RandomYoshi's drafts

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Hello there, people. Here is where I'll put my drafts of stuff I'd like to improve on before posting. If you would like me to change something here, then let me hear about it. I'd like to hear a good reason why it should be changed from A to B, and I'd also like to get a descriptive assessment about what is to be changed, and to what.

Boards

Battle Royale Boards
Board/Logo Board Name Description
File:Chillywaters.png
File:ChillyWaters MP3.png
Chilly Waters This ice-themed board has the players get twenty Coins for them to purchase a Power Star from Millennium Star. While the players are trying to complete this task, they are faced with the two most prominent features of this board; the Action Time, and the ice-y five-way junction in the middle. The Action Time on this board will be triggered either if a player lands on a Happening Space on either the board's leftmost column, or on the board's uppermost row; it may also be triggered if a player passes by Mr. Blizzard on the uppermost row. If a player manages to wake Mr. Blizzard up when passing by, he will ask the player to pay him five Coins for him to initiate the Action Time. The Action Time of this board includes Mr. Blizzard to roll a snowball leftwards(then downwards), or rightwards(then downwards). Any player failing to hit A Button at the right time are going to be chased by the snowball. If two players are standing on the ice-y five-way junction at once, then the ice will crack. When the ice cracks, the players who are standing on the cracking ice will flee to the southeast corner of the board.
File:Deepbloopersea.png
File:DeepBlooberSea MP3.png
Deep Bloober Sea This undersea-themed board has the players get twenty Coins for them to purchase a Power Star from Millennium Star. There are three notable features of this board; the two Action Times, and the two Happening Space-heavy pathways in the middle. One of the Action Times on this board is triggered when the player is trying to pass by the junction placed in the middle-right part of the board. When it is triggered, the player has to choose from an assortment of four buttons. If the player chooses the incorrect one(the incorrect one is randomised), he or she will have to take the path he or she did not choose; however, if the player chooses a correct button, he or she will be permitted to go on the path he or she originally chose. The other Action Time is triggered when a player lands on one of the Happening Spaces that are on the top-right corner of the board. When it is triggered, an arrow will rotate to a random direction. After that, the player has to escape being sucked in by a Blooper by repeatedly pressing A Button. If the player fails, then he or she will be launched in the direction that the arrow is pointing. When a player lands on a Happening Space on one of the two Happening Space-heavy pathways in the middle, he or she will be grabbed by Blooper. Blooper will then place the player on the other pathway that is perpendicular to the pathway that the player was on.
File:Spinydesert.png
File:SpinyDesert MP3.png
Spiny Desert This desert-themed board has the players collect twenty Coins for them to purchase a Power Star from Millennium Star. The most prominent feature of this board is the fact that there are two Millennium Stars: one that is a mirage, and one that is real. There is no way to differentiate the two from each other. When a player passes by the mirage, it will vanish. Another notable feature of this board is the two quicksand pits that are located on lower-middle part of the board and the upper-middle part of the board. When a player lands on a Happening Space that is located around the perimeter of a quicksand pit, then the quicksand pit will make all players standing on said perimeter get inhaled by the quicksand pit. After this, the players will be ejected from the other quicksand pit that did not inhale the players. The Action Time of this board is triggered if a player chooses to pass the path with two cacti. The player has to hit A Button with correct timing in this Action Time. If the player fails at doing so, then the player is sent away in another direction.
File:Woodywoods.png
File:WoodyWoods MP3.png
Woody Woods On this forest-themed board, players have to procure twenty Coins for them to purchase a Power Star from Millennium Star. The most prominent event on this board is the arrows that are in three of the junctions in the forest. Whenever a player passes such junction, then the player is forced to walk that way. At the end of every turn, Monty Mole will change the direction of all arrows on the board. A way for players to manipulate the arrows is to pass by one of his army-like huts and pay him five Coins for him to flip all arrows on the board. Another way for players to manipulate the arrows is to land on a Happening Space that is placed directly before a junction with an arrow. This will only flip the arrow in front of the player. The Action Time of this board is Woody. When a player land on the Happening Spaces in front of him, a player is given five seconds to choose from either a Plus Coin Fruit(which will give the player five Coins), or a Plus Block Fruit(which will make the player roll the Dice Block a second time). Action Time also happens when a player lands on a Happening Space at Mean Woody. He will make the player choose from one of these two fruits: a Minus Con Fruit, which will take away five Coins from the player; or a Reverse Block Fruit, which makes the player roll a Dice Block and go in reverse.
File:Creepycavern.png
File:CreepyCavern MP3.png
Creepy Cavern On this cavern-themed board, players have to collect twenty Coins in order for them to purchase a Power Star from Millennium Star. The most prominent feature of this board is Whomp. He is located at the middle of the board, blocking passage to the upper part of the board via the middle-most path. There are two ways for players to make Whomp turn around: giving him an Item – randomised each time – to him when passing by; or by landing on a Happening Space that is in front of Whomp. Another notable feature of this board is the two perpendicular and horizontal railways. When a player lands on a Happening Space that is located on one of those railways, a mine-cart will appear. Any players who are placed on said railway will be chased by said mine-cart until the railway ends. Action Time in this board happens when a player passes a Thwomp that is located besides a railway, and pays him five Coins. The event includes the player jumping on a mine-cart(with A Button) and then riding to the end of the railway, subsequently moving any players who are on the same railway.
File:WaluigiIslandLogo.jpg
File:WaluigisIsland MP3.png
Waluigi's Island This isle-heavy board has the players collect twenty Coins for them to obtain Power Stars when purchased by Millennium Star. The two most notable features of this board are the circle at the bottom-middle part of the board, and the island at the top-left corner of the board. The circle at the bottom-middle part of the board has a number, which will always be at five at the start. For this number to decrease, players have to land on the Happening Spaces that are placed on the circle. When this number reaches zero, it will cause an explosion that covers the entire circle. Any players that are caught in the explosion will lose all of their Coins. The spaces that are on the island located at the top-left part of the board will always show what the rest shows, minus the Bank Space. However, instead of always being one type of space, the type of space shown will change from turn to turn. Action Time in this board is triggered when a player is at the four-way junction at the centre of the board. The event has the player to press A Button to jump on the pad. After landing on the pad, the player is forced to go the way the arrow that is up-lit shows.

Battle Royale Spaces

Battle Royale Spaces
Image Space Description Rarity
BlueSpace MP3.png Blue Space If a player lands on this space, he or she will obtain three Coins. The amount of Coins gained will be doubled during the Last Five Turns Event. Common
RedSpace MP3.png Red Space If a player lands on this space, he or she will lose three Coins. The amount of Coins lost will be doubled during the Last Five Turns Event. Semi-common
ItemSpace MP3.png Item Space When a player lands on this space, an Item minigame will be played. Toad or Baby Bowser may appear. They will ask the player a question, and, depending on the answer, they will give the player Items or not. Rare
HappeningSpace MP3.png Happening Space When a player lands on this space, an event will happen. The event that happens depends on the board. Semi-common
[pic here] Star Space When a player passes by this space, he or she will be asked by Millennium Star if the player wants to purchase a Power Star. One per board(two in Spiny Desert: a real and a fake one)
BowserSpace MP3.png Bowser Space If this space is landed on, then Bowser will appear. He will usually try to steal Coins and Stars from players. He may give players certain Items. Rare
BattleSpace MP3.png Battle Space When a player lands on this space, a Battle minigame will be played. The amount of Coins that the players pay is decided by a roulette. Rare
BankSpace MP3.png Bank Space Whenever players pass this space, Koopa will make players pay five Coins. If a player lands on this space, all previously paid Coins will be given to that player. Two per board
ChanceSpace MP3.png Chance Time Space Players who land on this space will initiate Chance Time. Rare
GameGuySpace MP3.png Game Guy Space Players who land on this space will initiate a Game Guy minigame. Rare

Duel Boards

After a Battle Royale map the player's character is about to receive a Star Stamp, when another character emerges from the castle and says they deserve it. To settle this dispute, both characters are sent to a Duel Board (with the exception of Waluigi, who challenges the character to his Battle Royale board, Waluigi's Island). The winner receives the Star Stamp. (Note that Luigi's board can be anyone except Backtrack)

Duel Boards
Board Board Name Description Opponent
File:GateGuy MP3.png Gate Guy This board's main gimmick is the two Gate Guys. When players pass by one of them, they will be asked to pay an optional fee of five Coins. If the player decides to pay, then he or she will be able to use the middle-most path as a short-cut to get to the other side of the board. Wario
File:Arrowhead MP3.png Arrowhead The main gimmick of this board is the Arrowheads. When players pass by them from the outer perimeter of the board, they may choose to go directly to a Start Space, essentially creating a short-cut from a Start Space to the next. Yoshi
Pipesqueak MP3.png Pipesqueak The main gimmick of this board is the four Warp Pipes. There is one Warp Pipe in each corner of the board. Players may choose to enter a Warp Pipe when they pass it. When they do that, they will be taken to a random Warp Pipe that isn't the one the player chose to enter. Donkey Kong
File:Blowhard MP3.png Blowhard This board's main gimmick is the Blowhard in the middle. When players pass by it, then it will send the players and their partners up in the air. This will change the position of any partners the player has(if a partner is in front, then that partner will be in the back and vice versa). Peach
File:MrMover MP3.png Mr. Mover This board's main gimmick is Mr.Mover. At start, it will be coloured blue, which means that it will take players stepping on it to the left. Every turn, Mr.Mover's colours change from either blue to red, or from red to blue. When Mr.Mover is coloured red it will take players stepping on it to the right. Mario
File:Backtrack MP3.png Backtrack The unique feature of this board is the Reverse Spaces. When a player lands on one on this board, it will not make that player go backwards with another Dice Roll; it will change the direction which is moved, and it will also change the positions of the partners. Daisy

Duel Spaces

Duel Mode Partners

Duel Mode Partners
Partner Attack Health Salary Playable Partner Other unique abilities
BabyBowserIcon MP3.png Baby Bowser 1 1 -3 None Sometimes changes into Bowser and does triple damage; if transformation fails, no damage is taken.
Bob-ombIcon MP3.png Bob-omb 1 1 -3 Wario Jumps over player's partner and attacks player directly; can only attack once.
BooIcon MP3.png Boo 2 1 -3 Yoshi If attacked, will counterattack for equal damage before disappearing.
ChainChompIcon MP3.png Chain Chomp 1 2 -6 None Attacks player and all partners.
GoombaIcon MP3.png Goomba 2 1 -2 Luigi N/A
KoopaTroopaIcon MP3.png Koopa Troopa 1 2 -1 Mario N/A
MrBlizzardIcon MP3.png Mr. Blizzard 1 3 -2 None Attacks character farthest away from him.
PiranhaPlantIcon MP3.png Piranha Plant 3 1 -5 Waluigi Can sometimes find extra dice.
SnifitIcon MP3.png Snifit 2 2 -5 Daisy Can sometimes find two to four coins.
ThwompIcon MP3.png Thwomp 0 2 -4 None Instantly defeats any partner; does nothing to players.
ToadIcon MP3.png Toad 1 1 -1 Peach If player lands on opponent's Basic Space, no coins are lost/stolen.
WhompIcon MP3.png Whomp 0 4 -3 Donkey Kong N/A

Combinations\Pair If the player gets 2 of the same partners the Millenium Star will call it a glorious (_____) (fill the blank with the partner). It also raise the attack by one.

  • Whomp and Thwomp make an earth shaking combination!
  • Toad and Koopa Troopa make an economical pair!
  • Mr.Blizzard and Snifit make a long-range pair!