Call me when you get there

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It has been requested that this article be rewritten and expanded to include more information. Reason: Clarify what enemies rise up during the challenge

Level
Call me when you get there
The Call me when you get there co-op challenge in Mario + Rabbids Kingdom Battle
World Megabug
Game Mario + Rabbids Kingdom Battle
Objective Reach Areas
<< Directory of levels >>
“Now, where were we? Ah yes - Double Reach. This objective requires each team to safely travel to a specific area. Here is the end point for Team One... ...and here is the one for Team Two. The challenge is won ONLY when BOTH teams cross their respective finish lines - it's a teamwork thing. Good luck!”
Beep-0, Mario + Rabbids Kingdom Battle

Call me when you get there is a co-op challenge featured in Mario + Rabbids Kingdom Battle, accessed via the Buddydome/Rabbolatory. It is located in the "Bootcamp" category, after Basic Training. The objective of this challenge is to have both teams reach their desired Area. Completion of this challenge unlocks the "hard" difficulty option for the Megabug Ride campaign.

Description[edit]

Each team must safely reach their respective finish lines to secure a group victory. Hint: use long-distance weapons to take out far away foes.

Layout[edit]

The battlefield is somewhat large and is symmetrical. The top, bottom, center and sides have high ground. The heroes start at the bottom, and six Garden Ziggies are scattered throughout the map, all close to cover blocks with the Push Super Effect. The north side has both areas, right next to each other.

Battle[edit]

The objective is to reach to the Areas to win. There is one Area for each team. As the heroes make progress, enemies will rise up from the ground. After both Areas have been reached, the challenge is won.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Italian Chiamami quando arrivi[?] Call me when you get there