Mario & Luigi: Dream Team

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Template:Justreleased Template:Infobox Mario & Luigi: Dream Team (Mario & Luigi RPG 4: Dream Adventure in Japan and Mario & Luigi: Dream Team Bros. in Europe & Australia) is a title for the Nintendo 3DS. It is the fourth installment in the Mario & Luigi series. The game was released in Europe on July 12th, 2013 and Australia on July 13th. It will be released in Japan on July 18th, and North America on August 11th.

It is part of "The Year of Luigi" alongside Luigi's Mansion: Dark Moon and the New Super Luigi U DLC for New Super Mario Bros. U. The two titles and the DLC are in celebration of the 30th anniversary of Luigi's debut. As such, Luigi has a much bigger role in the game than in the previous Mario & Luigi games. A special edition of Nintendo 3DS XL with a Luigi themed print will be released in Japan as part of the event and include the digital version of Mario & Luigi: Dream Team preinstalled on the SD card.

Story

Mario, Luigi, Princess Peach, Toadsworth, and the Toads are invited to Pi'illo Island by Dr. Snoozemore through a message in his Broggy and travel to the island on a hot air balloon for sightseeing. During the flight there, Luigi falls asleep and dreams of Mario fighting Antasma. Afterwards, he dreams of the balloon they were in to fall and crash, but instead Luigi wakes up and falls to the ground out of confusion. Later on, while touring the island, Luigi then takes a nap on a special pillow which opens a portal to a place called Dream World. This allows Antasma[1] to pull Princess Peach into the world.[2] It is later explained that there are two powers in the Dream World, the Dream Stone and the Dark Stone[1], though the latter was destroyed by Antasma in order to create chunks so it is able to turn the Pi'illos species into stone. Mario and Luigi travel to rescue the princess and free the petrified Pi'illos and try and rescue the princess from Antasma who is lurking inside Luigi's dreams.[1]

Gameplay

The gameplay seems to shift between Luigi's dream world, where Mario and Luigi move in a 2-D fashion and the regular world, where they freely roam the overworld, unlike the previous three titles. While Mario is playing inside Luigi's dreams, Starlow can move Luigi's face to affect the area, such as spinning platforms. The battles give the player coins directly from enemies in battle, like Paper Mario: Sticker Star. Due to the shift to 3D, the game also uses a new art style. Badges similar to those in Mario & Luigi: Bowser's Inside Story seem to make an appearance in this game. Sometimes Gifts may also appear in between or after battles.Template:Refneeded Giant battles from Mario & Luigi's Bowser Inside Story return, this time with Luigi instead of Bowser. The games art style also changes in this installment. Unlike the previous games' basic sprite look, this installment uses a pre-rendered look that makes the sprites smoother with the backgrounds.

During an developer interview it was revealed the game has a hardcore mode that's unlocked after completing the game. Also during battles if the player fails at Bro. moves a numerous amount of times in battle a slo-mo feature will activate allowing for easier hits. The game also has a added hint option which appears in battle if the player is struggling with an enemy, if chosen this gives information on the enemies weakness's and attacks.[3]

The bottom screen of the 3DS displays the area map, unlike previous installments the map shows and follows the actual location of the Bros.

Battle system

The battle system in overworld is similar to those in previous titles, but the system in Dream World is different, as Mario will fight in all battles with Luigi's dream power. There are now five categories of attack, as in Mario & Luigi: Partners in Time. They are Jump, Hammer, Item, Luigi's face (which are Special attacks in Dream World) or Red Shell (which are Special attacks in the overworld), and Flee. There can be more than five enemies in battle, as in Mario & Luigi: Bowser's Inside Story. The Rank feature returns again. One change is the lack of Lakitus from the level up system.[4]

Giant Battles

Giant battles play similarly to the ones in the previous installment, with the boss on one screen and Luigi on the other. The battles now offer a choice of left-handed or right-handed play. In this installment several things are different. Luigi is able to perform extra jump attacks like in normal battle. Also for Luigi to heal himself he has to get Mario to throw him mushrooms. The player has to tap to the timing of Mario's throws to catch the mushrooms and heal Luigi. Mario gets worn out after one of these moves and must recover for a few turns. Another new feature is that to finish a boss a special move has to be performed. This works with Luigi jumping high and grabbing a star, which Mario hops on and steers towards the boss after being thrown by Luigi. The player has to line up the star's trajectory with the boss's heart to finish them off. It is currently unknown what happens if they miss. [5]

Ranks

  • Mushroom Rank (default)[4]
  • Shell Rank (Level 8)[6]
  • Flower Rank (Level 16)[6]
  • Star Rank (Level 26)[6]

Special Attacks

Bros. Attacks (Real World)

Luiginary Attacks (Dream World)

Characters

Playable

Other

Enemies

Real World
Dream World

Bosses

Items

Locations

  • Real World (Pi'illo Island) will presumably take place in
  • Dream World
    • A grassy area with flowers.
    • An area with wooden floor with orange drill and purple slime enemies.
    • A dark blue void area with Luigi's face on the background, with "Don't leave me behind, big brother" messages passing through the screen. Also there are sketchy images of Luigi chasing Mario. Some places have some of Luigi's facial features being pulled apart and squished together.
    • A grassy area with rolling rocks.
    • A bright castle area with a greenish blue background.
    • A snowy area where a giant Luigi faces off against a volcano creature.
    • A cloudy area with protrusions of land in the background.[42]
    • A Dark Purple Colored Castle, presumably Antasma's

Luiginary Works

Luiginary Works are special objects found in the Dream World. When Dreamy Luigi is near a Luiginary Work, both react to each other, causing them to be surrounded by a green light. Dreamy Luigi, then, can "possess" the object, creating a special object that can be controled by the sleepy Luigi, with Starlow's help.

Image Description/Function
A screenshot from Mario & Luigi: Dream Team Dreamy Luigi possesses a tree with mustache-like leaves. If Luigi's mustache is pulled and moved, the leaves move the same way, and they can be used as slingshots for Mario.
A screenshot from Mario & Luigi: Dream Team Dreamy Luigi possesses a whirlwind in the level's background. If Luigi sneezes, it causes a strong gust in the Dream World, which can be useful to knock large blocks, spin platforms and move Blocks from the background to the level.
A screenshot from Mario & Luigi: Dream Team Dreamy Luigi possesses a constellation in the background. When he does it, the stars turn into Luiginoids[43] that can be stacked to help Mario with strong moves, such as the Ground Pound and Spring Jump.
Mario and Dreamy Luigi in the form of a pinwheel. Dreamy Luigi possesses a giant pinwheel. When Starlow spins Luigi's nose, the pinwheel causes wind in the Dream World.
Mario and Dreamy Luigi. Dreamy Luigi possesses a a sun. Starlow can move his arm and make him to press a button near the frozen Pi'illo that is used to change the real world from hot to cold and vice-versa. If the real world gets hot, the sun in the Dream World makes ther area similar to a desert. If it gets cold, the sun freezes and the Dream World turns snowy.
Dreamy Luigi possesses a ball like object. Starlow can rotate a raft that Luigi is sleeping on to change the gravity in the Dream World.
Dreamy Luigi possesses a drill. If Starlow spins Luigi's nose, it will cause the drill to spin as well which Mario can then hold onto to reach higher areas.

References to other games

Reception

Both Gamespot and IGN gave the game an 8 which is the lowest review in the series by both of them. The reasons for this were that IGN believed that the overworld was less apealing than Dream World and that the game's intro was sluggish and filled with too many tutorials.[33]

Gallery

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Media

Main article: List of media from Mario & Luigi: Dream Team

Names in other languages

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Trivia

  • This is the first game in the Mario & Luigi series to be rated E10+ (Everyone 10 and Up) as opposed to the usual E (Everyone) by ESRB.
  • This is also the first game in the Mario & Luigi series to depict the letters on Mario and Luigi's caps as red and green, respectively, instead of black, and to have Luigi's pants reach his shoes, hiding his socks.
  • Unlike the other Mario & Luigi games, Mario and Luigi don't let out their battle cries of "Let's-a-go!" and "Okey-dokey!" respectively when starting a battle.
  • This is the first time in the series that the tutorial battle does not feature Bowser.
  • This is the first time in the series that Bowser is not an ally or a minor foe.

References

External links

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