RandomYoshi's drafts

From the Super Mario Wiki, the Mario encyclopedia
< User:RandomYoshi
Revision as of 09:05, March 26, 2012 by RandomYoshi (talk | contribs) (Yay, I'm actually using this page. Awesome.)
Jump to navigationJump to search

Hello there, people. Here is where I'll put my drafts of stuff I'd like to improve on before posting.

Boards

Board/Logo Board Name Description
File:Chillywaters.png
File:ChillyWaters MP3.png
Chilly Waters This ice-themed board has the players get twenty Coins for them to purchase a Power Star from Millennium Star. While the players are trying to complete this task, they are faced with the two most prominent features of this board; the Action Time, and the ice-y five-way junction in the middle. The Action Time on this board will be triggered either if a player lands on a Happening Space on either the board's leftmost column, or on the board's uppermost row; it may also be triggered if a player passes by Mr. Blizzard on the uppermost row. If a player manages to wake Mr. Blizzard up when passing by, he will ask the player to pay him five Coins for him to initiate the Action Time. The Action Time of this board includes Mr. Blizzard to roll a snowball leftwards(then downwards), or rightwards(then downwards). Any player failing to hit A Button at the right time are going to be chased by the snowball. If two players are standing on the ice-y five-way junction at once, then the ice will crack. When the ice cracks, the players who are standing on the cracking ice will flee to the southeast corner of the board.
File:Deepbloopersea.png
File:DeepBlooberSea MP3.png
Deep Bloober Sea This undersea-themed board has the players get twenty Coins for them to purchase a Power Star from Millennium Star. There are three notable features of this board; the two Action Times, and the two Happening Space-heavy pathways in the middle. One of the Action Times on this board is triggered when the player is trying to pass by the junction placed in the middle-right part of the board. When it is triggered, the player has to choose from an assortment of four buttons. If the player chooses the incorrect one(the incorrect one is randomised), he or she will have to take the path he or she did not choose; however, if the player chooses a correct button, he or she will be permitted to go on the path he or she originally chose. The other Action Time is triggered when a player lands on one of the Happening Spaces that are on the top-right corner of the board. When it is triggered, an arrow will rotate to a random direction. After that, the player has to escape being sucked in by a Blooper by repeatedly pressing A Button. If the player fails, then he or she will be launched in the direction that the arrow is pointing. When a player lands on a Happening Space on one of the two Happening Space-heavy pathways in the middle, he or she will be grabbed by Blooper. Blooper will then place the player on the other pathway that is perpendicular to the pathway that the player was on.
File:Spinydesert.png
File:SpinyDesert MP3.png
Spiny Desert This desert-themed board has the players collect twenty Coins for them to purchase a Power Star from Millennium Star. The most prominent feature of this board is the fact that there are two Millennium Stars: one that is a mirage, and one that is real. There is no way to differentiate the two from each other. When a player passes by the mirage, it will vanish. Another notable feature of this board is the two quicksand pits that are located on lower-middle part of the board and the upper-middle part of the board. When a player lands on a Happening Space that is located around the perimeter of a quicksand pit, then the quicksand pit will make all players standing on said perimeter get inhaled by the quicksand pit. After this, the players will be ejected from the other quicksand pit that did not inhale the players. The Action Time of this board is triggered if a player chooses to pass the path with two cacti. The player has to hit A Button with correct timing in this Action Time. If the player fails at doing so, then the player is sent away in another direction.
File:Woodywoods.png
File:WoodyWoods MP3.png
Woody Woods On this forest-themed board, players have to procure twenty Coins for them to purchase a Power Star from Millennium Star. The most prominent event on this board is the arrows that are in three of the junctions in the forest. Whenever a player passes such junction, then the player is forced to walk that way. At the end of every turn, Monty Mole will change the direction of all arrows on the board. A way for players to manipulate the arrows is to pass by one of his army-like huts and pay him five Coins for him to flip all arrows on the board. Another way for players to manipulate the arrows is to land on a Happening Space that is placed directly before a junction with an arrow. This will only flip the arrow in front of the player. The Action Time of this board is Woody. When a player land on the Happening Spaces in front of him, a player is given five seconds to choose from either a Plus Coin Fruit(which will give the player five Coins), or a Plus Block Fruit(which will make the player roll the Dice Block a second time). Action Time also happens when a player lands on a Happening Space at Mean Woody. He will make the player choose from either a Minus Con Fruit(which will take away five Coins from the player), or a Reverse Block Fruit(which makes the player roll a Dice Block and go in reverse).
File:Creepycavern.png
File:CreepyCavern MP3.png
Creepy Cavern On this cavern-themed board, players have to collect twenty Coins in order for them to purchase a Power Star from Millennium Star. The most prominent feature of this board is Whomp. He will be found on his back in the middle of the board, blocking passage to players that wish to pass the middlemost path. If players are in possession of the Item Whomp wants, then he will turn around, enabling players to pass the middle path.
File:WaluigisIsland MP3.png Waluigi's Island

Battle Royale Spaces

Duel Boards

After a Battle Royale map the player's character is about to receive a Star Stamp, when another character emerges from the castle and says they deserve it. To settle this dispute, both characters are sent to a Duel Board (with the exception of Waluigi, who challenges the character to his Battle Royale board, Waluigi's Island). The winner receives the Star Stamp. (Note that Luigi's board can be anyone except Backtrack)

Duel Spaces

Duel Mode Partners

Duel Mode Partners
Partner Attack Health Salary Playable Partner Other unique abilities
BabyBowserIcon MP3.png Baby Bowser 1 1 -3 None Sometimes changes into Bowser and does triple damage; if transformation fails, no damage is taken.
Bob-ombIcon MP3.png Bob-omb 1 1 -3 Wario Jumps over player's partner and attacks player directly; can only attack once.
BooIcon MP3.png Boo 2 1 -3 Yoshi If attacked, will counterattack for equal damage before disappearing.
ChainChompIcon MP3.png Chain Chomp 1 2 -6 None Attacks player and all partners.
GoombaIcon MP3.png Goomba 2 1 -2 Luigi N/A
KoopaTroopaIcon MP3.png Koopa Troopa 1 2 -1 Mario N/A
MrBlizzardIcon MP3.png Mr. Blizzard 1 3 -2 None Attacks character farthest away from him.
PiranhaPlantIcon MP3.png Piranha Plant 3 1 -5 Waluigi Can sometimes find extra dice.
SnifitIcon MP3.png Snifit 2 2 -5 Daisy Can sometimes find two to four coins.
ThwompIcon MP3.png Thwomp 0 2 -4 None Instantly defeats any partner; does nothing to players.
ToadIcon MP3.png Toad 1 1 -1 Peach If player lands on opponent's Basic Space, no coins are lost/stolen.
WhompIcon MP3.png Whomp 0 4 -3 Donkey Kong N/A

Combinations\Pair If the player gets 2 of the same partners the Millenium Star will call it a glorious (_____) (fill the blank with the partner). It also raise the attack by one.

  • Whomp and Thwomp make an earth shaking combination!
  • Toad and Koopa Troopa make an economical pair!
  • Mr.Blizzard and Snifit make a long-range pair!