Donkey Kong 64
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Template:Infobox Donkey Kong 64 is a Nintendo 64 video game developed by Rare. It was published by Nintendo and first released on October 31, 1999. It received generally positive reviews with an average score of 88% according to Game Rankings. [1]
The game requires the use of the Expansion Pak in order to function, and was the first Nintendo 64 game to do so.
The game features a single player (adventure) mode and a multi-player ("Kong Battle") mode.
Story
The game takes place after the events of the Donkey Kong Land series. King K. Rool is trying to destroy Donkey Kong Island with a large machine called the Blast-O-Matic, but it's malfunctioning. To buy some time, he captures a handful of Kongs and locks them up, and steals Donkey Kong's hoard of Golden Bananas. As Donkey Kong frees his fellow apes, they set off to recover the Bananas and eventually defeat K. Rool, saving Donkey Kong Island.
Playable Characters
Donkey Kong
Main article: Donkey Kong
Donkey Kong is the first character the player will be able to play as. Donkey Kong's Bananas , Banana Balloons and Banana Coins are yellow.
Book's Description
"He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan."
Diddy Kong
Main article: Diddy Kong
Diddy can be unlocked by Donkey Kong in Jungle Japes. Diddy's Bananas, Banana Balloons, and Banana Coins are all red.
Book's Description
"You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this courageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style."
Lanky Kong
Main article: Lanky Kong
Lanky can be unlocked by Donkey Kong in Angry Aztec. Lanky's Bananas, Banana Balloons, and Banana Coins are all blue.
Book's Description
"This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."
Tiny Kong
Main article: Tiny Kong
Tiny can be unlocked by Diddy Kong in Angry Aztec. Tiny's Bananas, Banana Balloons, and Banana Coins are all purple.
Book's Description
"Dixie's VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. "
Chunky Kong
Main article: Chunky Kong
Chunky can be unlocked by Lanky Kong in Frantic Factory. Chunky's Bananas, Banana Balloons, and Banana Coins are all green.
Book's Description
"He's big. he's bad. he plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see."
Krusha
Main article: Krusha
Krusha is was an uncommon enemy in Donkey Kong Country and is now a character only playable in Multiplayer mode and is unlocked by collecting a certain ammount of banana fairies.
Klaptrap
Main article: Klaptrap
Klaptrap is an uncommon enemy and is playable only once in the game during a mini-game.
Power-Ups
Cranky's Lab
Cranky Kong , Donkey Kong's father, helps his Kong relatives with secret potions concocted by him himself.
Also, After the player earns at least 15 banana metals and visit Cranky they get to play Jetpack for a Rareware Coin.
Prices
- Simian Slam (Buttus Bashium) - Free
- Baboon Blast (Barrelum Perilous) - 3 Coins
- Chimpy Charge (Hurtus Cranium) - 3 Coins
- Orangstand (Palmus Walkum) - 3 Coins
- Mini Monkey (Kongum Smallus) - 3 coins
- Hunky Chunky (Kremlingus Crushum) - 3 Coins
- Strong Kong (Strongum Kongus) - 5 Coins
- Rocketbarrel Boost (Boostum Highus) - 5 Coins
- Baboon Balloon (Baboonus Balloonus) - 5 Coins
- Pony Tail Twirl (Roundum Roundus) - 5 Coins
- Primate Punch (Sandwichium Knucklus) - 5 Coins
- Super Simian Slam (Big Buttus Bashium) - 5 Coins
- Gorilla Grab (Simium Strainus) - 7 Coins
- Simian Spring (Leapus Largium) - 7 Coins
- Orangstand Sprint (Palmus Dashium) - 7 Coins
- Monkeyport (Warpum Craftious) - 7 Coins
- Gorilla Gone (Wheresim Gonium) - 7 Coins
- Super Duper Simian Slam (Bigga Buttus Bashium) - 7 Coins
NOTE: When Cranky teaches a Kong Simian Slam, Super Simian Slam, and Super Duper Simian Slam the other Kongs are taught it also.
Potions | ||||
---|---|---|---|---|
Kong | Pad Move | Barrel Move | Special Move | |
Donkey Kong | Baboon Blast A DK pad that will blast him into the sky to account a Barrel Blast challenge |
Strong Kong Allows DK to be invincible |
Gorilla Grab Allows DK to pull levers | |
Diddy Kong | Simian Spring A Diddy pad that allows Diddy to jump great hights off his tail |
Rocketbarrel Boost Allows Diddy to fly |
Chimpy Charge Allows Diddy to charge head first into gongs or certain switches | |
Lanky Kong | Baboon Balloon A Lanky pad that allows Lanky to fill up with hot air and float to unreachable places |
Orangstand Sprint Allows Lanky to run on his hands very fast |
Orangstand Allows Lanky to walk up steep hills or platforms on his hands | |
Tiny Kong | Monkeyport A Tiny pad that allows her to transport to another Tiny pad |
Mini Monkey Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways |
Pony Tail Twirl Allows Tiny to fly through the air with her ponytails | |
Chunky Kong | Gorilla Gone A Chunky pad that allows Chunky to become invisible |
Hunky Chunky Allows Chunky to increase in size |
Primate Punch Allows Chunky to use a roundhouse punch that would KO most enemies |
Armory
Funky Kong helps his Kong friends with their personalized shooters.
Prices
- Shooter Installment - 3 coins
- Ammo Belt 1 - 3 Coins
- Homing Ammo - 5 Coins
- Ammo Belt 2 - 5 Coins
- Sniper Scope - 7 Coins
Shooters | ||||
---|---|---|---|---|
Kong | Weapon | |||
Donkey Kong | Coconut Shooter | |||
Diddy Kong | Peanut Popguns | |||
Lanky Kong | Grape Shooter | |||
Tiny Kong | Feather Bow | |||
Chunky Kong | Pineapple Launcher |
Instruments
Candy Kong, Donkey Kong's girlfriend, owns a Music Store were she is more then happy to aid her fellow kongs with her Music pad-compatible instruments.
Prices
- Music Installment - 3 Coins
- Upgrade 1 - 5 Coins
- 3rd Melon and Music Energy - 7 Coins
- Upgrade 2 - 9 Coins
Instruments | ||||
---|---|---|---|---|
Kong | Weapon | |||
Donkey Kong | Bongo Blast | |||
Diddy Kong | Guitar Gazump | |||
Lanky Kong | Trombone Tremor | |||
Tiny Kong | Saxophone Slam | |||
Chunky Kong | Triangle Trample |
Blueprints
Snide is willing to help the Kong Clan if they acquire blueprints to the Blast-O-Matic. Each Kong is assigned their color Blueprint. The blueprints are always gathered after the player defeats a Kasplat. When a Kong hands over a single piece of blueprint to Snide they receive a golden Banana in return. To give the blueprints to Snide, the player must find Snide's HQ in each level.
Kasplats have hair that come in the colors that the blueprints they hold come in. Once the player retrieves the blueprint from the Kasplat, it's hair turns white to signify it's already been beaten.
Yellow Haired Kasplats hold Donkey Kong's blueprints, Red Haired Kasplats hold Diddy Kong's blueprints, Blue Haired Kasplats hold Lanky Kong's blueprints, Purple Haired Kasplats hold Tiny Kong's blueprints, and Green Haired Kasplats hold Chunky Kong's blueprints.
Troff 'N' Scoff
Troff the Pig and Scoff the Hippo guard the doors that lead to the bosses who hold the eight keys to K. Lumsy's cage. By feeding Scoff a certain number of bananas, it allows Troff to reach the key to open the door. The player would need to feed Scoff more bananas each progressed level and the combined total of all the Kong's bananas can be pertained.
Amounts and Bosses
Boss | World | Bananas Required | Kong Used |
---|---|---|---|
Army Dillo | Jungle Japes | 60 | Donkey Kong |
Dogadon | Angry Aztec | 120 | Diddy Kong |
Mad Jack | Frantic Factory | 200 | Tiny Kong |
Puftoss | Gloomy Galleon | 250 | Lanky Kong |
Dogadon | Fungi Forest | 300 | Chunky Kong |
Army Dillo | Crystal Caves | 350 | Donkey Kong |
King Kut Out | Creepy Castle | 400 | All (Lanky Kong goes first) |
Note: The final boss, King K. Rool, does not involve help from Troff & Scroff.
Golden Crowns
In each world there is one battle arena platform, and beating it gets the player a crown. Its usefulness is plentiful. first, the player must collect at least four of them to enter King K. Rool's secret room to retrieve the final key to K. Lumsy's cage. Second, they add to the final percentage score. Finally, the player must have at least one to open the multiplayer modes. There are ten crowns (two crowns on DK Isle, one crown in each of the eight worlds).
Banana Fairy Snap
Once the player receives the Banana cam, they can snap photos of various fairies. Good fairy pictures refill the player's items. The number of fairies captured on film will reflect what will be open in Mystery Mode. A total of twenty fairies can be captured (two in each regular level; four in DK Isles).
Items
Golden Bananas
Golden bananas are a pivotal role in the storyline. The player must collect them to earn access to new worlds because B. Locker won't allow the player to the specified world unless they have the specified amount of golden bananas. Every world contains five Golden bananas for each Kong to grasp.
Bananas
There are a total of 500 Bananas in each level (minus the final level and the DK Isles overworld), with 100 of them in each of the 5 Kong's colors. They are found in singles, bunched in fives, or packed into a balloon of ten. They are used to feed Troff 'N' Scoff in order to gain access to bosses, and collecting 75 of any color banana in a single level will net the player a Banana Medal.
Banana Coins
Like the banana, coins come in the five Kong colors. The player must obtain them to pay for power-ups.
There are currently known to be a total of 949 Banana Coins in Donkey Kong 64. This is broken down as follows:
Donkey: 174, Diddy: 178, Lanky: 185, Tiny: 193, Chunky: 219
During the game, each Kong spends 21 coins on personal upgrades, Donkey spends an extra 2 on the DK Arcade game, and a total of 53 coins are spent on shared upgrades. At the end of the game, assuming Donkey pays for all shared upgrades, these are the totals the player should have if he/she has collected them all:
Donkey: 98, Diddy: 157, Lanky: 164, Tiny: 172, Chunky: 198
Total: 789
Banana Medals
After a Kong collects 75 of their color bananas in any one world, they receive a Banana Medal. After collecting 15, Cranky will allow the player to play Jetpac, an old NES/Arcade game from Rare, in order to try and earn the Rareware Coin.
Boss Keys
Boss keys are needed to unlock K. Lumsy's cage. 7 of the 8 keys are obtained by defeating each of the worlds bosses, but the final key can only be obtained by having collected 4 Battle Crowns and collecting the Rareware Coin (earned by beating 5000 points on Jetpac) and the Nintendo Coin (earned by beating Donkey Kong a second time).
5-Banana Coin
Gives 5 coins to each Kong's coin bank and is obtained by eradicating a DK dirt pile.
DK Dirt Piles
By holding the B button after Tiny Kong learns a special charge move from the head Banana Fairy, the Kong can obtain a 5-Banana coin.
Watermelons
Watermelons are the Kong's life meters. Each melon they obtain contains four slices. Once a Kong is hit, they will loose one or more slices. Once the Kong looses all slices, game over. Enemies also usually have one or more slices contained in themselves after they are eliminated.
Melon Crates
Melon crates contain four watermelon slices that can extravagantly aid a Kong's life meter.
Orange Grenade
Oranges that act like bombs. They are stronger than a normal attack, and are required to defeat certain enemies.
Headphone
Headphones replenish the amount of plays a Kong can use on their instrument.
Supply Crate
The supply crates encase the specified Kong's shooter ammo. Each crate contain five doses of ammo.
Crystal Coconuts
The Crystal Coconuts contain the power to use on Cranky's barrel potions. Any move used by a Kong Barrel will use up the coconuts quickly, but there are typically supplies of coconuts near these barrels.
Banana Camera Film
The Banana Camera Film is used to supply film into cameras to take photos of Banana Fairies.
Rareware Coin & Nintendo Coin
These items are required to get the final key to K. Lumsy's cage. You can get the Nintendo Coin by playing the Donkey Kong Arcade in Frantic Factory and completing it twice (the second time through the game replaces the sprite of Pauline with the coin & the difficulty is increased). In order to get the Rareware coin, you must first collect a minimum of 15 Banana Medals & then go see Cranky. He will then let you play Jetpac, an old arcade game by Rare, in which the player must earn 5000 points. Doing so will cause the coin to drop from the top of the screen, allowing the player to collect it.
Battle Crowns
Battle Crowns are awarded by completing a Battle Arena challenge. They're required for the 100% completion total, and the player needs at least 4 of them, along with the Rareware Coin and Nintendo Coin, in order to reach the final Boss Key. There are a total of 10 in the entire game; one for each Battle Pad. These Battle Crowns closely resemble King K. Rool's own Crown.
Barrels
There are many variations of barrels a Kong will encounter during their adventure. There are four main types.
Kong Barrels
Kong Barrels contains the barrel moves Cranky can teach each Kong. Once a Kong hops into this barrel, crystal coconuts are the only thing that can keep its move alive.
Tag Barrels
The Tag Barrel allows the player to switch Kongs in the middle of a world. There are quite a few in each world.
Bonus Barrels
The Bonus Barrels are a gateway to a bonus game for the five Kongs. Beating a game will obligate them to a Golden Banana.
TNT Barrels
TNT Barrels can often be used as a convenient weapon that can explode (much like an orange). They are frequent in Boss Battles and such. At times, enemy Kabooms will nest in one.
Switches
Kong Switches
Each of the principal Kongs has their face on a switch. The switches are activated by either the Simian Slam, the Super Simian Slam, or the Super Duper Simian Slam (all taught by Cranky). The switches activate a host of things including passageways and secret areas.
Target Switches
The target Switches are as obvious as the Kong Switch. Each switch has a picture indicating the weapon needed to shoot it. It has either a coconut (DK), a peanut (Diddy), a grape (Lanky), a feather (Tiny), or a pineapple (Chunky).
Wall Switches
These switches are a variation of the Target Switch. They require either Diddy's Chimpy Charge (which is usually the case) or Chunky's Primate Punch to activate.
Pads
Kong Pads
After learning a special move from Cranky Kong, the Kong pictured on the pad can preform a move by standing on this pad. Usually when a Kong sees a pad it means they must accomplish something in that area.
Music Pads
Each music pad has the picture of a Kong's instrument on it. If the corresponding Kong steps on the pad and plays their instrument a variety of things can happen, including entrances to passageways opening to a Golden Banana appearing out of nowhere. Playing an instrument on a Music Pad will not drain its energy.
Battle Arena Pads
The Battle Arena Pads are steel with a headshot of King K. Rool. It's the hosted way to a battle pit fight with many of the world's Kremling enemies. This is the way to win the Golden Crowns.
Bananaporters
The Bananaporter allows easy transport in various levels. it comes in numbers 1 - 5 and each of the two pairs of Bananaporters need to be activated to work (Example: both Bananaporter 1s need to be activated for them to work).
Animal Transformations
Donkey Kong is the only character who can change into Rambi the Rhino. Rambi has the power to smash huts and walls with his face on them, as well as kill enemies simply by charging them with his horn. Rambi appears in Jungle Japes, Hideout Helm (one of DK's games), and the unlockable Rambi arena.
In addition, Lanky is the only character who can change into Enguarde the Swordfish. Enguarde's pointy nose can smash open treasure chests and reveal hidden items. He can also leap out of the water. Enguarde appears only in Gloomy Galleon and the unlockable Enguarde arena.
Other Playable Characters
A Krusha is playable in Donkey Kong 64's multiplayer mode after unlocking him after capturing fifteen Banana Fairies. Also of note, a Klaptrap can be played as in the mini-game "Beaver Bother".
Levels and Golden Bananas
Donkey Kong 64 has eight levels in addition to an overworld and the final boss arena. Along with that, each Kong is obligated to five Golden bananas a level, save for Hideout Helm. There is one bonus Golden Banana Tiny can obtain by snapping all 20 Banana Fairies, making 201 Golden Bananas in all.
Main Areas & their Golden Bananas | |||||
---|---|---|---|---|---|
DK Isle (Overworld) | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | Once talking to K. Lumsy, Lumsy will destroy a bolder, revealing the passageway to Jungle Japes and a Golden Banana. | On DK's way up to the Frantic Factory lobby, DK can swing on the vines to the platform with the encased Golden banana. DK can then shoot the Target Switch with his coconut shooter to retrieve the Banana. | Once DK has learned the Gorilla grab Move, he can pull the lever in the Frantic Factory lobby. Once pulled, DK's bongo music pad will appear and once he plays his bongos on it Squawk will hand over the Golden Banana. | After Chunky destroys the ice barrier in the Crystal Caves lobby revealing a lake of lava and a Golden Banana across the lake way, Chunky can use the Tag Barrel to switch to DK and DK can become invincible to retrieve the Golden Banana by using his barrel move: "Strong Kong". | DK must get his blueprint from a Kasplat in the Hideout Helm lobby. After that he can cash it in to Snide for a Golden Banana. |
Diddy Kong | After Lanky preforms his Trombone Tremor and a Diddy Barrel appears in front of the Fungi Forest cabin, Diddy can get his jetpack and fly to the top of the isle to play a Bonus Game for the Golden Banana. | The Diddy barrel serves Diddy again and once he can fly, he can fly to the back of the Isle's head to get the Banana trapped inside a cage. He can use his Peanut Popguns on the Target Switch. | While on his way up to Frantic factory, Diddy can swing over to an alcove to Snide's HQ. Outside the HQ is a Diddy pad which he can use to spring into another Bonus Game. Once beat he can receive a Golden Banana. | In the Crystal Caves lobby, Diddy can use the Diddy Barrel inside to blast to the highest ledge. Once there he can play his guitar and receive a Banana from Squawk after the tune. | After DK blasts the Coconut switch, Diddy can go in and attack the Kasplat in the Creepy castle lobby to get his blueprint. He can give it to Snide for a Golden Banana. |
Lanky Kong | After Chunky rids the Jungle Japes bolder off the Trombone music pad, lanky can play his trombone o nthe pad and receive his Golden Banana from Squawk. | Lanky can use his grape shooter to release the Golden Banana from the barred alcove around the entrance of K. Lumsy's catacomb. | After Lanky has learned the OrangSprint, he can Simian Slam his switch in K. Lumsy's cell space and race the clock to retrieve the temporarily freed Golden Banana. | Once Chunky demolishes another bolder off of a Lanky Pad in the Creepy Castle lobby, Lanky can float to the top of the loby's center prison stacks to play a Bonus Game for a Golden Banana. | After Chunky brakes the various ice barriers in the Crystal caves lobby, Lanky can go and take his blueprint piece from Kasplat. |
Tiny Kong | Behind Banana Fairy Island, Tiny can free a Golden Banana from a barred alcove by shooting the feather switch. | In the Angry Aztec lobby, after "Chimpy Charging" Diddy on the two gongs, Tiny can ponytail twirl to her Bonus Game. | After Chunky Super Simian Slams his switch in the Gloomy Galleon lobby, Tiny can shrink and swim through a tiny hole underwater to a Golden banana. | After Tiny has Monkeyport (by using her Kong Pad), she can transport to the tip of King K. Rool's ship and play her sax for a Golden Banana from Squawk | After Chunky demolishes the big "?" box in the Frantic Factory lobby, Tiny came come and get her blueprint from Kasplat. |
Chunky Kong | Chunky can use his Pineapple launcher to blast a switch near the waterfall at DK Isle to retrieve a trapped Golden banana. | After lifting a rock off his Triangle pad near the top of DK isle, Chunky can play his triangle to receive a Golden Banana from Squawk. | After Tiny does her Sax solo on top of K. Rool's ship, a Chunky barrel will appear near Fairy Island. Chunky can then go and become big to slam on the giant "X" to blast a rock containing a Golden Banana. | In the Hideout Helm lobby, Chunky can turn invisible by landing on his Kong pad and swing over to a Bonus Game to receive a Golden Banana. | Chunky can eradicate the Kasplat in the entrance of the Gloomy Galleon Lobby to get his blueprint. |
Jungle Japes | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | After DK climbs to where Diddy is caged, he will find a Golden Banana for the taking. | After shooting the coconut switches on Diddy's cell and freeing him, DK will receive a Golden Banana | After DK turns into Rambi the Rhino and recovers the DK switch, he can Simian Slam it to race for his Golden Banana near the entrance to the main jungle area. | Towards the entrance to the main jungle area (above the giant bolder), DK can Baboon Blast to a Barrel Blast challenge (Once he's learned the Baboon Blast from Cranky). Once completed successfully, DK will receive a Golden Banana. | In the entrance by the large bolder, DK's blueprint can be obtained by demolishing Kasplat. |
Diddy Kong | After Diddy shoots two peanut switches in the cave leading to the main jungle area, Diddy can go in the alcove and snag the Golden Banana. | After DK (as Rambi the Rhino) destroys all the huts near Cranky's Lab, Didy's switch appears under one of the huts. Diddy can Simian Slam it to race towards the temporarily freed Golden Banana by Funky's Armory. | After Diddy shoots the peanut switch by the Bananaporter 2, the giant tree by the bananaporter will sprout a temporary Ramp. Diddy can go up and into the open alcove. The alcove reveals a whole mine and after Diddy blasts the peanut switch in the mine, a ramp will appear for 30 seconds to a Diddy Switch. Once he uses the Simian Slam on the switch he can go to the top of the giant tree to get his Golden Banana. | Diddy's Mine Cart challenge is inside the giant tree mine. In the mine cart challenge, Diddy needs to collect at least 50 Coins to get the Golden Banana. | Diddy's Kasplat is in the Bananaporter 3's cave. Once obtained, Diddy can cash it into Snide to get a Golden Banana. |
Lanky Kong | After uncovering Lanky's switch using DK as Rambi, Lanky can Simian Slam his switch and race to his Golden banana by the cannon across from Funky's Amory. | By using his Orangstand, Lanky can go up the steep slant by Cranky's area and play a Bonus Game for a Golden Banana. | After Diddy opens the alcove in the cave that leads to Jungle Japes' main area, Lanky can shoot his Grape switch and free a Bonus Barrel and play to get a Golden Banana. | After Diddy frees the cave by Diddy's Kasplat with the peanut switch, Lanky can Orangstand up the hill and blast the bees inside to free a Golden Banana. | Lanky's Kasplat is by the Bonus barrel near Cranky's Area. Lanky can get the blueprint and Snide will give him a Golden Banana. |
Tiny Kong | In the alcove Diddy freed in the cave by the main entrance to Jungle Japes, Tiny can shoot the feather switch to free a Bonus game for a Golden Banana. | After Rambi the Rhino (DK) frees the Tiny Switch, she can race to her Golden Banana near the alcove by the main water area by using her Simian Slam on the switch. | Following the cave out near DK's Kasplat, Tiny can shoot the feather switches and enter another part of Jungle Japes. By jumping into her barrel, she can shrink and hop into a small trunk and collect the Golden Banana. | Tiny can shrink once more and go into a tiny beehive near her barrel. She can then go through the many rooms and up a flight a rivited stairs to another Golden Banana. | Tiny's Kasplat is right diagonal from DK's Kasplat. She can destroy him for a blueprint which can be traded for a Golden Banana from Snide. |
Chunky Kong | Chunky can destroy the big bolder in the main Jungle area and it will labor a Golden Banana. | Once the boulder's gone, Chunky can Simian Slam the giant "X" under it and go down into a catacomb. He can make his way down a narrow path, blast the right pineapple switch (the statue's left eye) and swing to the Golden Banana. | Chunky can lift a bolder in the mileway after DK has rammed (as Rambi) into the giant rambi wall blocking his Switch. He can Simian Slam it, then race to his Golden Banana near Snide's HQ. | Once Chunky's learned Hunky Chunky, he can use his barrel move and jump to a Barrel bonus Game near the beehive. | Chunky's Kasplat's on the left side after you shoot the statue's right eye. Chunky can swing to claim his blueprint. |
Angry Aztec | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | Deep in the world, DK can go to his pad in front of the Lama temple. Once he has beaten the Barrel Blast Challenge, the Lama towards the beginning of the world will be freed and a Golden banana will surface. | DK can go into the lama temple and free Lanky (who's caged under the water in the middle of the temple) to get a Golden Banana. | Once Kong has turned into Strong Kong via the DK Barrel, he can run through the quicksand to a Bonus Barrel and get a Golden Banana. | In the five doored temple, DK can blast the door with the coconut switch to go through a maze of switches and enemies. Once through successfully, DK can claim the Golden Banana. | DK's Kasplat is behind the door with the two Coconut Switches in the tunnel leading to the semi-main Aztec area. He will need to be Strong Kong to get to him, free quicksand is apparent at every corner. |
Diddy Kong | Diddy can go into the first temple that appears in the area and Simian Slam the Diddy switch. he can make his way to Tiny's barricade and free her with his Chimpy Charge (he must spell out "KONG" by carging into each letter). Once she's free he can snag his Golden Banana | Once Diddy chimpy Charges four gongs in front of the leveled temple in the main area, Diddy can blast up top and snag the Golden Banana by using a Diddy Barrel when the temple rises from the depths. | In the five doored temple, Diddy can shoot the peanut switch above one of it's doors. Once in, he can make his way in deep inside and snag the Golden Banana. | Diddy can rocket through the sun emblem above the giant totem pole three times. Once Diddy has done so, he has also freed the dopey buzzard. Diddy must follow the buzzard and make it through it's various rings to get a Golden Banana. | Diddy's Kasplat is at the top of the first temple in the world. Diddy can fly up and snag the blueprint. |
Lanky Kong | Atop a raised platform at the end of the aquatic tunnel inside the first temple, Lanky can Simian Slam a Lanky switch. Once the switch is slammed, a bird will appear so Lanky can shoot it with his grape shooter. Once the bird is shot a few times, the Golden Banana it's carrying will fall into Lanky's lap. | Once Lanky's grape shot his way into the llama temple, he can OrangStand up the two curved statue lizard necks to a Bonus Game for a Golden Banana. | In the llama temple, Lanky can slam a Lanky switch to open a door to a monkey head memory game. By shooting the corresponding monkey with the same voice, Lanky can earn a Golden Banana once all the monkey head statues are matched. | In the five doored temple, he can make his way through, battling various enimies, and win a Bonus Game in a Bonus Barrel for a Golden Banana. | Lanky's Kasplat is in a room whose entrance is too small for him. Tiny can shrink and activate the Bananaporter 2, so Lanky can zip over in there and get his blueprint. |
Tiny Kong | In the first temple, Tiny can use a Tiny Barrel to shrink and swim into a tiny hole. She will fight a load of Klaptraps for her Golden Banana. | By Lanky's Kasplat, Tiny can easily shrink into a small hole in the lama temple and ponytail twirl over hot lava to her Golden Banana. | By shrinking and player her sax, Tiny can get Squawks to fly her over the tall temple Diddy surfaced to race a beetle and collect 50 coins to get a Golden Banana. | In the five doored temple, she has to go in a small hole in a small room where a Banana Fairy is and she can easily travel through enemies to collect the bestiled Golden Banana. | Tiny's Kasplat is homed right in front of Cranky's alcove. She can collect the blueprint and hand it to Snide. |
Chunky Kong | Chunky can lift various large vases behind the pineapple door in the starting cave to place in their correct spots. Once done a Golden Banana will appear. | Chunky can play his triangle on the triangle pad in the first temple. By doing so, leads to a twirling room with Klaptraps. After defeating them, a Golden Banana will appear. | Chunky can go into the alley way outside Cranky's alcove and get the Chunky barrel. Once mammoth, Chunky can lift the giant bolder in the hall and place it on the stone table down the hall to free a Bonus Barrel. Chunky can play and win a Golden Banana. | In the five doored temple he can go through enemies to get to a Bonus Game. Once won, he can win a Golden Banana. | Remember that blueprint that you got in the five doored temple?. Chunky can return the blueprint to Snide and a Golden Banana. |
Frantic Factory | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | After completing the Barrel Blast Challenge in the storage room, DK can play the old Donkey Kong game for a Golden Banana and twice for a Nintendo Coin. | Behind the gate to the testing area, DK can Simian Slam the DK switch to activate the numbers and Simian Slam the numbers descending from 16. | DK can blast the coconut switch above the production room by the Production Room's machine. Dk can go in a Gorilla Grab the switch to turn on the Factory's main core. He'll receive a Golden Banana if done. | Once the power is on, the gate in front of Bananaporter 4 will open and DK can use strong Kong to make his way through various mechanical engines to the Golden Banana. | DK's Kasplat is near the tip of the core. DK can blast him with his Coconut Shooter to grab the blueprint. |
Diddy Kong | Diddy can Simian Slam a Diddy switch and make a Diddy pad appear near the top of the Factory core. Diddy can go up there and spring on his pad to a Golden Banana. | In the testing depo, Diddy can hop on his pad and spring atop a pile of ABC blocks to a Bonus Game. Once won, he can win a Golden Banana. | In R&D, Diddy can play his guitar to enter a room with numbers and three doors. By chimpy chargin gvarious numbers, the corusponding door will flourish Mechanical enemies. once each of the door's enemy supply is out a Golden will appear. | By the Production room's power house , Diddy can slam his switch and swing to a Bonus Barrel to win a Golden Banana. | Down the hall by the ABC blocks, in the elevator quarter, Diddy can demolish his Kasplat for a blueprint. |
Lanky Kong | Lanky can Slam his switch in the factory core to Race up to his Golden Banana near the core's tip. | Lanky can help Chincky escape his cage and get a Golden Banana | In the testing depo , Lanky can baboon Balloon up to a Bonus Barrel to win a Golden Banana. | In an alcove in the r&D department, lanky can play his trombone to enter a room. He must memorize the color sequence on the piano. Once successfully, a Golden Banana appears. | Lanky's Kasplat is in R&D , so Lanky can get his blueprint fairly easily. |
Tiny Kong | Tiny must Slam on her switch in the Factory's central core then race up to a Bonus Barrel and play the game for a Golden Banana. | Tiny must turn tiny in the testing wing and glide through the small pipe to the Golden Banana right by the Donkey Kong arcade game. | In the testing room by the ABC block stack, Tiny can shrink in her Tiny Barrel and go into a small alcove. Once inside she can play a round of darts (she must shoot whatever thing it says to on the wheel). Once complete a Golden banana will be in her wake. | Tiny must shrink once more in the R&D facility. Right inside the hallway by Bananaporter 2, Once shrunk she can go into a tiny raceway and the Kremling Car. Once beat and 10 DK coins have been acquired the car will give her a Golden Banana. | Tiny's Kasplat is in the production section of the factory, right near the fire escape pole. |
Chunky Kong | Chunky must slam his switch near the Factory's central core and race up to his Golden banana in limited time. | In the production room and behind where he was caged, Chunky can Primate Punch the gate barrier and go into the small, damp room. Once there he can smash the "?" box and slam the Chunky Switch to reveal a iron button with his face on it. Once done, he can punch the button with his face on it and snag the Golden Banana atop the moving lifts. | Down the left hallway by the lobby, Chunky can Primate Punch the gate barrier to gander a Bonus Game for a Golden Banana | In R&D, Chunky must Primate Punch the gate to get to his small alcove. Once he plays his triangle he can go inside the newly opened door. Once in, he must punch the iron Chunky button and beat all the freed enemies for a Golden Banana. | Chunky's Kasplat is in the testing room by the ABC blocks. Once defeated his blueprint will be succumbed. |
Gloomy Galleon | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | Once the massive lighthouse area is opened by DK, he can get into the light house and make his way to a Gorilla-Grab switch. Once done, a Golden Banana will appear for DK to claim. | By the lighthouse's base DK can Barrel blast from a DK pad and beat it to free a seal for a Golden Banana. | DK can race the seal for another Golden Banana by going into a caved alcove by Candy's store. If Dk can snag 10 coins and beat the seal another Golden Banana will appear. | Once DK plays his bongo from Funky's store he must race into the newly open section of the sunken ship. once there he can swim into a Bonus Barrel and play the game for a Golden Banana. | once a Bananaporter is activated by Lanky or Diddy on the piles of Gold, Dk can zip up there and smash his Kasplat for a Blueprint. |
Diddy Kong | After Diddy jets onto the K. Rool ship and the Lighthouse is in operation, he can slam the Diddy switch and rocket above the lighthouse to his Golden Banana. | On top of the lighthouse diddy can play his guitar and race to a giant mechanical fish and swim into it's mouth. Once in, Diddy can shoot peanuts at the fast moving propeller area and win a Golden banana all in 100 seconds. | By Funky's store, Diddy can play his guitar and race to an opened alcove in the sunken ship. Once there on time he can go in and collect a golden Banana after a Barrel game. | In the alcove with the piles of gold, Diddy can spring from his Diddy Pad up to the pile's tip to play a Bonus Game for a Golden Banana. | Diddy's Kasplat is in the alcove across from Snide's Alcove in the lighthouse area. Once beaten, a red blueprint shall be forthcome. |
Lanky Kong | Once Lanky slams a switch in the beginning cave, he can race to a newly opened alcove in a sunken ship. Once in he can swim to a Golden Banana. | After transforming into Enguarde and hopping through the DK star three times, Lanky can swim into a treasure room. Across from Diddy's treasure pile, Lanky can float (by means of his pad) to the tip and play a Barrel game for a Golden Banana. | Using his trombone near Funky's store, lanky can swim into the newly opened alcove in the center sunken ship to swim to a Golden Banana. | Underwater near the lighthouse, lanky can turn into Enguarde and blast through the various boxes to seek a Golden Banana. | Lanky's Kasplat in the beginning dock right of the world entrance near the cannon. The blueprint he holds brings lanky another Golden Banana from Snide. |
Tiny Kong | By Lanky's first switch is Tiny's and she can race to the alcove to encounter a Bonus game for the Golden Banana at stake. | Tiny can shrink and swim underwater into an undisclosed piece of machinery and play the Bonus Barrel game inside. Once done a Golden banana is brought forth. | As with the other Kongs, Tiny can play her sax by Funky's Store and an alcove will open in the center sunken ship. She can swim her way to a Golden Banana. | By the treasure piles, tiny can shrink into the treasure chest. once in, she can snab the pearl for the mirmaid in the Lighthouse area and get a Golden Banana. | Tiny's Kasplat is on the above bunker across Cranky's lab. Once the Kasplat's beaten the Blueprint will appear. |
Chunky Kong | By Lanky's Kasplat, Chunky can load and shoot the cannon at the moving targets. Once done a Golden Banana will appear. | In the Lighthouse area on K. Rool's ship, Chunky can slam into the sea-sick den of the ship. Once there, Chunky can slam the barrels with his face to get a Golden banana. Afterwards, Chunky wil lturn sea-sick. | across from Cranky's lab, a n entranc eto a room of chests can be found. Once the chest puzzle's completed, Chunky can receive a Golden Banana. | In the lighthouse area, Chunky can play his triangle and race to the opened alcove to swim in to play a Barrel game. | Above the instrement pads by Funky's store, Chunky's Kasplat sits with his blueprint in his wake. |
Fungi Forest | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | Inside the Mill, DK can enter a gate to Grip Grab the levers in a cerain order. At night, DK can go outside and get his prize. | At night-time, DK can use Strong Kong to go through the thorns into another room where he can play Minecart Mayhem for your Golden Banana. | Use every character's weapon to hit all five switches, then DK can ride up the giant mushroom with cannons and get the Banana. | At the Baboon Blast Pad, DK can play a Baboon Blast mini-level, and play Peril Path Panic, and win his Golden Banana. | Where you found Banana 2, DK's Kasplat is behind the entire thorn area. |
Diddy Kong | At the top of the Mill, enter the hole shoot the On Switch at the top of the winch. Then hit the Green Up Switch with a Chimpy Charge. | Diddy can go through the rafters near the rosebushes with the help of Squawks and get a Golden Banana. | Diddy can Jetbarrel Boost up the hill into the Bonus Barrel, and he can play Teetering Turtle Trouble. | Diddy needs to race the owl, go through all the hoops, and beat the owl, and then play Busy Barrel Barrage to win a Golden Banana. | Diddy's Blueprint is found in the second floor of the Giant Mushroom. |
Lanky Kong | At night-time, go into the mill, and kill the bats for your Golden Banana. | At the top platform of the Giant Mushroom, Lanky can hit a switch, enter the newly-opened door, kill the two Zingers, and bounce on the mushrooms to win a Golden Banana. | Do the same switch, and go through the OTHER open door. You can travel into it, and then Super Simian Slam the mushrooms in order according ot the chart for Lanky's third Banana. | Lanky, at daytime, can race the rabbit near the carrot object by blowing his Trombone Tremor on the pad. Beat him for three Blue Coins. Learn Orangsprint in Crystal Caves, and race him again for a Golden Banana. | Lanky's Kasplat is under the big tree near Bananaport 4. |
Tiny Kong | Inside the Giant Mushroom, Tiny can hit the Tiny Switch, reach the new Banana Barrel, and play Speedy Swing Sortie for the banana of gold. | Use the Tiny Barrel behind the tree-stump, play the Sax on the Pad, have Squawks drop you in, and throw Oranges at the Purple Kasplats. When they're all defeated, you'll get a Golden Banana and a strange bean. Grab both. | Using that very bean, Tiny can travel to the beanstalk area, watch it grow, go in the Tiny Barrel, play the Sax on the Pad, and have Squawks lift her to her Banana. | At nighttime, have Tiny go into the Tiny Barrel, go through the tiny hole, and enter hole. Shoot the Giant Spider in the eye after defeating his tiny spider minions. Repeat this process, and hit him when he's shrunk down to defeat it and gain a Golden Banana. | Tiny's Blueprint is on one of the platforms around the Giant Mushroom. |
Chunky Kong | Have Chunky put three oil barrels (one is found in a different room) on the conveyer belt after playing the Triangle Pad, and then go get your prize. | Chunky can Super Simian Slam onto the gate above the well in the main area, and beat the Mine Cart minigame to win a Golden Banana. | Chunky can use Hunky Chunky to summon the tomatoes in the Bananaport 2 area, and Super Simian Slam the tomatoes. Then he has to carry the worm all the way to the Apple marking on the ground. | At the top of the Giant Mushroom, slam the Chunky Switch in front of a wooden door, and solve the puzzle to form Chunky's face for the Golden Banana. | At nighttime, Chunky needs to swing across the vines in the Giant Mushroom to fight the Kasplat and win the Blueprint. |
Crystal Caves | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | After blasting off from the DK Pad by Cranky's Lab, DK can barrel blast through a maze to ultimately reach a Bonus Barrel. Once the Bonus barrel is complete, DK can claim his Golden Banana. | inside the igloo in the center of the area DK can find his way through a maze full of life threatening booby traps. Once complete and successful a Golden banana can be retrieved. | On the upper walkways of the cavern an out-of-the-way lodge sits for DK to plunder. Inside DK must match the Kong faces to their counterparts to win the Golden Banana. | Near the cabin by Candy's Shop, DK must go inside to blast all the bees with his Coconut Gun. If successful he will receive a Golden Banana. | DK's Kasplat lies on the upper walkways near the Ice Castle. |
Diddy Kong | Inside the Igloo, Diddy must place the barrels in the synchronized order as the numbered spases. He can then get a Golden Banana. | Diddy can get into a Diddy barrel and Rocket Blast behind the waterfall to a Bonus Barrel. he can win the mini game to get a Golden Banana. | In a lodge by DK's lodge with the Guitar Pad, Diddy can go in. Diddy must wipe out the Kremlings inside before the time runs out. If he succeeds, a Golden Banana will be at the ready. | After activating a door with the Guitar pad at the main lodge, Diddy can enter a gloomy room. He must use his Diddy barrel to rocket atop three unlit candles. Once he lites with his rockets them he can receive Golden Banana. | After Tiny activates Bananaporter 4 Diddy can zip into an isolated room to defeat a Kasplat. |
Lanky Kong | Inside Lanky's part of the igloo he must defeat all the enemies to make a Lanky Pad appear. Once he turns into his Baboon Balloon he can float to the Golden Banana. | Inside the ice castle, Lanky can play a switch game with a bored Ice Creature. If Lanky gets more switches down then the Ice Creature he can win a Golden Banana. | Atop the ice castle, Lanky can open an entrance way from a Lanky Switch down below. He can enter a slide race with the bug Tiny raced in Angrey Aztec. If he wins he can get a Golden Banana. | Inside the lodge by the Tag Barrels near the waterfall, Lanky can float into a Lanky barrel from a Lanky Pad and race to the Golden Banana before time runs out. | After Diddy activated Bananaporter 5, Lanky can zip in and get his Kasplat's blueprint. |
Tiny Kong | Take Tiny to the giant cabin building next to Candy's. Locate her instrument pad and head on in. The Player will see a bunch of purple Klaptraps. The player must kill them all. After they're all gone, a Golden Banana is at the wake. | In the area with all the igloos, Diddy must fly through the
yellow and red DK star over the main igloo to reveal instrument pads infront of the doors. She must find the saxophone pad and play the instrument on it to be let in. Play your instrument once inside as well to kill the Kosha. Butt-slam the target on the floor 3 times (it will start moving) to get the banana and a banana fairy. The Kosha will return so be careful. || Heading out of the igloo room, the player will notice there is a place where you can jump on the pathway from the water. They must find the ice wall here and mini-monkey through the hole on the bottom. Head to the bonus barrel in the back. The player will play a barrel mini game for an ominous Golden banana. || Take Tiny to where Funky's is located and head over toward the Diddy Rocket barrel. On the right the player will have to pony tail twirl to the mini monkey barrel and then pony twirl back after becoming smaller. Activate the #4 warp pad so Diddy can get his Kasplat. Head toward the mini door infront of the warp pad. Use the monkeyport to get inside one of the igloos then Tiny can grab the Golden banana || Tiny's Kasplat is located near the #2 warp pad in Candy's area of this level. | |||
Chunky Kong | From the entrance, the player must go straight towards the ice wall. Break open the ice wall
door with the primate punch. Stand on the Chunky pad and become invisible, revealing a golden banana. || From the beginning (where the #1 and #2 warp pads are), go right and then cross the water to where the blue beaver is. Go left and climb up the rocks to the top of the platform. If the player goes forward here they should see an ice castle. Go past the ice castle and pick up the boulder. Take the boulder up the slope and place it on the "boulder" switch. This will break open an ice igloo surrounding another boulder in another area. To get to this boulder (also behind an ice wall), from the beginning go right. Cross the water just like last time and instead of going left towards Funky's, go right. Hop over the gaps between the platforms and break open the ice wall with the primate punch. Now, the player must jump into the Hunky Chunky barrel and take the boulder in this room and put it on the moving switch. This will blow up another igloo in the area with the water and lots of igloos, leaving the player a golden banana. || The player must take Chunky to the giant cabin by Candy's where everyone else has gotten a banana already and find the triangle music pad. The player must enter the room. They'll will see two lights (search lights, really) making their way around the room and wood targets on the ground. When the light isn't on them, the player must stomp the wooden targets. If they get in the light's way, K. Rool will automatically see you and you'll have a whopping 1 second to GET OUT before you're shot dead. Once complete the player is awarded a golden banana || In the area with all the igloos, use Diddy to fly through the yellow and red DK star over the main igloo to reveal instrument pads infront of the doors. They player needs to find the triangle music pad and play their instrument to go inside. Once inside they'll will see a TNT barrel with a bunny strapped to it. It is struggling with all it's might to get free. There are 5 fireballs headed toward the TNT barrel. The player needs to smash them before they get to the barrel. if successful, the bunny will reward the player with a golden banana. || Chunky's Kasplat is located ontop of the main igloo in the room with all the igloos. | ||||
Creepy Castle | |||||
Kong | Banana 1 | Banana 2 | Banana 3 | Banana 4 | Blueprint |
Donkey Kong | Inside the old tree by the castle entrance DK can go inside and shoot the targets to raise the water. Once risen he can swim to the Golden Banana. | DK can go into the lower catacombs of the castle to ride a mine kart. He must collect 25 coins to receive his Golden Banana. | Inside an aninner passageway of the castle, DK must flip various puzzle switches to form his face. If successful, a Golden Banana is rewarded. | On the upper level of the castle DK can simian Slam a DK Switch to proceed into the castle's book depository. He can then get a DK barrel and turn into Strong Kong to effortlessly go through each booby trap to get to the Golden Banana. | Inside the old tree outside the castle lies DK's Kasplat. |
Diddy Kong | |||||
Lanky Kong | |||||
Tiny Kong | |||||
Chunky Kong |
Bonus Barrel Games
- Speedy Swing Sortie: Climb the trees and swing from vine to vine to collect all the coins.
- Mad Maze Maul: Defeat all of the enemies in the maze, then head for the finish line.
- Splish Splash Salvage: Swim down and collect all the coins in the barrel.
- Minecart Mayhem: Avoid the TNT carts on the track by switching lanes when they come close to you.
- Stealthy Snoop: Sneak through the maze without getting caught to the finish line.
- Teetering Turtle Trouble: Turtles are spinning around on the snakes' tails. To keep them spinning, shoot melons at the snakes' mouths. If a turtle falls, the game is over.
- Big Bug Bash: Use a fly swatter to swat the required number of flies within the time limit. This minigame is based on the Fly Swatter minigame from Mario Paint.
- Kremling Kosh: Shoot the Kremlings that pop out of the barrels. Regular Kremlings are worth one point, and red ones are worth two points. Shoot the required number before time runs out to win the game.
- Peril Path Panic: Shoot melons at the Klaptraps to subdue them so that the Banana Fairies can safely cross to the other side.
- Beaver Bother: The player controls a Klaptrap and tries to chase the Gnawtys into the hole in the center of the barrel. The player must be careful not to fall into the hole themselves, or they will automatically lose the game.
- Batty Barrel Bandit: Stop the four reels of the slot machine on four bananas to earn a point. Earn the required number of points to win the game.
- Stash Snatch: Collect all the coins in the maze, then head for the finish line.
- Searchlight Seek: Using a spotlight, the player has to find and shoot the Klaptraps.
- Busy Barrel Barrage: Use your shooter to blast the Kremlings. If you let one reach you, you lose.
- Krazy Kong Klamour: The lights will repeatedly turn on & off. When they turn on, shoot the Golden Banana. Avoid hitting any of the Kongs, because if you do, you'll lose one point.
Multiplayer
In this multiplayer mode, players must try to get the highest score out of their opponents. Up to 4 players can play at one time and have a character choice of Donkey, Diddy, Tiny, Lanky or Chunky. It is also possible to play as a Krusha if you have photographed 15 Banana Fairies in story mode.
Game Modes
There are two different multiplayer games available, Monkey Smash and Battle Arena. Monkey Smash consists of a choice of two large tactical arenas where the players are in split-screen mode and must try to beat their opponents in different game types. The Battle Arena is a small single-screen arena where players again must beat the other player in the game mode. However, they must do this without falling off the arena as it appears as a large floating coin.
Monkey Smash | ||||
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Survival | Last player standing is the winner | |||
Coin Hoard | The player with the most coins at the end of the time limit is the winner | |||
Wins | The first player to reach a target number of monkey smashes wins | |||
Time | The player with the most monkey smashes at the end of the time limit wins | |||
Capture | The player holding the DK coin at the end of the time limit is the winner | |||
Capture Pad | Try to activate the pads while holding the DK coin. The first player to activate all the pads wins. |
Battle Arena | ||||
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Wins | The first player to score the required amount of ring outs is the winner | |||
Coin Hoard | The player with the most coins at the end of the time limit is the winner | |||
Survival | The player who survives the longest wins | |||
Capture | The player holding the DK coin at the end of the time limit is the winner | |||
Time | The player with the most ring outs at the end of the time limit wins |
A selection of items will appear at random during the Battle Arena game. When collected, they will have different results. Some are good, while others are not.
Battle Arena Items | ||||
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Blue Banana | This freezes one of your opponents temporarily | |||
Yellow Banana | This will speed you up temporarily | |||
Orange | Sends a big shockwave over the arena | |||
Crystal | Will make you very big | |||
Crate | Gives you 5 ammo for your gun | |||
Question Mark | Will do one of the above randomly; may sometimes do something bad, such as make you very small, slow you down, or reverse the controls |
Mystery
As the player plays through Adventure Mode, he/she will notice a decent number of Banana Fairies in the game. If the player catches a certain number of Banana Fairies with the Banana Camera, he/she will unlock some special secrets.
No. of Banana Fairies | Prize |
---|---|
2 | Players can watch cutscenes that they previously viewed. |
6 | Players can play as Rambi or Enguarde in their own personal bonus levels. The player can also play the Donkey Kong Arcade game and Jetpac here. |
10 | Players can rematch bosses without having to redo the whole Adventure Mode all over again. |
15 | Players can enable Krusha to be playable for the Multiplayer Mode. |
20 | Enables the player to get an unlimited supply of each item in the game. |
References to Other Games
- Donkey Kong: A full version of this game can be played at Frantic Factory.
- Jetpac: This game could be played by collecting a certain amount of Banana Medals.
- Donkey Kong Country 2: A picture of Kaptain K. Rool can be spotted in the sunken ship of Gloomy Galleon.
References in Later Games
- Donkey Kong Country: The Game Boy Color remake features several-mini games that were included in Donkey Kong 64.
- Super Smash Bros. Melee: The Monkey Rap was featured as background music in one of the Donkey Kong-related stages.
- Donkey Kong Country 2: Diddy's Kong Quest: Funky Kong mentions the Monkey Rap.
- DK: King of Swing: Crystal Coconuts made a return, although they served an entirely different purpose. Also, Wrinkly Kong was a ghost in this game, just she was in Donkey Kong 64.
- Donkey Kong Barrel Blast: Chunky's Pineapple Launcher was a usable item. Also, the entire concept of barrel-rocket belts originated from this game.
- Super Smash Bros. Brawl: Diddy Kong was included as a playable character, and this moveset came straight from Donkey Kong 64, and Chunky Kong appears as a sticker using his artwork from Donkey Kong 64. Also, Donkey Kong's Final Smash was based off of his music technique from DK64.
Quotes
Main article: List of Quotes in Donkey Kong 64
Trivia
- This game's box art shows that Chunky Kong has dark brown eyes.
- This game's artwork suggest that Diddy Kong has blue eyes even thought his eyes are black on the box, in the game, or any other game he's appeared in.
- This game's box art shows all five kongs riding in a Minecart. However, only Donkey Kong, Diddy Kong, and Chunky Kong ride Minecarts in the game.
- In the game's opening scene, two kremlings, King K. Rool, and one Klump have voiced dialogue, but only speak in speech bubbles in the rest of the game. Also, King K. Rool's voice is extremely menacing in contrast to lighthearted nature of the game.
- Two of Diddy Kong's special moves in Super Smash Bros. Brawl originate in this game (specifically his Rocketbarrel Boost and Peanut Popguns).
- In the Beta version of Donkey Kong 64, DK's house, the area where the game begins, featured is a picture of Banjo and Kazooie, the titular characters of the game Banjo-Kazooie, also made by RareWare.
- The rap song in the intro has striking similarities between Run-D.M.C.'s 1983 hit "It's Like That", which conicidentally was used in some adverts for the Donkey Kong Country (animated series).
- Controversy surrounded the DK Rap for containing the word "hell". As Rare is a British company, where hell is not considered a bad word as much as it is elsewhere.The phrase was replaced by, "This Kong's one "heck of a guy" in later versions of the song and is left unedited in the ROM download adaptions.
- Oddly, in one of the game's official artwork, Chunky's vest is green on the front.
Official Character Artwork
- CoconutShooter.jpg
Donkey Kong - TinyKong.jpg
Tiny Kong - Chunky Kong.jpg
Chunky Kong - Chunky.PNG
Chunky Kong - Kingkrool.jpg
King K. Rool - KLumsy.jpg
K. Lumsy - Kritter2.jpg
Kritter - KongClan.PNG
Various Kongs
External Links
References
</references>
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Nintendo 64 games | ||
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Super Mario franchise | Super Mario 64 (1996) • Mario Kart 64 (1996) • Mario no Photopi (1998) • Mario Party (1998) • Mario Golf (1999) • Mario Artist: Paint Studio* (1999) • Mario Party 2 (1999) • Mario Artist: Talent Studio* (2000) • Mario Artist: Communication Kit* (2000) • Mario Tennis (2000) • Paper Mario (2000) • Mario Artist: Polygon Studio* (2000) • Mario Party 3 (2000) • Dr. Mario 64 (2001) | |
Donkey Kong franchise | Diddy Kong Racing (1997) • Donkey Kong 64 (1999) | |
Yoshi franchise | Yoshi's Story (1997) | |
Crossovers | Super Smash Bros. (1999) | |