Blow Hot n' Cold
Level | |
---|---|
Blow Hot n' Cold | |
World | Sherbet Desert |
Game | Mario + Rabbids Kingdom Battle |
Objective | Defeat Midbosses (Blizzy and Sandy) |
Turn limit | 5 |
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Blow Hot n' Cold is a co-op challenge featured in Mario + Rabbids Kingdom Battle, accessed via the Buddydome/Rabbolatory. It is located in the Sherbet Desert category, and is part of the "Just Deserts..." campaign. This challenge is unlocked after clearing Bullet Hill. The objective of this challenge is to defeat both Blizzy and Sandy within five turns. Completion of this challenge unlocks the "hard" difficulty of the "Just Deserts... campaign.
Description
Brave the elements - literally, along with combustible cover points to survive a stormy situation. Hint: Deployables know which way the wind blows.
Layout
The battlefield is somewhat small. At the left, right and northern sides are high ground, while the northwestern, northeastern and southern sides have lower elevation. Pipes connect to these lower ground, but not to the higher elevations. The heroes start at the west and east sides with one team member of each team each. Close to the center are four Sherbet Bucklers, surrounded by Burn and Freeze cover blocks. There are four Sherbet Supporters present at the start, with one each on the western and eastern high grounds and the northwestern and northeastern low grounds respectively. Blizzy is on the northern high ground, while Sandy is at the southern lowest elevation.
Battle
The heroes must defeat Blizzy and Sandy within five turns. After both midbosses have been defeated, the challenge is won.
Enemies
- Supporters (Sherbet)
- Bucklers (Sherbet)
- Blizzy (midboss)
- Sandy (midboss)