Tick Tock Clock

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Revision as of 16:03, March 29, 2009 by MC Hammer Bro. (talk | contribs) (Ok Merged Tick Tock Clock race track with mother article (see earlier proposal).)
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File:Tick tock.JPG
At the top of the clock.

Tick Tock Clock is the fourteenth course in Super Mario 64 and its slightly enhanced remake, Super Mario 64 DS that takes place inside a giant clock. Mario must deal with the clock's moving gears, pendulums, and other obstacles that change speed depending on what position the clock's minute hand is in when he jumps into the level. Tick Tock Clock is the second to last level in both games and is found on the third floor of Peach's Castle. It also was remade into a race course that appears in the Star Cup of Mario Kart DS.

The entrance to the level is an old grandfather clock, and the minute hand controls the time inside. Enter when the hand points at 12, and all moving parts will freeze. Enter between just after 12 and just before 6 to make them move slowly, between just after 6 and just before 12 to make them move quickly, and 6 to make them move at random speeds, in random directions. In order to open the star door in front of it, Mario will need at least 50 Power Stars.

Power Stars

Roll Into the Cage

From the enterace, Mario should head past the fist swing pedulum over the conveyor belt and then pass the climb shifting blocks. After, Mario should pass by the large plane where the moving hand may pass. Continuing on, Mario should see the power star near a conveyor belt underneith the cage like grid.

The Pit and the Pendulums

For this mission, Mario should follow the same path as in the previous mission. This time however, Mario should contine past the cage. Once Mario reaches the top of the pole, he should head left. Eventually he'll come to a place that contains two pedulums. Navigating his way through, he'll reach the next powerstar.

Get a Hand

This time, Mario should re-enter the stage making sure not to have the clock's minute hand on 12. He will need to have the clock moving. The player should have Mario travel up to the large platform and wait for the large hand to to pass by. Mario will need to jump onto it and ride it until it brings him to the little alcove with the Power Star in it.


Stomp On the Thwomp

For Mario to acquire this star, Mario will need to proceed to accend up the path to the flagpole. Once he has climbed it, Mario should head left and follow his way up around the clock. Eventually he'll reach where there is another clock hand (Note: the clock parts must be in motion). Riding it will take him to a conveyor belt with a Thwomp at the end. Jumping atop if it will take mario high enough to jump the next star.


Timed Jumps on Moving Bars

Stop Time For Red Coins

Heading right from the enterance, Mario should see many green bars and a bunch of redcoins. Normally the platforms would be rotating but if Mario was to enter the level when the minute hand was on 12, they will be stationary (making it much easier to get the coins). After the last coin is found, the power star will appear above the Star Marker

Luigi In the Cage (DS Only)

This mission replaces the Roll into the cage mission in Super Mario 64. It is esscentally the same except only Luigi can be used to get it. When he reaches the cage, there will be no entrance but a ? Block will be available. Opening it will reviel a Power Flower which grants Luigi invisibility. Luigi will be able to walk through the cage and get the star.

The Pendulum Switch Star (DS Only)

Tick Tock Silver Stars (DS Only)

Mario Kart DS

File:Tick-Tock.jpg
Waluigi racing in Tick Tock Clock.

Tick Tock Clock is a course in Mario Kart DS. It is modeled after the course Tick Tock Clock of Super Mario 64. Near the start of the course, the racers will run around a first clock, where they can take a speed boost by running over some Dash Panels. After the clock, an ever ticking pendulum can knock the drivers off if they collide with it. Throughout the course there are rotating gears, which lead the karts in 360˚ arcs around the center. Racers then go to a second clock, smaller than the first one, having Item Boxes moving around. At the end of the course the are many gears protruding from the ground like tires, which spin in opposite directions of each other. If the drivers go up the gear which is turning away from them, then drivers will run slightly faster. All gears in the course change direction every 50 seconds. Clock hands are another obstacle that would spin back and forth, spinning out any kart that touches them. Missions 6-6, along with 7-4 are located here.

Foreign Name

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Trivia

  • The star called The Pit and the Pendulums is a pun on the book The Pit and the Pendulum by Edgar Allan Poe.


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