User:Time Turner/unfinished
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Player's Guide
From 1991 through 2007, Nintendo Power also published official strategy guides for big Nintendo games. Among the games in the Mario series that were given Player's Guides are the following:
- DKR - NPGuide.JPG
- Donkey Kong Country GBA Player's Guide.png
Donkey Kong Country (GBA)
- LM - NPGuide.JPG
- MKDD - NPGuide.JPG
- Super Mario 64 Player's Guide.jpg
- SMA4 - NPGuide.JPG
- SMS - NPGuide.JPG
- Yoshi's Story Player's Guide.jpg
Template:Mario's Time Machine
Template:MTMSNES
(applicable for the SNES version; seriously under construction)
Template:MTMNES
(applicable for the NES version; seriously under construction)
Mario's Time Machine | |
---|---|
Characters | Bowser • Mario • Yoshi • |
Locations | Bowser's Castle • Bowser's Museum • Cambridge University • Paradise • |
Enemies | Bodyslam Koopa • Koopa Troopa • Walking Turnip • |
Items and objects | • |
Miscellaneous | Staff • |
DKC:TF
Objects & Platforms:
- Air Bubble: "When you are struggling through an underwater level, breathing through air bubbles is the only way to survive. Be vigilant and aware of your breath meter while traversing underwater, and keep an eye out for the next air bubble. They usually sprout from abandoned scuba diving helmets or sea sponges. While air bubbles are the prime way of replenishing your air supply, you can also regain air by collecting hearts or gaining a supporting character!"
- Burlap Hanging Sack: "These sacks have a big snowflake sigil on the front and contain some serious loot, from banana coins to Puzzle Pieces. Break them open every chance you get. Simply grab a throwable object or enemy, take aim, and fire."
- Climbing Grass: "This sturdy grass is wrapped around platforms, along ceilings, and walls. It may not look it, but it’s strong enough to hold up even the most mighty Kongs. Climbing grass often leads to a secret room where a Puzzle Piece is hidden, so keep your eyes out for it."
- Collapsible Underwater Grass: "This grass lines the ground under the surface of the water and often hides some common items. Swim down to the grass and spin with the Corkscrew move to collapse the grass, which exposes the items beneath. The grass will stand back up after a time."
- Cracked Block: "These blocks are riddled with cracks, which makes them structurally unsound. A simple Ground Pound above one will shatter the block’s integrity and allow Donkey Kong to collect the contents below or access a hidden room."
- Flying Banana: "These large sources of potassium emerge from containers or after you’ve pulled a hook out of the ground. These large bananas string a trail of regular bananas behind them, and each banana must be collected before the larger banana flies away. If you collect the entire trail of bananas, you will receive the prize item for your efforts."
- Item Handle: "These grips are scattered throughout almost every level, and they contain anything from hidden Puzzle Pieces to banana coins. To interact with them, stand atop the handle and press and hold ZL or ZR. The item will burst from the ground, allowing you to easily collect the contents."
- Jelly Block: "Jelly blocks—purple, blue, and green—are not only tremendous fun to bounce around on, they are also key to collecting items that are too high up to get otherwise. Items within the jelly molds can be launched out of a block by hopping on the jelly block directly next to it. Press and hold A or B to launch the items out of the molds successfully. Green jelly molds, like the purple jelly molds, hold an assortment of items, but the green blocks bounce the Kongs higher than any other color of jelly block. Use that to your advantage when attempting to reach hidden rooms or items. The blue jelly blocks are triggers for switching adjacent jelly blocks. Hop on a blue block to activate the mechanism inside, which will rotate the jelly mold next to it. This allows you to jump on the next blocks to proceed through the level."
- Purple Flower Platform: "Platforms in this game are made up of many different materials, although some are living organisms, which must be taken into account. This type of platform is top heavy and can lean to the left or right depending on whatever edge DK happens to be standing on. While the flower platform is as sturdy as any, should you stand upon it for too long, its pedals will eventually give way under your weight, dropping you to your demise."
- Snowflake Shield: "Shields that block some obviously hidden rooms are tied in place by rope. Once you spot one of these shields blocking an open passage, look around for a projectile. There will be a barrel or throwable enemy lurking around that can be used to destroy the obstruction, allowing you to access the hidden area beyond."
- Spinning Platform: "These platforms lead to hidden bonus rooms and Puzzle Pieces, which can be accessed by using the Ground Pound ability. The first spinning platform you come across has a noticeable arrow pointing downward. Most of these platforms are made of wood and are noticeable because of the unusual gap below them, which suggests a possible hidden area beneath. Keep your eyes peeled, as well as your bananas."
- Spring Platform: "These platforms can be identified by the giant springs directly below them. Use these platforms to launch yourself up to climbing grass or higher platforms by using the Ground Pound ability. They launch you to your destination—just watch out for flying enemies above you."
- Venus Trap Platform: "These platforms have plants sporting a set of razor sharp teeth growing on the bottom. They become triggered to attack once DK walks below them. You have a window to make your escape when you hear the snapping of its jaws before the attack. Just roll out of the way, then hop onto the connected platform as the plant rises, carrying you to your destination."
- Vine-Triggered Platform: "These vines are short and are connected to the underside of a timed platform. Once you jump and grab the vine, the platform and corresponding platforms will drop so that you can access certain items or hidden areas. Remember that these platforms are timed, so act right away and be quick about it before the platforms drop out from under you."
- Watermelon Fuse Bomb: "They are round, they have a fuse, and they destroy whatever they touch. Once you grab one of these the fuse will light, giving you precious few seconds to throw it at the appropriate target without it blowing up in your hands. The bombs will also destroy barriers that block hidden bonus rooms, so keep your bananas and your eyes peeled."
- Water Sack: "These are first featured on the third island and help immensely with putting out fires on vines as well as on the earth. They also make a great projectile weapon, and since you have an unlimited supply, you have the authority to go sick."
- Zip-Line Vine: "These can be a fun ride, and some levels are created around using these vines to progress. Jump to them and press and hold ZL/ZR to grip and hold on. This can be a bit tricky, so keep that hand-eye coordination in check when traveling by vine."
Enemies:
- Green Finley: "Green Finleys are like the other Finleys but will also follow your movements. They are only encountered during the fight with Pompy."
- Fugu enemies:
- "To add more bad news, the walls of the arena are lined with spiked hermit crab shells. This is upsetting, since the big blowfish will be sucking in water to get larger and to bring you in closer, then blow water out in attempts to smash you into the spiked walls."
- "The surrounding walls are covered by hermit crabs—don’t allow the currents to push you into these spiked hazards."
- "Throughout the battle, Fugu, the Frightening uses smaller enemies as projectiles. During the first phase, this attack involves three green fish."
- "If you’re unable to Corkscrew into one of the green fish—or if your counterattack misses its mark—Fugu, the Frightening propels himself through the area."
- "When the green fish appear, try to knock at least one of them back into Fugu, the Frightening."
- "Dodge any hermit crabs that come loose, and try to counter the attack before it ends. Knock a green fish into Fugu or Corkscrew into his tail to attack him directly."
Hazards
- DKCTF Tornado Prima.jpg
Tornado
- Carnivorous Plantlife: "The local plantlife in Donkey Kong Country is aggressive, to put it plainly. These angry fellows are much like the tooth-toting carnivorous plants that sport platforms at their base. The main difference here is that these hungry plants do not help you access routes or gain entry to secret areas. They pretty much just want to devour your entire body whole."
- Collapsible Wooden Platforms: "These wood-plank platforms start to shiver and shake the second you step your hairy foot upon them. Be sure to take care of your business and make haste before the planks give way and you fall to your doom."
- Decaying Vines: "These vines at first sight can blend in with the regular structurally sound vines. At a closer look, they can be identified by the brown discoloring at the top of the vine. When you grab onto these vines, you will only have a limited time before they break under your intense weight. This is a grab-and-go situation, so grab hold of the vine and jump to the next before the old vine makes fools of the lot of you."
- Electrified Anemones: "While they look beautiful in the dark of the ocean, these will shock DK to the core. They hold items beneath them, and at first glance, you may not know how to defeat these anemones. Close by are smaller fish that will glow if you Corkscrew through their school, which will cause the anemone arms to retract finally allow you to access the items below."
- Fire Floor: "These fire floors can be identified by the hot coals burning just below the surface. The real danger is standing in one spot for too long, as that agitates the earth, allowing flames to come to the surface that will most certainly burn you. Usually there are Water Sacks around; throw them at the ground to extinguish the flames and create a much more safer walkway. "
- Flaming Falling Totem Poles: "These totem poles are intent on crushing the bananas out of you. They have a flaming core with fire that flickers out from the eye and mouth holes. Besides adding to the incredible tension, these are another hazard to keep you on your toes. Quickly jump back or roll forward to avoid a crushing defeat."
- Flaming Vines: "These vines look like the decaying vines, but they will immediately ignite and burn up rather quickly. Other vines will already be on fire when you approach. Extinguish them before climbing. These vines can also be connected to platforms, making it much simpler to quickly jump to safety. Remember to act swiftly and be light on your feet!"
- Giant Spiked Nuts: "A form of this type of hazard is introduced in the third island and will become a headache-inducing nuisance. These large spiked nuts drop from trees and roll towards you, with the intention of filling you full of holes. They cannot be destroyed by any means, so leap over the obstacles and continue on your way as best you can."
- Giant Underwater Fans: "The giant fans certainly make traversing through underwater levels difficult. In some instances, the current they produce is too powerful to Kong to swim through on his own. Grab Dixie Kong if you can and use her Ponytail Propeller move to easily pass through the strong currents."
- Hanging TNT: "This is quite simple really. Touch the dangling cluster of concentrated destruction to go BOOM! Avoid the dangling destruction and live to tell the tale."
- Lightning Bolts: "When you encounter lightning bolts, they may give you a hard time at first, but they can be avoided quite easily if you follow the pattern. Before the real shock comes from the main bolt, several lesser bolts will strike in quick succession; they are harmless. Use that time to run or roll past the strike zone before the actual bolt rains down on your parade."
- Proximity Mines: "The mines underwater pack a punch and will begin to time their detonation the closer you get. Some secret areas must be opened by the mines, so you may need to carefully draw near one to time the charge, then quickly swim away before it explodes. Remember that these mines eject pieces of shrapnel that will take a heart away if they come in contact with you, so be careful!"
- Spiked Floor: "Spiked floors can be a real pain in the buttocks—literally. The best way to traverse this hazard is to bring old man Cranky Kong along with you and pogo across the spikes with his cane. This will also help you access the items lying on the spikes and to get to hidden areas to collect Puzzle Pieces."
- Tornados: "These wind tunnels can either help or hinder your path to the end of the level. At times these tornados can launch you upward to access certain items, but get too close to an edge and the wonder of nature might just launch you like a rag doll. Tip: The trick to using the tornado to spring you forward is to jump into it at the very top of the funnel. Jumping into the lowest portion or the middle causes it to shoot you backward and possibly straight into harm’s way."
Special Moves
Bold – Has article
Italics – All info is there
Underline – Updated image
* – Has article, but may be split
? – Shares name with unrelated article
Characters | Standard-B | Side-B | Up-B | Down-B | Final Smash |
---|---|---|---|---|---|
Diddy Kong | Peanut Popgun* | Monkey Flip | Rocketbarrel Boost | Banana Peel | Rocketbarrel Barrage |
Mii Gunner | Charge Blast | Flame Pillar | Lunar Launch | Echo Reflector | Full Blast |
Mii Swordfighter | Gale Strike | Airborne Assault | Stone Scabbard | Blade Counter | Final Edge |
Peach | Toad | Peach Bomber | Peach Parasol | Vegetable | Peach Blossom |
SSB4 Images
- Barrel
- Crate
- Daybreak
- Dragoon
- Food
- Party Ball
- Rocket Belt
- Rolling Crate
- Spring
- Team Healer
- Treasure chest
- Trophy
Look for official English names
<See talk page.>