Tick Tock Clock

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This article is about the course in Super Mario 64. For the racecourse, see DS Tick-Tock Clock.
Tick Tock Clock
Tick Tock Clock
Mario at Tick-Tock Clock
How to unlock Open the Big Star Door on the third floor with 50 Power Stars.
Boss(es) None
Mission(s) Super Mario 64
Roll into the Cage
The Pit and the Pendulums
Get a Hand
Stomp on the Thwomp
Timed Jumps on Moving Bars
Stop Time for Red Coins
Super Mario 64 DS
Luigi in the Cage
The Pendulum Switch Star
Get a Hand
Stomp on the Thwomp
Timed Jumps on Moving Bars
Stop Time for Red Coins
Tick Tock Silver Stars
Stars Super Mario 64:
Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64
Super Mario 64 DS:
Star SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.png

Template:Quote2 Tick Tock Clock is the fourteenth course in Super Mario 64 and Super Mario 64 DS. To access the course, the player needs to open the Big Star Door on the third floor of the Mushroom Castle with 50 Power Stars. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest to "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several platforms will turn, move, or flip; conveyor belts will move; and pendulums and the large hands will swing.

Tick Tock Clock appears to be changed more than any other level in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and Silver Stars, the other being Shifting Sand Land.

Tick Tock Clock is referenced in various other games. It receives a racetrack in Mario Kart DS, and it returns in Mario Kart 8 and Mario Kart 8 Deluxe. The Mario Party 3 minigame Tick Tock Hop takes place on the clock's painting from Super Mario 64; the minigame returns in Mario Party Superstars. In the Super Mario Mash-up in Minecraft, there is a painting of the entrance to Tick Tock Clock. Luigi's Top Gear Sentry weapon in Mario + Rabbids Kingdom Battle references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clocktower at Peach's Castle.

Layout

Map of Tick Tock Clock
Map of Tick Tock Clock in Super Mario 64 DS
Tick Tock Clock exterior
Tick Tock Clock entrance

The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and Bob-ombs fall and attack the player in this area. To the left of the starting area are several ascending green platforms that spin if time is not still, along with a Spinning Heart below them; these green platforms lead up to the area with the first rotating hand and are where all of the Red Coins are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier green platforms lead to; it has a large clock hand swinging around nearby that brings the player to the third Power Star. This platform has a yellow block with coins, as well as a flame thrower nearby.

After the clock hand are a number of spinning platforms leading to a caged Power Star, followed by a small lift above, then a pole with an Amp circling it. After the player climbs up the pole, the path splits: To the left are a Heave-Ho and an area with a spinning triangular platform and two pendulums, leading to the second Power Star. To the right of the pole are lifts leading farther up the clock. Above the lifts are rotating blocks leading upward, with a mesh floor with Moving Bars behind them. Up the rotating blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several spinning platforms and triangular blocks (or square blocks in the DS version) breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a Thwomp, which can carry the player to the fourth Power Star.

Missions

Mission Appears in Summary
Tick Tock Clock Star 1
Roll into the Cage
Super Mario 64 This mission's objective is to collect the Power Star in a cage.
Luigi in the Cage
Luigi in the Cage
Super Mario 64 DS This mission's objective is to collect the Power Star in a cage as Vanish Luigi.
Tick Tock Clock Star 2
The Pit and the Pendulums
Super Mario 64 The mission's objective is to collect the Power Star behind some pendulums.
Star Switch
The Pendulum Switch Star
Super Mario 64 DS This mission's objective is to collect the course's Switch Star.
Tick Tock Clock Star 3
Get a Hand
Super Mario 64
Super Mario 64 DS
This mission's objective is to ride one of the clock hands.
Tick Tock Clock Star 4
Stomp on the Thwomp
Super Mario 64
Super Mario 64 DS
This mission's objective is to reach the top of Tick Tock Clock, where a Thwomp waits with the Power Star above it.
Tick Tock Clock Star 5
Timed Jumps on Moving Bars
Super Mario 64
Super Mario 64 DS
This mission's objective is to use Moving Bars to reach the Power Star.
Tick Tock Clock Star 6
Stop Time for Red Coins
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the course's Red Coins.
Tick Tock Silver Stars.png
Tick Tock Silver Stars
Super Mario 64 DS This mission's objective is to collect the Silver Stars.

Enemies

Statistics from Super Mario 64

  • Total Number of Coins: 128
  • Caps Found: (none)
  • Spinning Heart: #1 : Near the starting point, on a lower platform, under spinning platforms with the Red Coins. #2: On the mesh right after the pole.
  • Cannons: (none)
  • 1UP Mushrooms (4):
    • Homing Mushrooms : #1 In the pole before the second Spinning Heart.
    • Triggered Mushrooms : #2 After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
    • Box Mushrooms : #3 Near the top point of the clock, the box is on a platform accessed by three turning platforms. #4 Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or long-jumping from near the two turning platforms.
  • Warps: (none)

Gallery

Names in other languages

Language Name Meaning Notes
Japanese チックタックロック[?]
Chikkutakkurokku
Portmanteau of "tick-tock" and "clock"
Chinese 摇摆古钟[1]
Yáobǎi Gǔzhōng
Swaying Old Clock
German Ticktack-Trauma[?] Tick Tock Trauma
Italian Pendolo Tictoccato[?] Tick-Tocked Pendulum
Korean 똑딱시계[?]
Ttokttak Sigye
Tick Tock Clock
Spanish Reloj Tictac[?] Ticktock Clock

Trivia

  • The name of the 100-Coin Star is Multi-coin Blocks.[2]

References

  1. ^ From the Template:Media link and the Power Star menu of Super Mario 64 DS as localized by iQue.
  2. ^ M. Arakawa. Super Mario 64 Player's Guide. Page 127.