User talk:Mister Wu

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Revision as of 20:36, October 16, 2016 by Mister Wu (talk | contribs) (→‎Koopaling Color Splash sprites: By the way, how do you feel about having 2 frames combined in an animated GIFs as idle poses?)
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Welcome, Mister Wu!

Caped Mario holding a Cape Feather while he is mounted on Yoshi, from Super Mario World: Super Mario Advance 2.

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Boo4761 (talk)

Trick

You should crop out your pics.

BTW, I'm very conflicted if I should upload animated gifs. On one hand, it illustrates the tricks better, but on the other hand, it would REALLY destroy the loading time of this page. BabyLuigiFire.pngRay Trace(T|C) 16:59, 20 September 2015 (EDT)

I will crop the pics, except in the examples of the talk pages in order to show where they were taken. Regarding the gifs, those work well with MK8 as MKTV allows slow motion and in Time Trials Replays the "rear" point of view can be chosen. You might try a dedicated orphan page and see what happens. At the moment I don't have the software to create gifs from clips, so I would need suggestions about this aspect.--Mister Wu (talk) 17:06, 20 September 2015 (EDT)
No, I mean, I'm able to create animations directly from the source in Mario Kart Wii. BabyLuigiFire.pngRay Trace(T|C) 17:08, 20 September 2015 (EDT)
Ah, ok! Well, this is not something I can really do, but anyway I will finish the section on the talk page so you will see what I mean.--Mister Wu (talk) 17:21, 20 September 2015 (EDT)

Minor Question

In this revision of the Mario & Luigi: Paper Jam Bros. article, you state that

"PAL" is a standard that is not followed by European 3DS games!

If European 3DS games do not use the PAL format, which format do they use, then? What is your source on this? PidgeyIcon.pngRandomYoshi(TalkPMsC) 06:40, 7 January 2016 (EST)

There is a technical matter here, but PAL, which means "Phase Alternating Line", is a color encoding system used for analog television signals. In Europe and other parts of the world, the NES, SNES, N64, GameCube, Wii and, in part (when you use the analog output), the Wii U have to follow this standard, and the games for those consoles are said "PAL versions" (although in the case of the Wii U digital output is supported and therefore "PAL version" is not really precise). All Nintendo portable consoles actually never followed this standard because their screens are directly controlled by the console and the PAL encoding for the transmission of video is not needed (in particular, the articles here and here show the ribbon cables used to transmit the video signal in the case of the 3DS and new 3DS XL). This is why "PAL" version makes sense only in the context of home console games and less so in the case of the Wii U.--Mister Wu (talk) 08:44, 7 January 2016 (EST)
Just so you know, currently, this wiki uses "PAL" as shorthand for the European and Australian region releases/localizations, hence it was being used for a handheld game in the first place. A recent proposal to scrap the term was met with a lot of opposition even though we're using the term (and NTSC), more broadly than its technical definition, since there's no other way to really succinctly talk about the different groups of countries: we just have to make do with what we got. - Walkazo 09:47, 7 January 2016 (EST)
Ok, sorry, I didn't understand what was the proper use after the proposal failed. I think that someday an alternative should be found because with the arrival of HDMI PAL will be less and less used.--Mister Wu (talk) 09:50, 7 January 2016 (EST)

Nintendo Badge Arcade Image Uploads

I think you duplicated images. Check Gallery:Nintendo Badge Arcade. --Wildgoosespeeder (talk) (Stats - Contribs) 21:40, 6 February 2016 (EST)

That's a deliberate decision. The new images have a higher resolution and some of them were actually already uploaded and are appearing as duplicate. If you want, we can decide before changing the gallery which ones to use. For consistency and resolution, I prefer the new set.--Mister Wu (talk) 21:43, 6 February 2016 (EST)
OK. I thought you were unaware somehow. --Wildgoosespeeder (talk) (Stats - Contribs) 21:57, 6 February 2016 (EST)

Quiz show

I'll do the talking around here. I think I'll just ask you a couple of questions. Questions only the Super Mario Wiki contributors could answer. Wanna answer some random questions? File:Toco Bell.png Toco Bell File:Pinhead Larry.jpg 16:46, 6 March 2016 (EST)

The way you put it doesn't seem that enticing... if you go personal I won't answer for sure on a public page ;-)!--Mister Wu (talk) 17:06, 6 March 2016 (EST)

Your table in the Mario Kart Wii article

An actual stats table for Mario Kart Wii is a very great thing to have in MarioWiki, but unfortunately how it's formatted also needs to be taken into account. The words are tiny in an attempt to accommodate the size of it, but even so, it side-scrolls in even 1680x1080 resolution, the resolution I use and a pretty wide one at that. It's pretty much unreadable and for any web-design, you want to avoid side-scrolling at all costs. Walkazo's suggestion or even what my twin said should maybe be taken into account, as I think we need to reformat the table asap. By the way, I don't mean to offend in that post, it's just that counter-productive design bugs me. BabyLuigiFire.pngRay Trace(T|C) 13:08, 28 March 2016 (EDT)

Don't worry at all! I 100% agree with you, side scrolling must be avoided, and I was hoping that someone with knowledge on MediaWiki gave me some help (by the way, I am using a 1920 x 1080 resolution monitor, so if at lower resolutions, such as the very common 1366 x 768, some layouts are broken in pages edited by me, tell me!)! Are there specific code strings we might use? Or should we split the table in sub-tables (eg.: one table for each of the menu stats)?--Mister Wu (talk) 19:06, 28 March 2016 (EDT)
I'm not too knowledgeable about creating tables. Maybe you can variations of it in your sandbox page and fool around with what you got. I do like the sub-table idea, maybe that could work. BabyLuigiFire.pngRay Trace(T|C) 19:27, 28 March 2016 (EDT)
I thought about it, maybe I could transpose the table and split it by weight class and, if needed, even vehicle class (karts and bikes). I might try a spreadsheet and this tool, do you know if it is reliable?--Mister Wu (talk) 19:51, 28 March 2016 (EDT)
Maybe you could split it by weight class, but I don't see how that will decrease horizontal size (those values after all are vertically oriented), unless you want to overhaul it and make the karts column-oriented instead of stats instead, and then split the weight classes and maybe even split the types of vehicles too, considering that they handle differently and have different mechanics. I don't know if the spreadsheet is reliable, never used it myself before. BabyLuigiFire.pngRay Trace(T|C) 19:57, 28 March 2016 (EDT)
Yes, transposing means that each vehicle becomes a column. This way, having many rows won't be an issue, and we can safely decide how many columns we want (having them split by vehicle type and weight type means we will never have that many columns). I might try it if you want.--Mister Wu (talk) 20:02, 28 March 2016 (EDT)
Yeah sorry for my lack of vocab skills lol. I'd like to see you work with it. :) BabyLuigiFire.pngRay Trace(T|C) 20:07, 28 March 2016 (EDT)
Ok, I created in the page a transposed table split by size. Is it fine?--Mister Wu (talk) 22:17, 28 March 2016 (EDT)
I've looked at it and it's fine in this current resolution, buuut I haven't checked lower ones. BabyLuigiFire.pngRay Trace(T|C) 17:30, 29 March 2016 (EDT)
Thank you for checking! If you have reports of troubles at lower resolutions, please tell me, and in this case I will split also by vehicle class (karts and bikes). Should I also transpose the characters' bonuses table?--Mister Wu (talk) 17:43, 29 March 2016 (EDT)
I suggest you should in order to keep consistency. BabyLuigiFire.pngRay Trace(T|C) 17:28, 30 March 2016 (EDT)
Done! Thank you for all the suggestions! If you have other issues or suggestions, please tell me!--Mister Wu (talk) 18:28, 30 March 2016 (EDT)

My proposal

I have reset the votes after the draft template has undergone a change that has both options now being choices. Perhaps you should consider voting again? Sorry for the inconvenience. BabyLuigiFire.pngRay Trace(T|C) 11:00, 19 April 2016 (EDT)

Done! Don't worry, it is still a proposal I agree with!--Mister Wu (talk) 11:34, 19 April 2016 (EDT)

Rio Olyimpics

some new footage appeared don't know if you saw them yet
https://www.youtube.com/watch?v=WIX9v1FSUgI
https://www.youtube.com/watch?v=A7_WQS2toMw Doctor Marc (talk)

Thanks! I definitely didn't see it!--Mister Wu (talk) 17:19, 7 May 2016 (EDT)

No Problem :) Doctor Marc (talk)

Adding Stat Table

Great job adding the event stat table for the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games. This will come in handy. AfternoonLight (talk) 22:38, 20 July 2016 (EDT)

Re: Paper Mario Color Splash Info

Not a problem. When I saw your summary explaining that the Koopalings were already mentioned under the Boss section, I understood what the point was. I mean I do believe Risa mentioned that they'd all be bosses in the game, so that does confirm their status, but it's true that we should leave it as it is until we physically see the other Koopalings in game, especially since we don't know if they'll all play the same boss status that Morton plays (some could be mini-bosses, some could be partnered up to protect Paint Stars, who knows. Just a few guesses). Anyway not a problem, I understand your point and it's all fine. Sprite of Yoshi's stock icon from Super Smash Bros. Ultimate Tails777 Talk to me!Sprite of Daisy's stock icon from Super Smash Bros. Ultimate

Re:Mario Tennis: Ultra Smash

This is not good image formatting, heads up. BabyLuigiFire.pngRay Trace(T|C) 18:09, 5 September 2016 (EDT)

I definitely agree! What would be the best solution? Use of {{br}}?--Mister Wu (talk) 18:34, 5 September 2016 (EDT)
How about a gallery? I think that would be the best organization for a cluster of images like this. BabyLuigiFire.pngRay Trace(T|C) 18:35, 5 September 2016 (EDT)
I had to readapt the text separating the Ultra Smash and putting it in its own section, but in this particular case in which the text is only composed of sentences and doesn't include lists, tables and other objects the gallery can effectively work.--Mister Wu (talk) 19:06, 5 September 2016 (EDT)
Hmm it's better than the last effort, but there's something I still don't like about the gallery, there's too much text in the images. Perhaps a table is better? Sorry about the hassle, this is all experimentation. BabyLuigiFire.pngRay Trace(T|C) 00:16, 6 September 2016 (EDT)
I now created the table and even added the buttons that need to be pressed to execute the shots. If there are other improvements to be made, please tell me!--Mister Wu (talk) 15:24, 6 September 2016 (EDT)

Blue Bowser art

Hey Mister Wu! I had a question about the blue Bowser art, because I know you're big on this kind of stuff. Do you know the exact source of the artwork? Whether it was a flyer, some instruction page or other kind of official media? I was just really curious. If you're not sure, I'll ask the original uploader and see if they remember.

Thanks,

'Shroom Spotlight Shokora (talk · edits) 12:07, 10 September 2016 (EDT)

Unfortunately, I would like to know the source too, as I want to understand if it was just one of the first Bowser's designs (because the hair is still yellow and the eyebrows still black, and in Miyamoto's artwork for SMB Bowser was bluish) or if it was indeed an artwork for Blue Bowser, that judging from the Encyclopedia might be a separate character from Bowser impostors.--Mister Wu (talk) 16:25, 10 September 2016 (EDT)

Ah, bummer! Thanks anyway Mister Wu. If I can't find out from the original uploader, I might post an update in your "Artwork hunting" thread on the forums.

'Shroom Spotlight Shokora (talk · edits) 06:50, 11 September 2016 (EDT)

Hey guess what, I found it! https://www.ebay.com.au/itm/261604576271

'Shroom Spotlight Shokora (talk · edits) 19:35, 12 September 2016 (EDT)

Thanks a lot! By the looks of it, it seems a recolor of the Japanese SMB: TLL Bowser's artwork seen on this flyer. I would hardly be surprised if the box was made after the Japanese version of SMB: TLL, even though it doesn't seem to have a date on it. Anyway, this definitely means it's not a Blue Bowser's artwork, just an artwork with the same colors of the SMB Bowser.--Mister Wu (talk) 19:53, 12 September 2016 (EDT)

The listing says it was released in 1986, although we can't be sure whether that was the first or second half of '86, since TTL was released around the middle of that year. Let's hope a specific month of release for that modelling kit turns up somewhere, and then it should be determinable which art was based on the other. 'Shroom Spotlight Shokora (talk · edits) 20:17, 12 September 2016 (EDT)

Interestingly, the Bowser artwork seen in the SMB: TLL flyer can also be seen in the cover of Super Mario Bros. Special, even though we don't have a clear release date for that game too.--Mister Wu (talk) 14:09, 18 September 2016 (EDT)

Re: Sorry

Sorry for taking so long to get back to you, but it really wasn't that big of a deal. I didn't take the edit nor your comment personally in any way, so there's nothing to worry about. I appreciate the added insight, but everything's good. Hello, I'm Time Turner. 22:55, 21 September 2016 (EDT)


Paper Mario: Color Splash sprites

Hi Mister Wu! I have been wondering how you extract the sprites from the page you get them from, since there's a mushroom pattern in the background and when you try to save or click on an image, the entire page zooms in. Also can't wait for the official Larry Koopa sprite!!! --Sergio-Yoshi (talk) 20:48, 10 October 2016 (EDT)

You have to click on "Download this Sheet". To extract single sprites from the sheet with GIMP:
  1. use Rectangle Selection to select one of the sprites - in the case of PMCS, you have to select the whole rectangle containing the sprite, as sprites such as Draggadon's full body ones fill the entire rectangle and you cut a part if you don't select the whole rectangle
  2. copy and create a new image from the copied image (Edit - Paste as - New image)
If the sprite reaches the borders of the rectangle, like in Draggadon's full body's case, save the image in PNG format with max compression, if the sprite doesn't reach the borders, do the following to save space:
  1. on the new image use the Fuzzy Selection - with Threshold set to 0, no Feather Edges and no Antialiasing - on the background (remember to have the "Select Transparent Areas" checked if the background is transparent)
  2. invert selection (Select - Invert)
  3. copy and create a new image from the copied image
Save the image in PNG format, with max compression and you will create a sprite like the ones I upload.--Mister Wu (talk) 21:17, 10 October 2016 (EDT)

Koopaling Color Splash sprites

Is having 5 different sprites of Iggy or Ludwig from Color Splash really necessary? BabyLuigiFire.pngRay Trace(T|C) 23:19, 15 October 2016 (EDT)

It depends on the Koopaling, as in the case of Iggy and Larry there are sprites relevant for the physical appearance section, I'll just leave those, the introductory pose and the idle pose sprites.--Mister Wu (talk) 06:47, 16 October 2016 (EDT)
I mean, I'd like to keep as much sprites here as possible ideally, but we just don't allow too much sprites from one game or people will get the wrong idea and upload as much single-pose sprites as they can, something we want to avoid here, to not clutter gallery sections of articles. BabyLuigiFire.pngRay Trace(T|C) 18:55, 16 October 2016 (EDT)
If you want, I can keep just the introductory and idle pose without wand, that are common to all Koopalings (2 poses per Koopaling). Other images will be included elsewhere (like in the case of the Koopalings Cards) or cited in references (in the same way I'm doing for Iggy).--Mister Wu (talk) 19:00, 16 October 2016 (EDT)
That's fine. I'm sorry if I sounded a bit confrontational there, just concerned. BabyLuigiFire.pngRay Trace(T|C) 20:27, 16 October 2016 (EDT)
Don't worry, you know my opininon on these sprites, so it's easy for me to go overboard with them.--Mister Wu (talk) 21:16, 16 October 2016 (EDT)
By the way, since we are already talking about the matter, how do you feel about animated GIFs as idle poses (essentially, 2 frames animated like they are in the game)? I tried this for Wendy (which was important to show how she behaves in the battle), and admittedly due to the lack of shading the palettization works pretty well, without artefacts, and they are pretty easy to do also for the other paper characters. Still, I don't know if there might be performance concerns (these are probably the first high resolution GIFs on the wiki and I'm using the replace method in GIMP to maintain a transparent background).--Mister Wu (talk) 21:36, 16 October 2016 (EDT)