Mario Party 7

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Template:Infobox Mario Party 7 is the seventh home console installment in the Mario Party series, and the fourth and final installment for the Nintendo GameCube system. It is the final series for the Nintendo GameCube before Mario Party 8 launch exclusively for Wii. In this game, Mario and the gang go vacationing on Mushroom World (to locales based off of the real world) using Peach's Cruiser, MSS Sea Star. However, Bowser is not invited on the cruise and decides to cause trouble for Mario and his friends.

The game has a unique feature to allow up to eight players to join the party, with two players each sharing a controller.

Story

From the Mario Party 7 Instruction booklet:

TOADSWORTH: Oh, I say! Hello there! It's me, Toadsworth! Yes, yes, let me tell you about what happened recently. You see, Mario and his friends are always busy fighting evil and saving the world and so forth, so I offered him a chance to come on a cruise around the world! Oh ho! Splendid! But in doing so, I apparently made that rogue Bowser somewhat angry. Let me tell you what he said...

BOWSER: "This makes me MAAAAD!! GRRRAAAA!! They're going on a vacation... AND NOT TAKING ME! They want a fun vacation? I'll give them a fun vacation! And by that, I mean NO FUN AT ALL! I'll find those chumps and wreck their good times! Bwa ha ha ha!"

TOADSWORTH: Great Kippers! That King Koopa has never been that angry! Who knows what he'll do? But chin up, old bean! We won't let him ruin our good times, right? Right!

The crew sailing on a boat
The playable characters about to embark on their cruise.

Toadsworth has invited Mario and all his friends to go on a luxury cruise around the world. However, Toadsworth invited everyone except for one person, Bowser. Furious at being omitted, the Koopa King vows revenge. When the cruise ship arrives at its first destination, the passengers discover that Bowser has turned their vacation paradise into a stress-filled madhouse.

The goal is to gather stars, but each board requires one to do that in a different way. For instance, people must buy a star at Pagoda Peak, if they have enough coins. In Neon Heights, one must pay coins to open a treasure box. One might find a star — or something far less desirable. Also, in Bowser's Enchanted Inferno, players may be on their way to getting a star, but end up not getting it and losing half of their coins. In Solo Cruise, some boards do not involve purchasing stars, but stealing them.

Gameplay

Basic Rules

Mario Party 7 features game boards on which players and CPU characters move around on spaces similar to a board game. Players roll Dice Blocks with numbers from 1 to 10 to advance on the board. At the beginning of the game, the turn order is determined by a Dice Block roll. Each player starts off with ten coins, and the number of coins is affected by the spaces that the player lands on after their turn. For example, landing on a Blue Space will give a player three coins, while landing on a Red Space will take three coins away. The boards feature a variety of spaces that have different effects, and players can collect items known as Orbs or buy them at shops. The items can be used to have different effects.

The main objective of any Mario Party game is to gain Stars that are located at a special location in the level. In Mario Party 7, each board offers its unique way to obtain stars. For example, on Grand Canal, the Star will appear on a random location on the board, and the first player to get to the Star can buy it with 20 coins. Then, the location of the Star is randomized again. In Pagoda Peak, the star is always at the peak of the mountain, and its price varies from 10 to 40 coins. After a Star is bought, the price increases until it hits 40, and after that it resets to ten.

After each player has completed his or her turn, a mini-game is played. The type of the mini-game is determined by the colors of the spaces that the players ended their turn on. When all colors match, a four-player free-for-all mini-game is played, otherwise there is a 1vs3 or a 2vs2 mini-game. In Mario Party 7, mini-games might involve clearing action courses, solving puzzles faster than the other players, or fighting against each other. Several mini-games use the Nintendo GameCube Microphone that is shipped with the game and plugs into Memory Card Slot B.

A new addition to the game is Bowser Time. After each turn, a special gauge will appear on the screen to tell the player when that time comes. When the gauge is all filled up, then it's Bowser Time. During this special event, Bowser will come to the board and cause trouble in various ways. This special event happens every five turns.

At the end of every game, Toadsworth announces the game's current Star count and final coin count. After that, there will be Bonus Stars for the players who did the best during the match and then, the final tally is announced and the person with the most Stars overall, wins the match.

Options

Each party in the Party Cruise mode or Special Cruise mode can be played with different options.

  • Rounds: The number of rounds that the game takes to be finished can be set between 10 and 50 rounds in 5 round intervals.
  • Mini-games: By default, all available mini-games are played. Players can restrict the mini-games to only being Family games, Action games, Technical games, or Bizarre games.
  • Bonus Stars: Optionally, there are three Bonus Stars awarded at the end of the game. The three Bonus Stars are randomly awarded for three of the following achievements:
    • Mini-Game Star: Most coins earned in mini-games.
    • Action Star: Most Green Spaces landed on.
    • Orb Star: Most Orbs used.
    • Shopping Star: Most coins used to buy Orbs.
    • Red Star: Most Red Spaces landed on.
    • Running Star: Most spaces walked over in total.
  • Team Settings: The game offers 4 player free-for-all, 2vs2 team play and 2vs2vs2vs2 team play (in 8 player mode). When playing as a team, players in a team share their turns and each roll a half die (it has numbers from 1 to 5), and they share all items, coins, and stars.

Playable Characters

The title screen with the playable characters and Bowser, Koopa Kid and Donkey Kong.
The title screen showing the default playable characters and Koopa Kid.

Returning Playable Characters:

New Playable Characters (Both can be unlocked by purchasing them with 1,000 Mileage Points each at the Duty-Free Shop):

Boards

Spaces

Orbs

European box art for Mario Party 7 with the Nintendo GameCube Microphone included
Special GameCube bundle

There are 5 types of orbs in the game.

Self Orbs

Self Orbs have green shell and are used on self.

Thrown Orbs

Thrown Orbs are thrown on a space. Happenings are executed only if the player lands on it. The thrown orbs' shell color is yellow.

Roadblock Orbs

Roadblock Orbs are red orbs that are thrown. They are executed when a player passes it.

Character Orbs

Character Orbs are orbs that only can be used by a specific pair. Their shells are blue.

Other Orbs

Other Orbs are orbs that are automatically thrown when somebody receives it. They're violet.

Mini-Games

Main article: List of minigames in Mario Party 7

Puns

4-Player Minigames

1-vs.-3 Minigames

2-vs.-2 Minigames

Battle Minigames

Duel Minigames

8-Player Minigames

DK Minigames

Bowser Minigames

Rare Minigames

Mini-Game Cruise

There are six ways to play mini-game cruise:

  • Free Play Sub - Pick and play a mini-game.
  • Volcano Peril - As the name suggests, this mode takes place in a volcano. After picking the number of victors (3, 5, 7) and the type of minigames (4-Player, 2 vs. 2, 1 vs. 3), the four characters race from some bolts. After each game, the character(s) who won rise one level. There is no penalty for losing. The first character (or team) to beat the required amount of games wins. They escape(s) from the volcano (by a convenient stairwell) while the others get trapped in the skeleton of a dinosaur of some sort. In the sky, a Shy Guy on an airplane flies back and forth, spewing stars made out of smoke from the back.
  • Waterfall Battle - Four characters stand on a log on a man-made waterfall. The first and second players are picked to fight against each other in a Duel Minigame. The victor stays on the log, while the loser falls from the log, bounces on some rocks and lands on a platform at the bottom of the waterfall. The winner then fights the third player, and so on and so forth. If the winner loses, the other loser(s) can rejoin the dueling. The first one to get three back-to-back victories gets "awarded" by having rainbows appear in the sky.
  • Pearl Hunt - Four characters are placed in a capsule underwater while seashells are placed around them. After beating a mini-game, whoever won can select a shell. If it's a pearl with the winner's face on it, that player collects it. The first one to collect three pearls that have their image on it will appear in a giant shell, while the others are chased around by a shark.
  • Decathlon Castle - Play ten extreme mini-games to earn the most points.
  • King of the River (unlockable) - Solo mini-game cruise. The lone player basically plays mini-games with a limited supply of lives. Each time the player loses a mini-game, one life is lost; if all lives are lost, it's game over. For every five mini-games that the player plays, that player can save his/her progress. It's also possible to recover any lives that the player has lost, but can't hold more then three lives in his/her possession. As the player plays through this game mode, he/she can advance to higher difficulty levels. For each difficulty level cleared, the player will receive a souvenir, which will be placed in the Duty-Free Shop. Winning King of the River on all the skill levels effectively wins the game. The prize received is a star statue and when it is accessed in the Duty Free Shop, the surprise is the end credits.

Quotes

For a full list of quotes, see here.

Staff

Main article: Mario Party 7/Staff

Gallery

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Names in Other Languages

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Trivia

External Links


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