the family-friendly Mario audience", but also stated that "it doesn’t quite have the full layer of spit and polish of a [Nintendo developed] title".[15] Dan Stapleton of IGN gave the game a 7.7 out of 10 (a "Good" rating). He praised the game's difficulty, animation, and "enemy variety", but criticized the rewards for completing puzzles and "the progression system".[16] The game currently averages 85% on Metacritic based on 91 reviews.[17]

Mario + Rabbids has been credited by Ubisoft Milan staff as a "game changer" for the studio as, following the game's critical and commercial success, the studio started receiving ten time more job applications than it had at any point of its history[18].

Sales

As of September 21 2017, Mario + Rabbids is the best-selling third party game on the Nintendo Switch and was noted to have outsold at least one first-party game, although no specific numbers were disclosed[19]. According to NPD Group data, Mario + Rabbids was the 7th best-selling individual game for September 2017[20].

References to other games

Gallery

For this subject's image gallery, see Gallery:Mario + Rabbids Kingdom Battle.

Media

Template:More media

Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese マリオ+ラビッツ キングダムバトル[?]
Mario + Rabittsu Kingudamu Batoru
Mario + Rabbids Kingdom Battle
Chinese 马力欧+疯狂兔子:王国之战(Simplified)[27]
瑪利歐+瘋狂兔子 王國之戰(Traditional)[28]

Mǎlìōu + Fēngkuángtùzi: Wánggúo Zhīzhàn
Mario + Rabbids: Battle of the Kingdom
Russian Mario + Rabbids: Битва За Королевство[?]
Mario + Rabbids: Bitva Za Korolevstvo
Mario + Rabbids: Battle For The Kingdom

External links

References

  1. ^ Ronaghan, Neal (May 23, 2017). New Details About Mario + Rabbids: Kingom Battle Confirmed for Switch. Nintendo World Report. Retrieved May 23, 2017.
  2. ^ Burch, Jennifer (May 23, 2017). Mario + Rabbids Kingdom Battle images and information leaked. Nintendo Wire. Retrieved May 23, 2017.
  3. ^ Davide Soliani on twitter. Retrieved October 2, 2017
  4. ^ http://www.eurogamer.net/articles/2017-08-23-mario-rabbids-kingdom-battle-reveals-season-pass
  5. ^ a b Mario + Rabbids: Kingdom Battle DLC release dates
  6. ^ Eurogamer. (June 15, 2017). The big interview: Shigeru Miyamoto and Ubisoft's Yves Guillemot. eurogamer.net. Retrieved August 30, 2017.
  7. ^ a b c d Ben Reeves (August 1, 2017). Mario + Rabbids Kingdom Battle: On Rayman’s Absence And Mario Kart’s Influence. Game Informer. Retrieved September 19, 2017
  8. ^ Nintendo Everything. (June 12, 2017). Ubisoft on Mario + Rabbids Kingdom Battle – origins. nintendoeverything.com. Retrieved August 30, 2017.
  9. ^ Nintendo UK. (June 21, 2017) Interview: Taking Mario + Rabbids Kingdom Battle from prototype to teary E3 reveal. nintendo.co.uk. Retrieved August 30, 2017.
  10. ^ a b c Stefanie Fogel(August 29, 2017) Blending two game worlds in Mario+Rabbids Kingdom Battle. Gamasutra. Retrieved September 19, 2017
  11. ^ a b Here's How Ubisoft Convinced Nintendo To Let Mario Use Guns. Kotaku. Retrieved September 19, 2017
  12. ^ Robertson, Liam (May 23, 2017). Mario + Rabbids Kingdom Battle Confirmed, Key Art. WWG.com. Retrieved May 23, 2017.
  13. ^ Davide Soliani (October 06, 2017). Hi, I am Davide Soliani, Creative Director of Mario+Rabbids: Kingdom Battle! AMA!". Reddit. Retrieved October 07, 2017
  14. ^ https://twitter.com/DavideSoliani/status/909828559291678721
  15. ^ https://www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft
  16. ^ http://au.ign.com/articles/2017/08/28/mario-rabbids-kingdom-battle-review
  17. ^ http://www.metacritic.com/game/switch/mario-+-rabbids-kingdom-battle
  18. ^ Matthew Handrahan (September 29, 107. Ubisoft Milan: "I see a really brilliant future in front of us". Gameindutrybiz. Retrieved September 29, 2017
  19. ^ Tom Philips (September 21, 2017). "Mario + Rabbids: Kingdom Battle is Switch's best-selling non-Nintendo game". Eurogamer. Retrieved September 21, 2017
  20. ^ Business Wire (October 19, 2017). Nintendo News: Nintendo Systems Claim Two-Thirds of September Video Game Hardware Sales. Retrieved October 20, 2017
  21. ^ https://youtu.be/TGL-LHKSWTA?t=2m42s
  22. ^ https://www.youtube.com/watch?v=qNcV2X4o9O8
  23. ^ https://www.youtube.com/watch?v=HzGMkvNvwTY
  24. ^ https://youtu.be/RIU-S48OWxg?t=32s
  25. ^ https://youtu.be/kFVVUqUNHjI
  26. ^ https://youtu.be/bVeqvkrTt00?t=69
  27. ^ http://www.ubisoft.com.cn/games?game=82:rkb
  28. ^ https://rabbids.ubisoft.com/portal/zh-tw/news/detail.aspx?c=tcm:268-300289-16&ct=tcm:268-76770-32

Template:MarioGames Template:NS